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https://github.com/photonstorm/phaser
synced 2024-12-13 23:02:56 +00:00
Fixed this
return types for Phaser.Animations.AnimationManager
This commit is contained in:
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5c040aaa62
commit
d46d9f3d96
1 changed files with 8 additions and 8 deletions
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@ -131,7 +131,7 @@ var AnimationManager = new Class({
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* @param {string} key - The key under which the Animation should be added. The Animation will be updated with it. Must be unique.
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* @param {string} key - The key under which the Animation should be added. The Animation will be updated with it. Must be unique.
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* @param {Phaser.Animations.Animation} animation - The Animation which should be added to the Animation Manager.
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* @param {Phaser.Animations.Animation} animation - The Animation which should be added to the Animation Manager.
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*
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*
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* @return {Phaser.Animations.AnimationManager} This Animation Manager.
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* @return {this} This Animation Manager.
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*/
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*/
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add: function (key, animation)
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add: function (key, animation)
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{
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{
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@ -139,7 +139,7 @@ var AnimationManager = new Class({
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{
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{
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console.warn('Animation key exists: ' + key);
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console.warn('Animation key exists: ' + key);
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return;
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return this;
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}
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}
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animation.key = key;
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animation.key = key;
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@ -457,7 +457,7 @@ var AnimationManager = new Class({
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* @fires Phaser.Animations.Events#PAUSE_ALL
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* @fires Phaser.Animations.Events#PAUSE_ALL
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @return {Phaser.Animations.AnimationManager} This Animation Manager.
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* @return {this} This Animation Manager.
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*/
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*/
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pauseAll: function ()
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pauseAll: function ()
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{
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{
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@ -480,7 +480,7 @@ var AnimationManager = new Class({
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* @param {string} key - The key of the animation to play on the Game Object.
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* @param {string} key - The key of the animation to play on the Game Object.
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* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} child - The Game Objects to play the animation on.
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* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} child - The Game Objects to play the animation on.
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*
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*
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* @return {Phaser.Animations.AnimationManager} This Animation Manager.
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* @return {this} This Animation Manager.
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*/
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*/
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play: function (key, child)
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play: function (key, child)
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{
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{
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@ -493,7 +493,7 @@ var AnimationManager = new Class({
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if (!anim)
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if (!anim)
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{
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{
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return;
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return this;
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}
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}
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for (var i = 0; i < child.length; i++)
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for (var i = 0; i < child.length; i++)
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@ -536,7 +536,7 @@ var AnimationManager = new Class({
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* @fires Phaser.Animations.Events#RESUME_ALL
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* @fires Phaser.Animations.Events#RESUME_ALL
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @return {Phaser.Animations.AnimationManager} This Animation Manager.
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* @return {this} This Animation Manager.
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*/
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*/
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resumeAll: function ()
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resumeAll: function ()
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{
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{
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@ -564,7 +564,7 @@ var AnimationManager = new Class({
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* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} children - An array of Game Objects to play the animation on. They must have an Animation Component.
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* @param {Phaser.GameObjects.GameObject|Phaser.GameObjects.GameObject[]} children - An array of Game Objects to play the animation on. They must have an Animation Component.
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* @param {number} [stagger=0] - The amount of time, in milliseconds, to offset each play time by.
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* @param {number} [stagger=0] - The amount of time, in milliseconds, to offset each play time by.
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*
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*
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* @return {Phaser.Animations.AnimationManager} This Animation Manager.
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* @return {this} This Animation Manager.
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*/
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*/
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staggerPlay: function (key, children, stagger)
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staggerPlay: function (key, children, stagger)
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{
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{
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@ -579,7 +579,7 @@ var AnimationManager = new Class({
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if (!anim)
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if (!anim)
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{
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{
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return;
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return this;
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}
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}
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for (var i = 0; i < children.length; i++)
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for (var i = 0; i < children.length; i++)
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