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The Matter.Body
function scale
has been updated so if the Body originally had an inertia
of Infinity
this will be restored at the end of the call. This happens if you set a Matter Body to have fixed rotation. Fix #6369
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@ -741,6 +741,8 @@ var Axes = require('../geometry/Axes');
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point = point || body.position;
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point = point || body.position;
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var wasFixedRotation = (body.inertia === Infinity) ? true : false;
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for (var i = 0; i < body.parts.length; i++) {
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for (var i = 0; i < body.parts.length; i++) {
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var part = body.parts[i];
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var part = body.parts[i];
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@ -792,6 +794,11 @@ var Axes = require('../geometry/Axes');
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body.circleRadius = null;
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body.circleRadius = null;
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}
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}
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}
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}
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if (wasFixedRotation)
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{
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Body.setInertia(body, Infinity);
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}
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};
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};
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/**
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/**
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