linted everything

This commit is contained in:
Svipal 2020-02-06 11:02:44 +01:00
parent 786834be5e
commit dc330aaf4a
27 changed files with 156 additions and 128 deletions

View file

@ -66,7 +66,7 @@ var ParseToTilemap = function (scene, key, tileWidth, tileHeight, width, height,
if (mapData === null)
{
console.log("null mapdata")
console.log('null mapdata');
mapData = new MapData({
tileWidth: tileWidth,
tileHeight: tileHeight,

View file

@ -47,7 +47,7 @@ var Tile = new Class({
initialize:
function Tile (layer, index, x, y, width, height, baseWidth, baseHeight )
function Tile (layer, index, x, y, width, height, baseWidth, baseHeight)
{
/**
* The LayerData in the Tilemap data that this tile belongs to.
@ -708,22 +708,28 @@ var Tile = new Class({
*/
updatePixelXY: function ()
{
if (this.layer.orientation === "orthogonal") {
if (this.layer.orientation === 'orthogonal')
{
// In orthogonal mode, Tiled places tiles on a grid of baseWidth x baseHeight. The origin for a tile is the
// bottom left, while the Phaser renderer assumes the origin is the top left. The y
// coordinate needs to be adjusted by the difference.
this.pixelX = this.x * this.baseWidth;
this.pixelY = this.y * this.baseHeight;
// console.log("orthopix "+this.pixelX+","+this.pixelY)
} else if (this.layer.orientation === "isometric" ) {
}
else if (this.layer.orientation === 'isometric')
{
// reminder : for the tilemap to be centered we have to move the image to the right with the camera !
// this is crucial for wordtotile, tiletoworld to work.
this.pixelX = (this.x - this.y) * this.baseWidth *0.5;
this.pixelY = (this.x + this.y) * this.baseHeight *0.5;
this.pixelX = (this.x - this.y) * this.baseWidth * 0.5;
this.pixelY = (this.x + this.y) * this.baseHeight * 0.5;
// console.log("isopix from",this.x, this.y,"to", this.pixelX+","+this.pixelY)
} else {
// console.warn("this map orientation is not supported in this version of phaser")
// console.log("tile orientation 3: "+this.layer.orientation)
}
else
{
// console.warn("this map orientation is is.layer.orientation)
}
// this.pixelY = this.y * this.baseHeight - (this.height - this.baseHeight);

View file

@ -135,7 +135,6 @@ var Tilemap = new Class({
* @since 3.0.0
*/
this.orientation = mapData.orientation;
console.log("map orientation :" + this.orientation)
/**
* The render (draw) order of the map data (as specified in Tiled), usually 'right-down'.
@ -505,7 +504,6 @@ var Tilemap = new Class({
height: height,
orientation: this.orientation
});
console.log("tm orientation : ",layerData.orientation)
var row;
@ -2348,7 +2346,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.TileToWorldX(tileX, camera, layer, this.orientation);
return TilemapComponents.TileToWorldX(tileX, camera, layer);
},
/**
@ -2373,7 +2371,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.TileToWorldY(tileX, camera, layer, this.orientation);
return TilemapComponents.TileToWorldY(tileX, camera, layer);
},
/**
@ -2400,7 +2398,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.TileToWorldXY(tileX, tileY, point, camera, layer, this.orientation);
return TilemapComponents.TileToWorldXY(tileX, tileY, point, camera, layer);
},
/**
@ -2471,7 +2469,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, layer, this.orientation);
return TilemapComponents.WorldToTileX(worldX, snapToFloor, camera, layer);
},
/**
@ -2496,7 +2494,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, layer,this.orientation);
return TilemapComponents.WorldToTileY(worldY, snapToFloor, camera, layer);
},
/**
@ -2524,7 +2522,7 @@ var Tilemap = new Class({
if (layer === null) { return null; }
return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer, this.orientation);
return TilemapComponents.WorldToTileXY(worldX, worldY, snapToFloor, point, camera, layer);
},
/**

