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https://github.com/photonstorm/phaser
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Added setBlankTexture method
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1 changed files with 24 additions and 2 deletions
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@ -533,12 +533,16 @@ var WebGLRenderer = new Class({
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*/
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*/
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boot: function ()
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boot: function ()
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{
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{
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this.blankTexture = this.game.textures.getFrame('__DEFAULT').glTexture;
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for (var pipelineName in this.pipelines)
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for (var pipelineName in this.pipelines)
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{
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{
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this.pipelines[pipelineName].boot();
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this.pipelines[pipelineName].boot();
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}
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}
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var blank = this.game.textures.getFrame('__DEFAULT');
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this.pipelines.FlatTintPipeline.currentFrame = blank;
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this.blankTexture = blank;
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},
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},
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/**
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/**
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@ -988,6 +992,24 @@ var WebGLRenderer = new Class({
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return this;
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return this;
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},
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},
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/**
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* Sets the current active texture for texture unit zero to be a blank texture.
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* This only happens if there isn't a texture already in use by texture unit zero.
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*
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* @method Phaser.Renderer.WebGL.WebGLRenderer#setBlankTexture
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* @private
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* @since 3.12.0
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*
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* @return {Phaser.Renderer.WebGL.WebGLRenderer} This WebGL Renderer.
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*/
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setBlankTexture: function ()
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{
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if (this.currentActiveTextureUnit !== 0 || !this.currentTextures[0])
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{
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this.setTexture2D(this.blankTexture.glTexture, 0);
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}
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},
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/**
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/**
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* Binds a texture at a texture unit. If a texture is already
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* Binds a texture at a texture unit. If a texture is already
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* bound to that unit it will force a flush on the current pipeline.
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* bound to that unit it will force a flush on the current pipeline.
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