Added jsdoc version numbers

This commit is contained in:
Richard Davey 2019-02-12 12:22:25 +00:00
parent 56dfdb7a74
commit dc73993fe2
7 changed files with 140 additions and 0 deletions

View file

@ -18,481 +18,577 @@ var KeyCodes = {
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.BACKSPACE * @name Phaser.Input.Keyboard.KeyCodes.BACKSPACE
* @since 3.0.0
*/ */
BACKSPACE: 8, BACKSPACE: 8,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.TAB * @name Phaser.Input.Keyboard.KeyCodes.TAB
* @since 3.0.0
*/ */
TAB: 9, TAB: 9,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.ENTER * @name Phaser.Input.Keyboard.KeyCodes.ENTER
* @since 3.0.0
*/ */
ENTER: 13, ENTER: 13,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SHIFT * @name Phaser.Input.Keyboard.KeyCodes.SHIFT
* @since 3.0.0
*/ */
SHIFT: 16, SHIFT: 16,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.CTRL * @name Phaser.Input.Keyboard.KeyCodes.CTRL
* @since 3.0.0
*/ */
CTRL: 17, CTRL: 17,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.ALT * @name Phaser.Input.Keyboard.KeyCodes.ALT
* @since 3.0.0
*/ */
ALT: 18, ALT: 18,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PAUSE * @name Phaser.Input.Keyboard.KeyCodes.PAUSE
* @since 3.0.0
*/ */
PAUSE: 19, PAUSE: 19,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.CAPS_LOCK * @name Phaser.Input.Keyboard.KeyCodes.CAPS_LOCK
* @since 3.0.0
*/ */
CAPS_LOCK: 20, CAPS_LOCK: 20,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.ESC * @name Phaser.Input.Keyboard.KeyCodes.ESC
* @since 3.0.0
*/ */
ESC: 27, ESC: 27,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SPACE * @name Phaser.Input.Keyboard.KeyCodes.SPACE
* @since 3.0.0
*/ */
SPACE: 32, SPACE: 32,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PAGE_UP * @name Phaser.Input.Keyboard.KeyCodes.PAGE_UP
* @since 3.0.0
*/ */
PAGE_UP: 33, PAGE_UP: 33,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PAGE_DOWN * @name Phaser.Input.Keyboard.KeyCodes.PAGE_DOWN
* @since 3.0.0
*/ */
PAGE_DOWN: 34, PAGE_DOWN: 34,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.END * @name Phaser.Input.Keyboard.KeyCodes.END
* @since 3.0.0
*/ */
END: 35, END: 35,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.HOME * @name Phaser.Input.Keyboard.KeyCodes.HOME
* @since 3.0.0
*/ */
HOME: 36, HOME: 36,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.LEFT * @name Phaser.Input.Keyboard.KeyCodes.LEFT
* @since 3.0.0
*/ */
LEFT: 37, LEFT: 37,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.UP * @name Phaser.Input.Keyboard.KeyCodes.UP
* @since 3.0.0
*/ */
UP: 38, UP: 38,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.RIGHT * @name Phaser.Input.Keyboard.KeyCodes.RIGHT
* @since 3.0.0
*/ */
RIGHT: 39, RIGHT: 39,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.DOWN * @name Phaser.Input.Keyboard.KeyCodes.DOWN
* @since 3.0.0
*/ */
DOWN: 40, DOWN: 40,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PRINT_SCREEN * @name Phaser.Input.Keyboard.KeyCodes.PRINT_SCREEN
* @since 3.0.0
*/ */
PRINT_SCREEN: 42, PRINT_SCREEN: 42,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.INSERT * @name Phaser.Input.Keyboard.KeyCodes.INSERT
* @since 3.0.0
*/ */
INSERT: 45, INSERT: 45,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.DELETE * @name Phaser.Input.Keyboard.KeyCodes.DELETE
* @since 3.0.0
*/ */
DELETE: 46, DELETE: 46,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.ZERO * @name Phaser.Input.Keyboard.KeyCodes.ZERO
* @since 3.0.0
*/ */
ZERO: 48, ZERO: 48,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.ONE * @name Phaser.Input.Keyboard.KeyCodes.ONE
* @since 3.0.0
*/ */