View file

@ -24,7 +24,6 @@ GameObjectCreator.register('tilemap', function (config)
{
// Defaults are applied in ParseToTilemap
var c = (config !== undefined) ? config : {};
console.log("TC tilemap")
return ParseToTilemap(
this.scene,
c.key,

View file

@ -4,8 +4,7 @@
* @license {@link https://opensource.org/licenses/MIT|MIT License}
*/
var TileToWorldX = require('./TileToWorldX');
var TileToWorldY = require('./TileToWorldY');
var TileToWorldXY = require('./TileToWorldXY');
var GetTilesWithin = require('./GetTilesWithin');
var ReplaceByIndex = require('./ReplaceByIndex');
@ -48,7 +47,7 @@ var CreateFromTiles = function (indexes, replacements, spriteConfig, scene, came
if (indexes.indexOf(tile.index) !== -1)
{
var point = TileToWorldXY(tile.x,tile.y, camera, layer)
var point = TileToWorldXY(tile.x,tile.y, camera, layer);
spriteConfig.x = point.x;
spriteConfig.y = point.y;
var sprite = scene.make.sprite(spriteConfig);

View file

@ -45,26 +45,33 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
var drawRight = mapWidth;
var drawTop = 0;
var drawBottom = mapHeight;
var inIsoBounds = function (x,y) { return true;}
if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1) {
if (layer.orientation == "orthogonal") {
// we define it earlier for it to make sense in scope
var inIsoBounds = function () { return true; };
if (!tilemapLayer.skipCull && tilemapLayer.scrollFactorX === 1 && tilemapLayer.scrollFactorY === 1)
{
if (layer.orientation === 'orthogonal')
{
// Camera world view bounds, snapped for scaled tile size
// Cull Padding values are given in tiles, not pixels
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH, 0, true) - tilemapLayer.cullPaddingY;
var boundsLeft = SnapFloor(camera.worldView.x - tilemapLayer.x, tileW, 0, true) - tilemapLayer.cullPaddingX;
var boundsRight = SnapCeil(camera.worldView.right - tilemapLayer.x, tileW, 0, true) + tilemapLayer.cullPaddingX;
var boundsTop = SnapFloor(camera.worldView.y - tilemapLayer.y, tileH, 0, true) - tilemapLayer.cullPaddingY;
var boundsBottom = SnapCeil(camera.worldView.bottom - tilemapLayer.y, tileH, 0, true) + tilemapLayer.cullPaddingY;
drawLeft = Math.max(0, boundsLeft);
drawRight = Math.min(mapWidth, boundsRight);
drawTop = Math.max(0, boundsTop);
drawBottom = Math.min(mapHeight, boundsBottom);
} else if (layer.orientation == "isometric") {
inIsoBounds = function (x,y){
var pos = tilemapLayer.tileToWorldXY(x,y,undefined,camera)
return (pos.x > camera.worldView.x && pos.x < camera.worldView.right) && (pos.y > camera.worldView.y && pos.y < camera.worldView.bottom)
}
}
else if (layer.orientation === 'isometric')
{
inIsoBounds = function (x,y)
{
var pos = tilemapLayer.tileToWorldXY(x,y,undefined,camera);
return (pos.x > camera.worldView.x && pos.x < camera.worldView.right) && (pos.y > camera.worldView.y && pos.y < camera.worldView.bottom);
};
}
}
var x;
@ -72,7 +79,8 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
var tile;
if (layer.orientation == "orthogonal") {
if (layer.orientation === 'orthogonal')
{
if (renderOrder === 0)
{
@ -150,8 +158,10 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
}
}
}
} else if (layer.orientation == "isometric") {
if (renderOrder === 0)
}
else if (layer.orientation === 'isometric')
{
if (renderOrder === 0)
{
// right-down
@ -159,7 +169,8 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
{
for (x = drawLeft; mapData[y] && x < drawRight; x++)
{
if (inIsoBounds(x,y)) {
if (inIsoBounds(x,y))
{
tile = mapData[y][x];
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
@ -181,7 +192,8 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
{
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
{
if (inIsoBounds(x,y)) {
if (inIsoBounds(x,y))
{
tile = mapData[y][x];
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
@ -202,7 +214,8 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
{
for (x = drawLeft; mapData[y] && x < drawRight; x++)
{
if (inIsoBounds(x,y)) {
if (inIsoBounds(x,y))
{
tile = mapData[y][x];
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)
@ -223,7 +236,8 @@ var CullTiles = function (layer, camera, outputArray, renderOrder)
{
for (x = drawRight; mapData[y] && x >= drawLeft; x--)
{
if (inIsoBounds(x,y)) {
if (inIsoBounds(x,y))
{
tile = mapData[y][x];
if (!tile || tile.index === -1 || !tile.visible || tile.alpha === 0)

