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Updated jsdoc
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@ -10,8 +10,8 @@ var TextureSource = require('./TextureSource');
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/**
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* @classdesc
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* A Texture consists of a source, usually an Image from the Cache, or a Canvas, and a collection
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* of Frames. The Frames represent the different areas of the Texture. For example a texture atlas
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* A Texture consists of a source, usually an Image from the Cache, and a collection of Frames.
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* The Frames represent the different areas of the Texture. For example a texture atlas
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* may have many Frames, one for each element within the atlas. Where-as a single image would have
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* just one frame, that encompasses the whole image.
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*
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