ONE: 49, ONE: 49,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.TWO * @name Phaser.Input.Keyboard.KeyCodes.TWO
* @since 3.0.0
*/ */
TWO: 50, TWO: 50,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.THREE * @name Phaser.Input.Keyboard.KeyCodes.THREE
* @since 3.0.0
*/ */
THREE: 51, THREE: 51,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.FOUR * @name Phaser.Input.Keyboard.KeyCodes.FOUR
* @since 3.0.0
*/ */
FOUR: 52, FOUR: 52,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.FIVE * @name Phaser.Input.Keyboard.KeyCodes.FIVE
* @since 3.0.0
*/ */
FIVE: 53, FIVE: 53,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SIX * @name Phaser.Input.Keyboard.KeyCodes.SIX
* @since 3.0.0
*/ */
SIX: 54, SIX: 54,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SEVEN * @name Phaser.Input.Keyboard.KeyCodes.SEVEN
* @since 3.0.0
*/ */
SEVEN: 55, SEVEN: 55,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.EIGHT * @name Phaser.Input.Keyboard.KeyCodes.EIGHT
* @since 3.0.0
*/ */
EIGHT: 56, EIGHT: 56,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NINE * @name Phaser.Input.Keyboard.KeyCodes.NINE
* @since 3.0.0
*/ */
NINE: 57, NINE: 57,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_ZERO * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_ZERO
* @since 3.0.0
*/ */
NUMPAD_ZERO: 96, NUMPAD_ZERO: 96,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_ONE * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_ONE
* @since 3.0.0
*/ */
NUMPAD_ONE: 97, NUMPAD_ONE: 97,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_TWO * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_TWO
* @since 3.0.0
*/ */
NUMPAD_TWO: 98, NUMPAD_TWO: 98,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_THREE * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_THREE
* @since 3.0.0
*/ */
NUMPAD_THREE: 99, NUMPAD_THREE: 99,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_FOUR * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_FOUR
* @since 3.0.0
*/ */
NUMPAD_FOUR: 100, NUMPAD_FOUR: 100,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_FIVE * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_FIVE
* @since 3.0.0
*/ */
NUMPAD_FIVE: 101, NUMPAD_FIVE: 101,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_SIX * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_SIX
* @since 3.0.0
*/ */
NUMPAD_SIX: 102, NUMPAD_SIX: 102,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_SEVEN * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_SEVEN
* @since 3.0.0
*/ */
NUMPAD_SEVEN: 103, NUMPAD_SEVEN: 103,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_EIGHT * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_EIGHT
* @since 3.0.0
*/ */
NUMPAD_EIGHT: 104, NUMPAD_EIGHT: 104,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_NINE * @name Phaser.Input.Keyboard.KeyCodes.NUMPAD_NINE
* @since 3.0.0
*/ */
NUMPAD_NINE: 105, NUMPAD_NINE: 105,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.A * @name Phaser.Input.Keyboard.KeyCodes.A
* @since 3.0.0
*/ */
A: 65, A: 65,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.B * @name Phaser.Input.Keyboard.KeyCodes.B
* @since 3.0.0
*/ */
B: 66, B: 66,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.C * @name Phaser.Input.Keyboard.KeyCodes.C
* @since 3.0.0
*/ */
C: 67, C: 67,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.D * @name Phaser.Input.Keyboard.KeyCodes.D
* @since 3.0.0
*/ */
D: 68, D: 68,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.E * @name Phaser.Input.Keyboard.KeyCodes.E
* @since 3.0.0
*/ */
E: 69, E: 69,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F * @name Phaser.Input.Keyboard.KeyCodes.F