View file

@ -5,8 +5,7 @@
*/
var GetTileAt = require('./GetTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var WorldToTileXY = require('./WorldToTileXY');
/**
* Gets a tile at the given world coordinates from the given layer.
@ -27,8 +26,8 @@ var WorldToTileY = require('./WorldToTileY');
var GetTileAtWorldXY = function (worldX, worldY, nonNull, camera, layer)
{
var point = WorldToTileXY(worldX, worldY, true, camera, layer);
var tileX = point.x
var tileY = point.y
var tileX = point.x;
var tileY = point.y;
return GetTileAt(tileX, tileY, nonNull, layer);
};

View file

@ -8,10 +8,8 @@ var Geom = require('../../geom/');
var GetTilesWithin = require('./GetTilesWithin');
var Intersects = require('../../geom/intersects/');
var NOOP = require('../../utils/NOOP');
var TileToWorldX = require('./TileToWorldX');
var TileToWorldY = require('./TileToWorldY');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var TileToWorldXY = require('./TileToWorldXY');
var WorldToTileXY = require('./WorldToTileXY');
var TriangleToRectangle = function (triangle, rect)
{
@ -41,7 +39,6 @@ var TriangleToRectangle = function (triangle, rect)
*/
var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
{
var orientation = layer.orientation;
if (shape === undefined) { return []; }
// intersectTest is a function with parameters: shape, rect
@ -52,12 +49,12 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
else if (shape instanceof Geom.Line) { intersectTest = Intersects.LineToRectangle; }
// Top left corner of the shapes's bounding box, rounded down to include partial tiles
var pointStart = WorldToTileXY(shape.left, shape.top, true, camera, layer, orientation);
var pointStart = WorldToTileXY(shape.left, shape.top, true, camera, layer);
var xStart = pointStart.x;
var yStart = pointStart.y;
// Bottom right corner of the shapes's bounding box, rounded up to include partial tiles
var pointEnd = WorldToTileXY(shape.right, shape.bottom, true, camera, layer, orientation);
var pointEnd = WorldToTileXY(shape.right, shape.bottom, true, camera, layer);
var xEnd = Math.ceil(pointEnd.x);
var yEnd = Math.ceil(pointEnd.y);
@ -80,8 +77,9 @@ var GetTilesWithinShape = function (shape, filteringOptions, camera, layer)
for (var i = 0; i < tiles.length; i++)
{
var tile = tiles[i];
tileRect.x = TileToWorldX(tile.x, camera, layer);
tileRect.y = TileToWorldY(tile.y, camera, layer);
var point = TileToWorldXY(tile.x, tile.y, camera, layer);
tileRect.x = point.x;
tileRect.y = point.y;
if (intersectTest(shape, tileRect))
{
results.push(tile);

