diff --git a/src/animations/Animation.js b/src/animations/Animation.js index 8d51db36f..5927d122e 100644 --- a/src/animations/Animation.js +++ b/src/animations/Animation.js @@ -6,7 +6,6 @@ var Clamp = require('../math/Clamp'); var Class = require('../utils/Class'); -var EventEmitter = require('eventemitter3'); var Events = require('./events'); var FindClosestInSorted = require('../utils/array/FindClosestInSorted'); var Frame = require('./AnimationFrame'); @@ -17,15 +16,19 @@ var SortByDigits = require('../utils/array/SortByDigits'); * @classdesc * A Frame based Animation. * - * This consists of a key, some default values (like the frame rate) and a bunch of Frame objects. + * Animations in Phaser consist of a sequence of `AnimationFrame` objects, which are managed by + * this class, along with properties that impact playback, such as the animations frame rate + * or delay. * - * The Animation Manager creates these. Game Objects don't own an instance of these directly. - * Game Objects have the Animation Component, which are like playheads to global Animations (these objects) - * So multiple Game Objects can have playheads all pointing to this one Animation instance. + * This class contains all of the properties and methods needed to handle playback of the animation + * directly to an `AnimationState` instance, which is owned by a Sprite, or similar Game Object. + * + * You don't typically create an instance of this class directly, but instead go via + * either the `AnimationManager` or the `AnimationState` and use their `create` methods, + * depending on if you need a global animation, or local to a specific Sprite. * * @class Animation * @memberof Phaser.Animations - * @extends Phaser.Events.EventEmitter * @constructor * @since 3.0.0 * @@ -35,14 +38,10 @@ var SortByDigits = require('../utils/array/SortByDigits'); */ var Animation = new Class({ - Extends: EventEmitter, - initialize: function Animation (manager, key, config) { - EventEmitter.call(this); - /** * A reference to the global Animation Manager. * @@ -886,8 +885,6 @@ var Animation = new Class({ */ destroy: function () { - this.removeAllListeners(); - if (this.manager.off) { this.manager.off(Events.PAUSE_ALL, this.pause, this);