Calling Tilemap.worldToTileX or worldToTileY on a Isometric or Hexagonal Tilemap will now always return null instead of doing nothing, as you cannot convert to a tile index using just one coordinate for these map types, you should use worldToTileXY instead.

This commit is contained in:
Richard Davey 2022-11-24 00:42:13 +00:00
parent 70cf842b8c
commit cf657f4fc7
2 changed files with 4 additions and 4 deletions

View file

@ -5,7 +5,7 @@
*/ */
var CONST = require('../const/ORIENTATION_CONST'); var CONST = require('../const/ORIENTATION_CONST');
var NOOP = require('../../utils/NOOP'); var NULL = require('../../utils/NULL');
var WorldToTileX = require('./WorldToTileX'); var WorldToTileX = require('./WorldToTileX');
/** /**
@ -26,7 +26,7 @@ var GetWorldToTileXFunction = function (orientation)
} }
else else
{ {
return NOOP; return NULL;
} }
}; };

View file

@ -6,7 +6,7 @@
var CONST = require('../const/ORIENTATION_CONST'); var CONST = require('../const/ORIENTATION_CONST');
var HexagonalWorldToTileY = require('./HexagonalWorldToTileY'); var HexagonalWorldToTileY = require('./HexagonalWorldToTileY');
var NOOP = require('../../utils/NOOP'); var NULL = require('../../utils/NULL');
var StaggeredWorldToTileY = require('./StaggeredWorldToTileY'); var StaggeredWorldToTileY = require('./StaggeredWorldToTileY');
var WorldToTileY = require('./WorldToTileY'); var WorldToTileY = require('./WorldToTileY');
@ -36,7 +36,7 @@ var GetWorldToTileYFunction = function (orientation)
} }
else else
{ {
return NOOP; return NULL;
} }
}; };