View file

@ -5,8 +5,6 @@
*/
var GetTilesWithin = require('./GetTilesWithin');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var WorldToTileXY = require('./WorldToTileXY');
/**
@ -31,14 +29,15 @@ var WorldToTileXY = require('./WorldToTileXY');
*/
var GetTilesWithinWorldXY = function (worldX, worldY, width, height, filteringOptions, camera, layer)
{
var orientation = layer.orientation
var orientation = layer.orientation;
// Top left corner of the rect, rounded down to include partial tiles
var pointStart = WorldToTileXY(worldX, worldY, true, camera, layer, orientation);
var xStart = pointStart.x;
var yStart = pointStart.y;
// Bottom right corner of the rect, rounded up to include partial tiles
var pointEnd = WorldToTileXY(worldX+ width, worldY+ height, true, camera, layer, orientation);
var pointEnd = WorldToTileXY(worldX + width, worldY + height, true, camera, layer, orientation);
var xEnd = Math.ceil(pointEnd.x);
var yEnd = Math.ceil(pointEnd.y);

View file

@ -5,8 +5,7 @@
*/
var HasTileAt = require('./HasTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var WorldToTileXY = require('./WorldToTileXY');
/**
* Checks if there is a tile at the given location (in world coordinates) in the given layer. Returns

View file

@ -57,6 +57,7 @@ var PutTileAt = function (tile, tileX, tileY, recalculateFaces, layer)
layer.data[tileY][tileX].index = index;
}
}
// Updating colliding flag on the new tile
var newTile = layer.data[tileY][tileX];
var collides = layer.collideIndexes.indexOf(newTile.index) !== -1;

View file

@ -5,8 +5,7 @@
*/
var PutTileAt = require('./PutTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var WorldToTileXY = require('./WorldToTileXY');
/**
* Puts a tile at the given world coordinates (pixels) in the specified layer. You can pass in either
@ -29,10 +28,9 @@ var WorldToTileY = require('./WorldToTileY');
*/
var PutTileAtWorldXY = function (tile, worldX, worldY, recalculateFaces, camera, layer)
{
var orientation = layer.orientation
var point = WorldToTileXY(worldX, worldY, true, camera, layer);
var tileX = point.x
var tileY = point.y
var tileX = point.x;
var tileY = point.y;
return PutTileAt(tile, tileX, tileY, recalculateFaces, layer);
};

View file

@ -5,8 +5,7 @@
*/
var RemoveTileAt = require('./RemoveTileAt');
var WorldToTileX = require('./WorldToTileX');
var WorldToTileY = require('./WorldToTileY');
var WorldToTileXY = require('./WorldToTileXY');
/**
* Removes the tile at the given world coordinates in the specified layer and updates the layer's
@ -27,10 +26,9 @@ var WorldToTileY = require('./WorldToTileY');
*/
var RemoveTileAtWorldXY = function (worldX, worldY, replaceWithNull, recalculateFaces, camera, layer)
{
var orientation = layer.orientation
var point = WorldToTileXY(worldX, worldY, true, camera, layer);
var tileX = point.x
var tileY = point.y
var tileX = point.x;
var tileY = point.y;
return RemoveTileAt(tileX, tileY, replaceWithNull, recalculateFaces, layer);
};

View file

@ -35,9 +35,12 @@ var TileToWorldX = function (tileX, camera, layer)
}
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
return layerWorldX + tileX * tileWidth;
} else if (orientation === "isometric") {
}
else if (orientation === 'isometric')
{
// Not Best Solution ?
console.warn('With isometric map types you have to use the TileToWorldXY function.');
return null;

View file

@ -38,10 +38,13 @@ var TileToWorldXY = function (tileX, tileY, point, camera, layer)
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
point.x = TileToWorldX(tileX, camera, layer, orientation);
point.y = TileToWorldY(tileY, camera, layer, orientation);
} else if (orientation === "isometric") {
}
else if (orientation === 'isometric')
{
var layerWorldX = 0;
var layerWorldY = 0;
@ -57,8 +60,8 @@ var TileToWorldXY = function (tileX, tileY, point, camera, layer)
point.x = layerWorldX + (tileX - tileY) * (tileWidth/2);
point.y = layerWorldY + (tileX + tileY) * (tileHeight/2);
point.x = layerWorldX + (tileX - tileY) * (tileWidth / 2);
point.y = layerWorldY + (tileX + tileY) * (tileHeight / 2);
}

