GameObjectConfig allow type object

GameObjectConfig x, y, rotation, angle, and alpha should allow type object

Fixes #5682
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Ali Karbassi 2021-05-05 17:01:56 -05:00 committed by GitHub
parent 144924bc61
commit dd4ef06f97
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@ -2,16 +2,16 @@
* @typedef {object} Phaser.Types.GameObjects.GameObjectConfig
* @since 3.0.0
*
* @property {number} [x=0] - The x position of the Game Object.
* @property {number} [y=0] - The y position of the Game Object.
* @property {(number|object}} [x=0] - The x position of the Game Object.
* @property {(number|object}} [y=0] - The y position of the Game Object.
* @property {number} [depth=0] - The depth of the GameObject.
* @property {boolean} [flipX=false] - The horizontally flipped state of the Game Object.
* @property {boolean} [flipY=false] - The vertically flipped state of the Game Object.
* @property {?(number|object)} [scale=null] - The scale of the GameObject.
* @property {?(number|object)} [scrollFactor=null] - The scroll factor of the GameObject.
* @property {number} [rotation=0] - The rotation angle of the Game Object, in radians.
* @property {?number} [angle=null] - The rotation angle of the Game Object, in degrees.
* @property {number} [alpha=1] - The alpha (opacity) of the Game Object.
* @property {(number|object}} [rotation=0] - The rotation angle of the Game Object, in radians.
* @property {?(number|object}} [angle=null] - The rotation angle of the Game Object, in degrees.
* @property {(number|object}} [alpha=1] - The alpha (opacity) of the Game Object.
* @property {?(number|object)} [origin=null] - The origin of the Game Object.
* @property {number} [scaleMode=ScaleModes.DEFAULT] - The scale mode of the GameObject.
* @property {number} [blendMode=BlendModes.DEFAULT] - The blend mode of the GameObject.