diff --git a/src/physics/p2/Body.js b/src/physics/p2/Body.js index 5c84e469e..faf1dc3d0 100644 --- a/src/physics/p2/Body.js +++ b/src/physics/p2/Body.js @@ -1744,6 +1744,8 @@ Object.defineProperty(Phaser.Physics.P2.Body.prototype, "debug", { /** * A Body can be set to collide against the World bounds automatically if this is set to true. Otherwise it will leave the World. * Note that this only applies if your World has bounds! The response to the collision should be managed via CollisionMaterials. +* Also note that when you set this it will only effect Body shapes that already exist. If you then add further shapes to your Body +* after setting this it will *not* proactively set them to collide with the bounds. * * @name Phaser.Physics.P2.Body#collideWorldBounds * @property {boolean} collideWorldBounds - Should the Body collide with the World bounds?