* @since 3.0.0
*/ */
F: 70, F: 70,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.G * @name Phaser.Input.Keyboard.KeyCodes.G
* @since 3.0.0
*/ */
G: 71, G: 71,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.H * @name Phaser.Input.Keyboard.KeyCodes.H
* @since 3.0.0
*/ */
H: 72, H: 72,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.I * @name Phaser.Input.Keyboard.KeyCodes.I
* @since 3.0.0
*/ */
I: 73, I: 73,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.J * @name Phaser.Input.Keyboard.KeyCodes.J
* @since 3.0.0
*/ */
J: 74, J: 74,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.K * @name Phaser.Input.Keyboard.KeyCodes.K
* @since 3.0.0
*/ */
K: 75, K: 75,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.L * @name Phaser.Input.Keyboard.KeyCodes.L
* @since 3.0.0
*/ */
L: 76, L: 76,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.M * @name Phaser.Input.Keyboard.KeyCodes.M
* @since 3.0.0
*/ */
M: 77, M: 77,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.N * @name Phaser.Input.Keyboard.KeyCodes.N
* @since 3.0.0
*/ */
N: 78, N: 78,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.O * @name Phaser.Input.Keyboard.KeyCodes.O
* @since 3.0.0
*/ */
O: 79, O: 79,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.P * @name Phaser.Input.Keyboard.KeyCodes.P
* @since 3.0.0
*/ */
P: 80, P: 80,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.Q * @name Phaser.Input.Keyboard.KeyCodes.Q
* @since 3.0.0
*/ */
Q: 81, Q: 81,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.R * @name Phaser.Input.Keyboard.KeyCodes.R
* @since 3.0.0
*/ */
R: 82, R: 82,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.S * @name Phaser.Input.Keyboard.KeyCodes.S
* @since 3.0.0
*/ */
S: 83, S: 83,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.T * @name Phaser.Input.Keyboard.KeyCodes.T
* @since 3.0.0
*/ */
T: 84, T: 84,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.U * @name Phaser.Input.Keyboard.KeyCodes.U
* @since 3.0.0
*/ */
U: 85, U: 85,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.V * @name Phaser.Input.Keyboard.KeyCodes.V
* @since 3.0.0
*/ */
V: 86, V: 86,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.W * @name Phaser.Input.Keyboard.KeyCodes.W
* @since 3.0.0
*/ */
W: 87, W: 87,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.X * @name Phaser.Input.Keyboard.KeyCodes.X
* @since 3.0.0
*/ */
X: 88, X: 88,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.Y * @name Phaser.Input.Keyboard.KeyCodes.Y
* @since 3.0.0
*/ */
Y: 89, Y: 89,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.Z * @name Phaser.Input.Keyboard.KeyCodes.Z
* @since 3.0.0
*/ */
Z: 90, Z: 90,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F1 * @name Phaser.Input.Keyboard.KeyCodes.F1
* @since 3.0.0
*/ */
F1: 112, F1: 112,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F2 * @name Phaser.Input.Keyboard.KeyCodes.F2
* @since 3.0.0
*/ */
F2: 113, F2: 113,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F3 * @name Phaser.Input.Keyboard.KeyCodes.F3
* @since 3.0.0
*/ */
F3: 114, F3: 114,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F4 * @name Phaser.Input.Keyboard.KeyCodes.F4
* @since 3.0.0
*/ */
F4: 115, F4: 115,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F5 * @name Phaser.Input.Keyboard.KeyCodes.F5
* @since 3.0.0
*/ */
F5: 116, F5: 116,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F6 * @name Phaser.Input.Keyboard.KeyCodes.F6
* @since 3.0.0
*/ */
F6: 117, F6: 117,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F7 * @name Phaser.Input.Keyboard.KeyCodes.F7
* @since 3.0.0
*/ */
