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Added missing reference in onDrag.
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1 changed files with 3 additions and 1 deletions
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@ -151,7 +151,9 @@ var ProcessDragEvents = function (pointer, time)
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{
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gameObject = list[i];
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gameObject.input.dragState = 0;
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input = gameObject.input;
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input.dragState = 0;
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this.events.dispatch(new InputEvent.DRAG_END(pointer, gameObject));
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