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Update CHANGELOG.md
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* The signature of the LoadValue generator functions (such as `delay` and `repeat`) has changed to `(target, key, value, targetIndex, totalTargets, tween)` to match those of the custom property functions. If you used a custom generator function for your Tween configs you'll need to modify the signature to the new one.
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* Tweens created via `TweenManager.create` wouldn't start when `Tween.play` was called without first making them active manually. They now start automatically. Fix #4632 (thanks @mikewesthad)
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### Spine Updates
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* Adding Spine to physics causes position to become NaN. Fix #4501 (thanks @hizzd)
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### New Features
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* `Shader.setRenderToTexture` is a new method that will redirect the Shader to render to its own framebuffer / WebGLTexture instead of to the display list. This allows you to use the output of the shader as an input for another shader, by mapping a sampler2D uniform to it. It also allows you to save the Shader to the Texture Manager, allowing you to use it as a texture for any other texture based Game Object such as a Sprite.
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* `WebGLRenderer.currentType` contains the type of the Game Object currently being rendered.
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* `WebGLRenderer.newType` is a boolean that indicates if the current Game Object has a new type, i.e. different to the previous one in the display list.
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* `WebGLRenderer.nextTypeMatch` is a boolean that indicates if the _next_ Game Object in the display list has the same type as the one being currently rendered. This allows you to build batching into separated Game Objects.
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* `PluginManager.removeGameObject` is a new method that allows you to de-register custom Game Object types from the global Game Object Factory and/or Creator. Useful for when custom plugins are destroyed and need to clean-up after themselves.
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### Updates
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* `WebGLRenderer.lostContextCallbacks` has been removed. Please use the new `CONTEXT_LOST` event instead.
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* `WebGLRenderer.restoredContextCallbacks` has been removed. Please use the new `CONTEXT_RESTORED` event instead.
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* `TextureManager.getBase64` will now emit a console warning if you try to get a base64 from a non-image based texture, such as a WebGL Texture.
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* The `WebAudioSoundManager` will now remove the document touch handlers even if the Promise fails, preventing it from throwing a rejection handler error.
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* `GameObjectFactory.remove` is a new static function that will remove a custom Game Object factory type.
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* `GameObjectCreator.remove` is a new static function that will remove a custom Game Object creator type.
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### Bug Fixes
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