F7: 118, F7: 118,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F8 * @name Phaser.Input.Keyboard.KeyCodes.F8
* @since 3.0.0
*/ */
F8: 119, F8: 119,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F9 * @name Phaser.Input.Keyboard.KeyCodes.F9
* @since 3.0.0
*/ */
F9: 120, F9: 120,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F10 * @name Phaser.Input.Keyboard.KeyCodes.F10
* @since 3.0.0
*/ */
F10: 121, F10: 121,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F11 * @name Phaser.Input.Keyboard.KeyCodes.F11
* @since 3.0.0
*/ */
F11: 122, F11: 122,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.F12 * @name Phaser.Input.Keyboard.KeyCodes.F12
* @since 3.0.0
*/ */
F12: 123, F12: 123,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SEMICOLON * @name Phaser.Input.Keyboard.KeyCodes.SEMICOLON
* @since 3.0.0
*/ */
SEMICOLON: 186, SEMICOLON: 186,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PLUS * @name Phaser.Input.Keyboard.KeyCodes.PLUS
* @since 3.0.0
*/ */
PLUS: 187, PLUS: 187,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.COMMA * @name Phaser.Input.Keyboard.KeyCodes.COMMA
* @since 3.0.0
*/ */
COMMA: 188, COMMA: 188,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.MINUS * @name Phaser.Input.Keyboard.KeyCodes.MINUS
* @since 3.0.0
*/ */
MINUS: 189, MINUS: 189,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.PERIOD * @name Phaser.Input.Keyboard.KeyCodes.PERIOD
* @since 3.0.0
*/ */
PERIOD: 190, PERIOD: 190,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.FORWARD_SLASH * @name Phaser.Input.Keyboard.KeyCodes.FORWARD_SLASH
* @since 3.0.0
*/ */
FORWARD_SLASH: 191, FORWARD_SLASH: 191,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.BACK_SLASH * @name Phaser.Input.Keyboard.KeyCodes.BACK_SLASH
* @since 3.0.0
*/ */
BACK_SLASH: 220, BACK_SLASH: 220,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.QUOTES * @name Phaser.Input.Keyboard.KeyCodes.QUOTES
* @since 3.0.0
*/ */
QUOTES: 222, QUOTES: 222,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.BACKTICK * @name Phaser.Input.Keyboard.KeyCodes.BACKTICK
* @since 3.0.0
*/ */
BACKTICK: 192, BACKTICK: 192,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.OPEN_BRACKET * @name Phaser.Input.Keyboard.KeyCodes.OPEN_BRACKET
* @since 3.0.0
*/ */
OPEN_BRACKET: 219, OPEN_BRACKET: 219,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.CLOSED_BRACKET * @name Phaser.Input.Keyboard.KeyCodes.CLOSED_BRACKET
* @since 3.0.0
*/ */
CLOSED_BRACKET: 221, CLOSED_BRACKET: 221,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.SEMICOLON_FIREFOX * @name Phaser.Input.Keyboard.KeyCodes.SEMICOLON_FIREFOX
* @since 3.0.0
*/ */
SEMICOLON_FIREFOX: 59, SEMICOLON_FIREFOX: 59,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.COLON * @name Phaser.Input.Keyboard.KeyCodes.COLON
* @since 3.0.0
*/ */
COLON: 58, COLON: 58,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.COMMA_FIREFOX_WINDOWS * @name Phaser.Input.Keyboard.KeyCodes.COMMA_FIREFOX_WINDOWS
* @since 3.0.0
*/ */
COMMA_FIREFOX_WINDOWS: 60, COMMA_FIREFOX_WINDOWS: 60,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.COMMA_FIREFOX * @name Phaser.Input.Keyboard.KeyCodes.COMMA_FIREFOX
* @since 3.0.0
*/ */
COMMA_FIREFOX: 62, COMMA_FIREFOX: 62,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.BRACKET_RIGHT_FIREFOX * @name Phaser.Input.Keyboard.KeyCodes.BRACKET_RIGHT_FIREFOX
* @since 3.0.0
*/ */
BRACKET_RIGHT_FIREFOX: 174, BRACKET_RIGHT_FIREFOX: 174,
/** /**
* @name Phaser.Input.Keyboard.KeyCodes.BRACKET_LEFT_FIREFOX * @name Phaser.Input.Keyboard.KeyCodes.BRACKET_LEFT_FIREFOX
* @since 3.0.0
*/ */
BRACKET_LEFT_FIREFOX: 175 BRACKET_LEFT_FIREFOX: 175
}; };

