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README.md
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README.md
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@ -62,7 +62,7 @@ Version 1.2 - "Shienar" - -in development-
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Significant API changes:
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* Upgraded to Pixi.js 1.5
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* Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting.
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* Group now extends PIXI.DisplayObjectContainer, rather than owning a _container property, which makes life a whole lot easier re: nesting and child iteration.
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* Removed Sprite.group property. You can use Sprite.parent for all similar needs now.
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* PIXI.Point is now aliased to Phaser.Point - saves on code duplication and works exactly the same.
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* PIXI.Rectangle is now aliased to Phaser.Rectangle - saves on code duplication and works exactly the same.
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@ -70,21 +70,21 @@ Significant API changes:
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* Sprite.deltaX and deltaY swapped to functions: Sprite.deltaX() and Sprite.deltaY()
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* Sprite.crop() now takes a Phaser.Rectangle instead of explicit parameters.
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* PixiPatch no longer needed, all features that it patched are now native in Pixi :)
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* Removed: Sprite.offset, center, topLeft, topRight, bottomRight, bottomLeft and bounds as no longer needed internally. Use Sprite.getBounds() to derive them.
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* Removed: Sprite.offset, center, topLeft, topRight, bottomRight, bottomLeft and bounds, as no longer needed internally. Use Sprite.getBounds() to derive them.
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* Button now extends Phaser.Image not Phaser.Sprite, all the same functionality as before remains, just no animations or physics body.
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* Text.content has been replaced with Text.text.
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* Text.content has been replaced with Text.text. The Text class has a lot of new methods, check the docs!
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New features:
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* Phaser.Image is a brand new display object perfect for logos, backgrounds, etc. You can scale, rotate, tint and blend and Image, but it has no animation, physics body or input events.
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* Phaser.Image is a brand new display object perfect for logos, backgrounds, etc. You can scale, rotate, tint, blend an get input events from an Image, but it has no animation, physics body.
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* You can now use the hitArea property on Sprites and Image objects. hitArea can be a geometry object (Rectangle, Circle, Polygon, Ellipse) and is used in pointerOver checks.
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* InputManager.getLocalPosition(displayObject, pointer, output) will return the local coordinates of the specified displayObject and pointer.
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* InputManager.hitTest will test for pointer hits against a Sprite/Image, its hitArea (if set) or any of its children.
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* Text has lots of new methods to help style it: Text.fill, Text.align, Text.stroke, etc.
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* Text now works happily with font names with spaces in them.
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* Text.setShadow applies a drop shadow to the Text being rendered. Control the x, y, color and blur.
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* Text.lineSpacing allows you to control the spacing between each line that is rendered.
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* Text.lineSpacing allows you to set additional spacing between each line that is rendered.
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* Text.inputEnabled allows you to enable all input events over Text objects: dragging, clicking, etc - anything that works on a Sprite works on Text now too.
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* Phaser.Ellipse added. A fully compatible port of the PIXI.Ellipse class, can be used in Sprite/Image hitArea tests.
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* Phaser.Polygon added. A fully compatible port of the PIXI.Polygon class, can be used in Sprite/Image hitArea tests.
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@ -108,11 +108,11 @@ Bug Fixes:
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* Explicitly paused Timer continues if you un-focus and focus the browser window (thanks georgiee)
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* Added TimerEvent.pendingDelete and checks in Timer.update, so that removing an event in a callback no longer throws an exception (thanks georgiee)
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* Fixed TypeScript defs on lines 1741-1748 (thanks wombatbuddy)
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* Previously if you used Sprite.crop() it would crop all Sprites using the same base image. It now takes a local copy of the texture data and crops just that.
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* Previously if you used Sprite.crop() it would crop all Sprites that shared the same base image. It now takes a local copy of the texture data and crops just that.
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* Tilemap had the wrong @method signatures so most were missing from the docs.
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* Fixed bug where changing State would cause the camera to not reset if it was following an object.
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* Tile had 2 properties (callback and callbackContext) that were never assigned, updated to use the proper names (thanks ratkingsimon)
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* Issue 382: Error when using InputHandler#onInputUp & sprite destroys itself during the event.
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* Fixed an error that would occur if you used InputHandler.onInputUp and the Sprite destroys itself during the event.
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* IE11 didn't populate the Device.ieVersion value. Now extracted from Trident revision, but still use Device.trident instead for IE11+ checks.
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