diff --git a/src/physics/arcade/Body.js b/src/physics/arcade/Body.js index d5126409d..6be2cb416 100644 --- a/src/physics/arcade/Body.js +++ b/src/physics/arcade/Body.js @@ -1238,6 +1238,7 @@ var Body = new Class({ /** * Sets the offset of the Body's position from its Game Object's position. + * The Body's `position` isn't changed until the next `preUpdate`. * * @method Phaser.Physics.Arcade.Body#setOffset * @since 3.0.0 @@ -1356,14 +1357,14 @@ var Body = new Class({ }, /** - * Resets this Body to the given coordinates. Also positions its parent Game Object to the same coordinates. + * Sets this Body's parent Game Object to the given coordinates and resets this Body at the new coordinates. * If the Body had any velocity or acceleration it is lost as a result of calling this. * * @method Phaser.Physics.Arcade.Body#reset * @since 3.0.0 * - * @param {number} x - The horizontal position to place the Game Object and Body. - * @param {number} y - The vertical position to place the Game Object and Body. + * @param {number} x - The horizontal position to place the Game Object. + * @param {number} y - The vertical position to place the Game Object. */ reset: function (x, y) {