View file

@ -147,6 +147,7 @@ var PhysicsGroup = new Class({
* @name Phaser.Physics.Arcade.Group#classType * @name Phaser.Physics.Arcade.Group#classType
* @type {GroupClassTypeConstructor} * @type {GroupClassTypeConstructor}
* @default ArcadeSprite * @default ArcadeSprite
* @since 3.0.0
*/ */
config.classType = GetFastValue(config, 'classType', ArcadeSprite); config.classType = GetFastValue(config, 'classType', ArcadeSprite);

View file

@ -25,6 +25,7 @@ module.exports = {
* Never collides. * Never collides.
* *
* @name Phaser.Physics.Impact.COLLIDES.NEVER * @name Phaser.Physics.Impact.COLLIDES.NEVER
* @since 3.0.0
*/ */
NEVER: 0, NEVER: 0,
@ -32,6 +33,7 @@ module.exports = {
* Lite collision. * Lite collision.
* *
* @name Phaser.Physics.Impact.COLLIDES.LITE * @name Phaser.Physics.Impact.COLLIDES.LITE
* @since 3.0.0
*/ */
LITE: 1, LITE: 1,
@ -39,6 +41,7 @@ module.exports = {
* Passive collision. * Passive collision.
* *
* @name Phaser.Physics.Impact.COLLIDES.PASSIVE * @name Phaser.Physics.Impact.COLLIDES.PASSIVE
* @since 3.0.0
*/ */
PASSIVE: 2, PASSIVE: 2,
@ -46,6 +49,7 @@ module.exports = {
* Active collision. * Active collision.
* *
* @name Phaser.Physics.Impact.COLLIDES.ACTIVE * @name Phaser.Physics.Impact.COLLIDES.ACTIVE
* @since 3.0.0
*/ */
ACTIVE: 4, ACTIVE: 4,
@ -53,6 +57,7 @@ module.exports = {
* Fixed collision. * Fixed collision.
* *
* @name Phaser.Physics.Impact.COLLIDES.FIXED * @name Phaser.Physics.Impact.COLLIDES.FIXED
* @since 3.0.0
*/ */
FIXED: 8 FIXED: 8

View file

@ -25,6 +25,7 @@ module.exports = {
* Collides with nothing. * Collides with nothing.
* *
* @name Phaser.Physics.Impact.TYPE.NONE * @name Phaser.Physics.Impact.TYPE.NONE
* @since 3.0.0
*/ */
NONE: 0, NONE: 0,
@ -32,6 +33,7 @@ module.exports = {
* Type A. Collides with Type B. * Type A. Collides with Type B.
* *
* @name Phaser.Physics.Impact.TYPE.A * @name Phaser.Physics.Impact.TYPE.A
* @since 3.0.0
*/ */
A: 1, A: 1,
@ -39,6 +41,7 @@ module.exports = {
* Type B. Collides with Type A. * Type B. Collides with Type A.
* *
* @name Phaser.Physics.Impact.TYPE.B * @name Phaser.Physics.Impact.TYPE.B
* @since 3.0.0
*/ */
B: 2, B: 2,
@ -46,6 +49,7 @@ module.exports = {
* Collides with both types A and B. * Collides with both types A and B.
* *
* @name Phaser.Physics.Impact.TYPE.BOTH * @name Phaser.Physics.Impact.TYPE.BOTH
* @since 3.0.0
*/ */
BOTH: 3 BOTH: 3