View file

@ -32,9 +32,12 @@ var TileToWorldY = function (tileY, camera, layer)
tileHeight *= tilemapLayer.scaleY;
}
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
return layerWorldY + tileY * tileHeight;
} else if (orientation === "isometric") {
}
else if (orientation === 'isometric')
{
// Not Best Solution ?
console.warn('With isometric map types you have to use the TileToWorldXY function.');
return null;

View file

@ -31,6 +31,7 @@ var WorldToTileX = function (worldX, snapToFloor, camera, layer)
if (tilemapLayer)
{
if (camera === undefined) { camera = tilemapLayer.scene.cameras.main; }
// Find the world position relative to the static or dynamic layer's top left origin,
// factoring in the camera's horizontal scroll
worldX = worldX - (tilemapLayer.x + camera.scrollX * (1 - tilemapLayer.scrollFactorX));
@ -38,13 +39,16 @@ var WorldToTileX = function (worldX, snapToFloor, camera, layer)
tileWidth *= tilemapLayer.scaleX;
}
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
return snapToFloor
? Math.floor(worldX / tileWidth)
: worldX / tileWidth;
} else if (orientation === "isometric") {
}
else if (orientation === 'isometric')
{
console.warn('With isometric map types you have to use the WorldToTileXY function.');
return null
return null;
}
};

View file

@ -31,10 +31,13 @@ var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
var orientation = layer.orientation;
if (point === undefined) { point = new Vector2(0, 0); }
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
point.x = WorldToTileX(worldX, snapToFloor, camera, layer, orientation);
point.y = WorldToTileY(worldY, snapToFloor, camera, layer, orientation);
} else if (orientation === 'isometric') {
}
else if (orientation === 'isometric')
{
var tileWidth = layer.baseTileWidth;
var tileHeight = layer.baseTileHeight;
@ -48,6 +51,7 @@ var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
// factoring in the camera's vertical scroll
// console.log(1,worldY)
worldY = worldY - (tilemapLayer.y + camera.scrollY * (1 - tilemapLayer.scrollFactorY));
// console.log(worldY)
tileHeight *= tilemapLayer.scaleY;
@ -59,12 +63,12 @@ var WorldToTileXY = function (worldX, worldY, snapToFloor, point, camera, layer)
}
point.x = snapToFloor
? Math.floor((worldX/(tileWidth/2) + worldY/(tileHeight/2))/2)
: ((worldX/(tileWidth/2) + worldY/(tileHeight/2))/2);
? Math.floor((worldX / (tileWidth / 2) + worldY / (tileHeight / 2)) / 2)
: ((worldX / (tileWidth / 2) + worldY / (tileHeight / 2)) / 2);
point.y = snapToFloor
? Math.floor((worldY/(tileHeight/2) - worldX/(tileWidth/2))/2)
: ((worldY/(tileHeight/2) - worldX/(tileWidth/2))/2);
? Math.floor((worldY / (tileHeight / 2) - worldX / (tileWidth / 2)) / 2)
: ((worldY / (tileHeight / 2) - worldX / (tileWidth / 2)) / 2);
}

View file

@ -38,13 +38,16 @@ var WorldToTileY = function (worldY, snapToFloor, camera, layer)
}
if (orientation === "orthogonal") {
if (orientation === 'orthogonal')
{
return snapToFloor
? Math.floor(worldY / tileHeight)
: worldY / tileHeight;
} else if (orientation === "isometric") {
}
else if (orientation === 'isometric')
{
console.warn('With isometric map types you have to use the WorldToTileXY function.');
return null
return null;
}
};

View file

@ -249,8 +249,8 @@ var DynamicTilemapLayer = new Class({
this.initPipeline('TextureTintPipeline');
console.log("layer sizes")
console.log(this.layer.tileWidth,this.layer.tileHeight)
console.log('layer sizes');
console.log(this.layer.tileWidth,this.layer.tileHeight);
},
/**

