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Fix invalid create and destroy code in Program Wrapper.
There is no `deleteUniformLocation` command. (Thanks, AI hallucinations!)
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1 changed files with 10 additions and 4 deletions
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@ -177,6 +177,16 @@ var WebGLProgramWrapper = new Class({
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return;
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return;
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}
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}
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// Unbind current program before creating a new one.
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// Otherwise, the old program will stay in use,
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// and cause errors.
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if (renderer.glWrapper.state.bindings.program === this)
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{
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renderer.glWrapper.updateBindingsProgram({
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bindings: { program: null }
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});
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}
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var program = gl.createProgram();
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var program = gl.createProgram();
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this.webGLProgram = program;
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this.webGLProgram = program;
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@ -466,10 +476,6 @@ var WebGLProgramWrapper = new Class({
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}
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}
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this.glAttributes.length = 0;
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this.glAttributes.length = 0;
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this.glUniforms.each(function (name, uniform)
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{
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gl.deleteUniformLocation(uniform.location);
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});
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this.glUniforms.clear();
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this.glUniforms.clear();
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}
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}
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