View file

@ -20,6 +20,7 @@ module.exports = {
* Skips the Blend Mode check in the renderer. * Skips the Blend Mode check in the renderer.
* *
* @name Phaser.BlendModes.SKIP_CHECK * @name Phaser.BlendModes.SKIP_CHECK
* @since 3.0.0
*/ */
SKIP_CHECK: -1, SKIP_CHECK: -1,
@ -28,6 +29,7 @@ module.exports = {
* This is the default setting and draws new shapes on top of the existing canvas content. * This is the default setting and draws new shapes on top of the existing canvas content.
* *
* @name Phaser.BlendModes.NORMAL * @name Phaser.BlendModes.NORMAL
* @since 3.0.0
*/ */
NORMAL: 0, NORMAL: 0,
@ -36,6 +38,7 @@ module.exports = {
* Where both shapes overlap the color is determined by adding color values. * Where both shapes overlap the color is determined by adding color values.
* *
* @name Phaser.BlendModes.ADD * @name Phaser.BlendModes.ADD
* @since 3.0.0
*/ */
ADD: 1, ADD: 1,
@ -44,6 +47,7 @@ module.exports = {
* The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result. * The pixels are of the top layer are multiplied with the corresponding pixel of the bottom layer. A darker picture is the result.
* *
* @name Phaser.BlendModes.MULTIPLY * @name Phaser.BlendModes.MULTIPLY
* @since 3.0.0
*/ */
MULTIPLY: 2, MULTIPLY: 2,
@ -52,6 +56,7 @@ module.exports = {
* The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply) * The pixels are inverted, multiplied, and inverted again. A lighter picture is the result (opposite of multiply)
* *
* @name Phaser.BlendModes.SCREEN * @name Phaser.BlendModes.SCREEN
* @since 3.0.0
*/ */
SCREEN: 3, SCREEN: 3,
@ -60,6 +65,7 @@ module.exports = {
* A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter. * A combination of multiply and screen. Dark parts on the base layer become darker, and light parts become lighter.
* *
* @name Phaser.BlendModes.OVERLAY * @name Phaser.BlendModes.OVERLAY
* @since 3.0.0
*/ */
OVERLAY: 4, OVERLAY: 4,
@ -68,6 +74,7 @@ module.exports = {
* Retains the darkest pixels of both layers. * Retains the darkest pixels of both layers.
* *
* @name Phaser.BlendModes.DARKEN * @name Phaser.BlendModes.DARKEN
* @since 3.0.0
*/ */
DARKEN: 5, DARKEN: 5,
@ -76,6 +83,7 @@ module.exports = {
* Retains the lightest pixels of both layers. * Retains the lightest pixels of both layers.
* *
* @name Phaser.BlendModes.LIGHTEN * @name Phaser.BlendModes.LIGHTEN
* @since 3.0.0
*/ */
LIGHTEN: 6, LIGHTEN: 6,
@ -84,6 +92,7 @@ module.exports = {
* Divides the bottom layer by the inverted top layer. * Divides the bottom layer by the inverted top layer.
* *
* @name Phaser.BlendModes.COLOR_DODGE * @name Phaser.BlendModes.COLOR_DODGE
* @since 3.0.0
*/ */
COLOR_DODGE: 7, COLOR_DODGE: 7,
@ -92,6 +101,7 @@ module.exports = {
* Divides the inverted bottom layer by the top layer, and then inverts the result. * Divides the inverted bottom layer by the top layer, and then inverts the result.
* *
* @name Phaser.BlendModes.COLOR_BURN * @name Phaser.BlendModes.COLOR_BURN
* @since 3.0.0
*/ */
COLOR_BURN: 8, COLOR_BURN: 8,
@ -100,6 +110,7 @@ module.exports = {
* A combination of multiply and screen like overlay, but with top and bottom layer swapped. * A combination of multiply and screen like overlay, but with top and bottom layer swapped.
* *
* @name Phaser.BlendModes.HARD_LIGHT * @name Phaser.BlendModes.HARD_LIGHT
* @since 3.0.0
*/ */
HARD_LIGHT: 9, HARD_LIGHT: 9,
@ -108,6 +119,7 @@ module.exports = {
* A softer version of hard-light. Pure black or white does not result in pure black or white. * A softer version of hard-light. Pure black or white does not result in pure black or white.
* *
* @name Phaser.BlendModes.SOFT_LIGHT * @name Phaser.BlendModes.SOFT_LIGHT
* @since 3.0.0
*/ */
SOFT_LIGHT: 10, SOFT_LIGHT: 10,
@ -116,6 +128,7 @@ module.exports = {
* Subtracts the bottom layer from the top layer or the other way round to always get a positive value. * Subtracts the bottom layer from the top layer or the other way round to always get a positive value.
* *
* @name Phaser.BlendModes.DIFFERENCE * @name Phaser.BlendModes.DIFFERENCE
* @since 3.0.0
*/ */
DIFFERENCE: 11, DIFFERENCE: 11,
@ -124,6 +137,7 @@ module.exports = {
* Like difference, but with lower contrast. * Like difference, but with lower contrast.
* *
* @name Phaser.BlendModes.EXCLUSION * @name Phaser.BlendModes.EXCLUSION
* @since 3.0.0
*/ */
EXCLUSION: 12, EXCLUSION: 12,
@ -132,6 +146,7 @@ module.exports = {
* Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer. * Preserves the luma and chroma of the bottom layer, while adopting the hue of the top layer.
* *
* @name Phaser.BlendModes.HUE * @name Phaser.BlendModes.HUE
* @since 3.0.0
*/ */
HUE: 13, HUE: 13,
