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Merge pull request #1148 from rhmoller/dev
p2.createContactMaterial() options parameter should be object
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build/phaser.d.ts
vendored
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build/phaser.d.ts
vendored
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@ -3404,7 +3404,7 @@ declare module Phaser {
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createBody(x: number, y: number, mass: number, addToWorld?: boolean, options?: Object, data?: Object): Phaser.Physics.P2.Body;
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createBody(x: number, y: number, mass: number, addToWorld?: boolean, options?: Object, data?: Object): Phaser.Physics.P2.Body;
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createCollisionGroup(group?: Phaser.Group): Phaser.Physics.P2.CollisionGroup;
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createCollisionGroup(group?: Phaser.Group): Phaser.Physics.P2.CollisionGroup;
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createCollisionGroup(group?: Phaser.Sprite): Phaser.Physics.P2.CollisionGroup;
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createCollisionGroup(group?: Phaser.Sprite): Phaser.Physics.P2.CollisionGroup;
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createContactMaterial(materialA: Phaser.Physics.P2.Material, materialB: Phaser.Physics.P2.Material, options?: number): Phaser.Physics.P2.ContactMaterial;
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createContactMaterial(materialA: Phaser.Physics.P2.Material, materialB: Phaser.Physics.P2.Material, options?: object): Phaser.Physics.P2.ContactMaterial;
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createDistanceConstraint(bodyA: any, bodyB: any, distance: number, maxForce?: number): Phaser.Physics.P2.DistanceConstraint;
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createDistanceConstraint(bodyA: any, bodyB: any, distance: number, maxForce?: number): Phaser.Physics.P2.DistanceConstraint;
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createGearConstraint(bodyA: any, bodyB: any, angle?: number, ratio?: number): Phaser.Physics.P2.GearConstraint;
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createGearConstraint(bodyA: any, bodyB: any, angle?: number, ratio?: number): Phaser.Physics.P2.GearConstraint;
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createLockConstraint(bodyA: any, bodyB: any, offset: Float32Array, angle?: number, maxForce?: number): Phaser.Physics.P2.LockConstraint;
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createLockConstraint(bodyA: any, bodyB: any, offset: Float32Array, angle?: number, maxForce?: number): Phaser.Physics.P2.LockConstraint;
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