This commit is contained in:
Richard Davey 2018-03-05 21:53:29 +00:00
commit dd116f76c1

View file

@ -50,7 +50,7 @@ var Game = new Class({
{
/**
* The parsed Game Configuration object.
*
*
* The values stored within this object are read-only and should not be changed at run-time.
*
* @name Phaser.Game#config
@ -118,7 +118,7 @@ var Game = new Class({
/**
* An instance of the Animation Manager.
*
*
* The Animation Manager is a global system responsible for managing all animations used within your game.
*
* @name Phaser.Game#anims
@ -129,7 +129,7 @@ var Game = new Class({
/**
* An instance of the Texture Manager.
*
*
* The Texture Manager is a global system responsible for managing all textures being used by your game.
*
* @name Phaser.Game#textures
@ -140,7 +140,7 @@ var Game = new Class({
/**
* An instance of the Cache Manager.
*
*
* The Cache Manager is a global system responsible for caching, accessing and releasing external game assets.
*
* @name Phaser.Game#cache
@ -160,7 +160,7 @@ var Game = new Class({
/**
* An instance of the Input Manager.
*
*
* The Input Manager is a global system responsible for the capture of browser-level input events.
*
* @name Phaser.Game#input
@ -171,7 +171,7 @@ var Game = new Class({
/**
* An instance of the Scene Manager.
*
*
* The Scene Manager is a global system responsible for creating, modifying and updating the Scenes in your game.
*
* @name Phaser.Game#scene
@ -265,7 +265,7 @@ var Game = new Class({
{
this.isBooted = true;
this.config.preBoot();
this.config.preBoot(this);
CreateRenderer(this);
@ -292,7 +292,7 @@ var Game = new Class({
{
this.isRunning = true;
this.config.postBoot();
this.config.postBoot(this);
if (this.renderer)
{
@ -379,7 +379,7 @@ var Game = new Class({
/**
* A special version of the Game Step for the HEADLESS renderer only.
*
*
* The main Game Step. Called automatically by the Time Step, once per browser frame (typically as a result of
* Request Animation Frame, or Set Timeout on very old browsers.)
*
@ -504,7 +504,7 @@ var Game = new Class({
*
* @method Phaser.Game#resize
* @since 3.2.0
*
*
* @param {number} width - The new width of the game.
* @param {number} height - The new height of the game.
*/