@ -140,6 +155,7 @@ module.exports = {
* Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer. * Preserves the luma and hue of the bottom layer, while adopting the chroma of the top layer.
* *
* @name Phaser.BlendModes.SATURATION * @name Phaser.BlendModes.SATURATION
* @since 3.0.0
*/ */
SATURATION: 14, SATURATION: 14,
@ -148,6 +164,7 @@ module.exports = {
* Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer. * Preserves the luma of the bottom layer, while adopting the hue and chroma of the top layer.
* *
* @name Phaser.BlendModes.COLOR * @name Phaser.BlendModes.COLOR
* @since 3.0.0
*/ */
COLOR: 15, COLOR: 15,
@ -156,6 +173,7 @@ module.exports = {
* Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer. * Preserves the hue and chroma of the bottom layer, while adopting the luma of the top layer.
* *
* @name Phaser.BlendModes.LUMINOSITY * @name Phaser.BlendModes.LUMINOSITY
* @since 3.0.0
*/ */
LUMINOSITY: 16, LUMINOSITY: 16,
@ -163,6 +181,7 @@ module.exports = {
* Alpha erase blend mode. For Canvas and WebGL. * Alpha erase blend mode. For Canvas and WebGL.
* *
* @name Phaser.BlendModes.ERASE * @name Phaser.BlendModes.ERASE
* @since 3.0.0
*/ */
ERASE: 17, ERASE: 17,
@ -171,6 +190,7 @@ module.exports = {
* The new shape is drawn only where both the new shape and the destination canvas overlap. Everything else is made transparent. * The new shape is drawn only where both the new shape and the destination canvas overlap. Everything else is made transparent.
* *
* @name Phaser.BlendModes.SOURCE_IN * @name Phaser.BlendModes.SOURCE_IN
* @since 3.0.0
*/ */
SOURCE_IN: 18, SOURCE_IN: 18,
@ -179,6 +199,7 @@ module.exports = {
* The new shape is drawn where it doesn't overlap the existing canvas content. * The new shape is drawn where it doesn't overlap the existing canvas content.
* *
* @name Phaser.BlendModes.SOURCE_OUT * @name Phaser.BlendModes.SOURCE_OUT
* @since 3.0.0
*/ */
SOURCE_OUT: 19, SOURCE_OUT: 19,
@ -187,6 +208,7 @@ module.exports = {
* The new shape is only drawn where it overlaps the existing canvas content. * The new shape is only drawn where it overlaps the existing canvas content.
* *
* @name Phaser.BlendModes.SOURCE_ATOP * @name Phaser.BlendModes.SOURCE_ATOP
* @since 3.0.0
*/ */
SOURCE_ATOP: 20, SOURCE_ATOP: 20,
@ -195,6 +217,7 @@ module.exports = {
* New shapes are drawn behind the existing canvas content. * New shapes are drawn behind the existing canvas content.
* *
* @name Phaser.BlendModes.DESTINATION_OVER * @name Phaser.BlendModes.DESTINATION_OVER
* @since 3.0.0
*/ */
DESTINATION_OVER: 21, DESTINATION_OVER: 21,
@ -203,6 +226,7 @@ module.exports = {
* The existing canvas content is kept where both the new shape and existing canvas content overlap. Everything else is made transparent. * The existing canvas content is kept where both the new shape and existing canvas content overlap. Everything else is made transparent.
* *
* @name Phaser.BlendModes.DESTINATION_IN * @name Phaser.BlendModes.DESTINATION_IN
* @since 3.0.0
*/ */
DESTINATION_IN: 22, DESTINATION_IN: 22,
@ -211,6 +235,7 @@ module.exports = {
* The existing content is kept where it doesn't overlap the new shape. * The existing content is kept where it doesn't overlap the new shape.
* *
* @name Phaser.BlendModes.DESTINATION_OUT * @name Phaser.BlendModes.DESTINATION_OUT
* @since 3.0.0
*/ */
DESTINATION_OUT: 23, DESTINATION_OUT: 23,
@ -219,6 +244,7 @@ module.exports = {
* The existing canvas is only kept where it overlaps the new shape. The new shape is drawn behind the canvas content. * The existing canvas is only kept where it overlaps the new shape. The new shape is drawn behind the canvas content.
* *
* @name Phaser.BlendModes.DESTINATION_ATOP * @name Phaser.BlendModes.DESTINATION_ATOP
* @since 3.0.0
*/ */
DESTINATION_ATOP: 24, DESTINATION_ATOP: 24,
@ -227,6 +253,7 @@ module.exports = {
* Where both shapes overlap the color is determined by adding color values. * Where both shapes overlap the color is determined by adding color values.
* *
* @name Phaser.BlendModes.LIGHTER * @name Phaser.BlendModes.LIGHTER
* @since 3.0.0
*/ */
LIGHTER: 25, LIGHTER: 25,
@ -235,6 +262,7 @@ module.exports = {
* Only the new shape is shown. * Only the new shape is shown.
* *
* @name Phaser.BlendModes.COPY * @name Phaser.BlendModes.COPY
* @since 3.0.0
*/ */
COPY: 26, COPY: 26,
@ -243,6 +271,7 @@ module.exports = {
* Shapes are made transparent where both overlap and drawn normal everywhere else. * Shapes are made transparent where both overlap and drawn normal everywhere else.
* *
* @name Phaser.BlendModes.XOR * @name Phaser.BlendModes.XOR
* @since 3.0.0
*/ */
XOR: 27 XOR: 27

