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@ -328,10 +328,10 @@ var configOpMap = [
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* @extends Phaser.GameObjects.Components.Visible
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*
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* @param {Phaser.Scene} scene - The Scene to which this Game Object belongs. A Game Object can only belong to one Scene at a time.
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* @param {number} x - The horizontal position of this Game Object in the world.
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* @param {number} y - The vertical position of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} texture - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig} config - Settings for this emitter.
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* @param {number} [x] - The horizontal position of this Game Object in the world.
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* @param {number} [y] - The vertical position of this Game Object in the world.
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* @param {(string|Phaser.Textures.Texture)} [texture] - The key, or instance of the Texture this Game Object will use to render with, as stored in the Texture Manager.
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* @param {Phaser.Types.GameObjects.Particles.ParticleEmitterConfig} [config] - Settings for this emitter.
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*/
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var ParticleEmitter = new Class({
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