View file

@ -92,14 +92,15 @@ var DynamicTilemapLayerCanvasRenderer = function (renderer, src, interpolationPe
var width = tile.width;
var height = tile.width;
if (src.layer.orientation === "isometric") {
// here we use the tileset width and height to fix problems with isometric map types
if (src.layer.orientation === 'isometric')
{
// we use the tileset width and height because in isometric maps the tileset's height is often different from the tilemap's.
width = tileset.tileWidth;
width = tileset.tileHeight;
}
halfWidth = width / 2;
halfHeight = height / 2;
var halfWidth = width / 2;
var halfHeight = height / 2;
ctx.save();

View file

@ -74,28 +74,27 @@ var DynamicTilemapLayerWebGLRenderer = function (renderer, src, interpolationPer
{
continue;
}
if (src.layer.orientation === "isometric") {
// here we use the tileset width and height to fix problems with isometric map types
var frameWidth = tileset.tileWidth;
var frameHeight = tileset.tileHeight;
var frameWidth = 0;
var frameHeight = 0;
var frameX = tileTexCoords.x;
var frameY = tileTexCoords.y;
var tw = tileset.tileWidth * 0.5;
var th = tileset.tileHeight * 0.5;
} else {
var frameWidth = tile.width;
var frameHeight = tile.height;
var frameX = tileTexCoords.x;
var frameY = tileTexCoords.y;
var tw = tile.width * 0.5;
var th = tile.height * 0.5;
if (src.layer.orientation === 'isometric')
{
// we use the tileset width and height because in isometric maps the tileset's height is often different from the tilemap's.
frameWidth = tileset.tileWidth;
frameHeight = tileset.tileHeight;
}
else
{
frameWidth = tile.width;
frameHeight = tile.height;
}
var frameX = tileTexCoords.x;
var frameY = tileTexCoords.y;
var tw = frameWidth * 0.5;
var th = frameHeight * 0.5;
var tint = getTint(tile.tint, alpha * tile.alpha);

View file

@ -116,7 +116,7 @@ var LayerData = new Class({
* @type {string}
* @since 3.22.PR_svipal
*/
this.orientation = GetFastValue(config, 'orientation', "orthogonal");
this.orientation = GetFastValue(config, 'orientation', 'orthogonal');
/**

View file

@ -117,7 +117,8 @@ var MapData = new Class({
* @since 3.0.0
*/
this.orientation = GetFastValue(config, 'orientation', 'orthogonal');
console.log("map data orientation : " + this.orientation)
console.log('map data orientation : ' + this.orientation);
/**
* Determines the draw order of tilemap. Default is right-down
*

View file

@ -34,7 +34,6 @@ var Parse2DArray = function (name, data, tileWidth, tileHeight, insertNull)
tileWidth: tileWidth,
tileHeight: tileHeight
});
console.log("parsing 2D array")
var mapData = new MapData({
name: name,
tileWidth: tileWidth,

View file

@ -32,11 +32,13 @@ var AssignTileProperties = require('./AssignTileProperties');
*/
var ParseJSONTiled = function (name, json, insertNull)
{
if (json.orientation == 'isometric')
if (json.orientation === 'isometric')
{
console.warn('isometric map types are WIP in this version of Phaser');
} else if (json.orientation !== 'orthogonal') {
}
else if (json.orientation !== 'orthogonal')
{
console.warn('Only orthogonal map types are supported in this version of Phaser');
return null;
}

View file

@ -131,7 +131,6 @@ var ParseTileLayers = function (json, insertNull)
orientation: json.orientation
});
console.log("layerdata orientation", layerData.orientation)
for (var c = 0; c < curl.height; c++)
{
@ -206,7 +205,6 @@ var ParseTileLayers = function (json, insertNull)
properties: GetFastValue(curl, 'properties', {}),
orientation: json.orientation
});
console.log("layerdata orientation", layerData.orientation)
var row = [];
// Loop through the data field in the JSON.