View file

@ -20,6 +20,7 @@ module.exports = {
* Default Scale Mode (Linear). * Default Scale Mode (Linear).
* *
* @name Phaser.ScaleModes.DEFAULT * @name Phaser.ScaleModes.DEFAULT
* @since 3.0.0
*/ */
DEFAULT: 0, DEFAULT: 0,
@ -27,6 +28,7 @@ module.exports = {
* Linear Scale Mode. * Linear Scale Mode.
* *
* @name Phaser.ScaleModes.LINEAR * @name Phaser.ScaleModes.LINEAR
* @since 3.0.0
*/ */
LINEAR: 0, LINEAR: 0,
@ -34,6 +36,7 @@ module.exports = {
* Nearest Scale Mode. * Nearest Scale Mode.
* *
* @name Phaser.ScaleModes.NEAREST * @name Phaser.ScaleModes.NEAREST
* @since 3.0.0
*/ */
NEAREST: 1 NEAREST: 1

View file

@ -19,6 +19,7 @@ var CONST = {
* Linear filter type. * Linear filter type.
* *
* @name Phaser.Textures.FilterMode.LINEAR * @name Phaser.Textures.FilterMode.LINEAR
* @since 3.0.0
*/ */
LINEAR: 0, LINEAR: 0,
@ -26,6 +27,7 @@ var CONST = {
* Nearest neighbor filter type. * Nearest neighbor filter type.
* *
* @name Phaser.Textures.FilterMode.NEAREST * @name Phaser.Textures.FilterMode.NEAREST
* @since 3.0.0
*/ */
NEAREST: 1 NEAREST: 1