Remove old Layer3D scripts

This commit is contained in:
Richard Davey 2022-09-20 21:28:48 +01:00
parent a39cfbda01
commit ce93fd9549
4 changed files with 2 additions and 109 deletions

View file

@ -1,58 +0,0 @@
'use strict';
const webpack = require('webpack');
const UglifyJSPlugin = require('uglifyjs-webpack-plugin');
const { CleanWebpackPlugin } = require('clean-webpack-plugin');
module.exports = {
mode: 'production',
context: `${__dirname}/../src/`,
entry: {
phaser: './phaser.js',
'phaser.min': './phaser.js'
},
output: {
path: `${__dirname}/../dist/`,
filename: '[name]3d.js',
library: 'Phaser',
libraryTarget: 'umd',
umdNamedDefine: true
},
performance: { hints: false },
optimization: {
minimizer: [
new UglifyJSPlugin({
include: /\.min\.js$/,
parallel: true,
sourceMap: false,
uglifyOptions: {
compress: true,
ie8: false,
ecma: 5,
output: {comments: false},
warnings: false
},
warningsFilter: () => false
})
]
},
plugins: [
new webpack.DefinePlugin({
"typeof CANVAS_RENDERER": JSON.stringify(true),
"typeof WEBGL_RENDERER": JSON.stringify(true),
"typeof EXPERIMENTAL": JSON.stringify(false),
"typeof PLUGIN_3D": JSON.stringify(true),
"typeof PLUGIN_CAMERA3D": JSON.stringify(false),
"typeof PLUGIN_FBINSTANT": JSON.stringify(false),
"typeof FEATURE_SOUND": JSON.stringify(true)
}),
new CleanWebpackPlugin()
]
};

View file

@ -4,10 +4,10 @@
"release": "Miku",
"description": "A fast, free and fun HTML5 Game Framework for Desktop and Mobile web browsers.",
"author": "Richard Davey <rich@photonstorm.com> (http://www.photonstorm.com)",
"homepage": "http://phaser.io",
"homepage": "https://phaser.io",
"bugs": "https://github.com/photonstorm/phaser/issues",
"license": "MIT",
"licenseUrl": "http://www.opensource.org/licenses/mit-license.php",
"licenseUrl": "https://www.opensource.org/licenses/mit-license.php",
"main": "./src/phaser.js",
"types": "./types/phaser.d.ts",
"browser": "./dist/phaser.js",
@ -23,7 +23,6 @@
"buildfb": "webpack --config config/webpack.fb.config.js",
"watchfb": "webpack --config config/webpack.fb.config.js --watch",
"dist": "webpack --config config/webpack.dist.config.js",
"dist3d": "webpack --config config/webpack.3d.dist.config.js",
"distfb": "webpack --config config/webpack.fb.dist.config.js",
"distfull": "npm run dist && npm run distfb",
"plugin.cam3d": "webpack --config plugins/camera3d/webpack.config.js",
@ -44,7 +43,6 @@
"lintfix": "eslint --config .eslintrc.json \"src/**/*.js\" --fix",
"sloc": "node-sloc \"./src\" --include-extensions \"js\"",
"bundleshaders": "node scripts/bundle-shaders.js",
"bundle3dshaders": "node scripts/bundle-layer3d-shaders.js",
"build-tsgen": "cd scripts/tsgen && tsc",
"tsgen": "cd scripts/tsgen && jsdoc -c jsdoc-tsd.conf.json",
"test-ts": "cd scripts/tsgen/test && tsc --build tsconfig.json > output.txt",

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@ -1,46 +0,0 @@
let fs = require('fs-extra');
let srcdir = './src/layer3d/shaders/chunks/glsl/';
let destdir = './src/layer3d/shaders/chunks/';
let files = fs.readdirSync(srcdir);
files.forEach(function (file) {
let shaderSource = fs.readFileSync(srcdir + file, 'utf8');
let shaderFilename = file.substr(0, file.lastIndexOf('.')) + '.js';
let outputSource = 'module.exports = [\n';
let lines = shaderSource.split('\n');
for (var i = 0; i < lines.length; i++)
{
let line = lines[i].trimRight();
if (i < lines.length - 1)
{
outputSource = outputSource.concat(" '" + line + "',\n");
}
else
{
outputSource = outputSource.concat(" '" + line + "'\n");
}
}
outputSource = outputSource.concat('].join(\'\\n\');\n');
fs.writeFile(destdir + shaderFilename, outputSource, function (error) {
if (error)
{
throw error;
}
else
{
console.log('Saved', shaderFilename);
}
});
});

View file

@ -11,7 +11,6 @@ v.log('{bgYellow}{black} Available commands:
v.log('{white} npm run {green}build {cyan} Build dev version of Phaser with Webpack');
v.log('{white} npm run {green}watch {cyan} Build dev & put Webpack in watch mode');
v.log('{white} npm run {green}dist {cyan} Build dist versions of Phaser');
v.log('{white} npm run {green}dist3d {cyan} Build dist versions of Phaser 3D');
v.log('{white} npm run {green}lint {cyan} ESLint check Phaser source');
v.log('{white} npm run {green}lintfix {cyan} ESLint check and fix Phaser source');
v.log('{white} npm run {green}sloc {cyan} Get source code & comments line count');