mirror of
https://github.com/photonstorm/phaser
synced 2024-11-21 20:23:19 +00:00
Spine build
This commit is contained in:
parent
8c130e0807
commit
ce2918d66b
2 changed files with 156 additions and 55 deletions
191
plugins/spine/dist/SpinePluginDebug.js
vendored
191
plugins/spine/dist/SpinePluginDebug.js
vendored
|
@ -1993,7 +1993,10 @@ var BitmapMask = new Class({
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scene.sys.game.events.on(GameEvents.CONTEXT_RESTORED, this.createMask, this);
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if (renderer)
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{
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renderer.on(RenderEvents.RESIZE, this.createMask, this);
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}
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},
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/**
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@ -2007,7 +2010,7 @@ var BitmapMask = new Class({
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{
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var renderer = this.renderer;
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if (!renderer.gl)
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if (!renderer || !renderer.gl)
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{
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return;
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}
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@ -2044,7 +2047,7 @@ var BitmapMask = new Class({
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{
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var renderer = this.renderer;
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if (!renderer.gl || !this.mainTexture)
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if (!renderer || !renderer.gl || !this.mainTexture)
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{
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return;
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}
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@ -2146,7 +2149,10 @@ var BitmapMask = new Class({
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{
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this.clearMask();
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if (this.renderer)
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{
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this.renderer.off(RenderEvents.RESIZE, this.createMask, this);
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}
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this.bitmapMask = null;
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this.prevFramebuffer = null;
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@ -3266,7 +3272,6 @@ var GameObject = new Class({
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while (parent)
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{
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// indexes.unshift([parent.getIndex(child), parent.name]);
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indexes.unshift(parent.getIndex(child));
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child = parent;
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@ -3281,8 +3286,14 @@ var GameObject = new Class({
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}
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}
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// indexes.unshift([this.scene.sys.displayList.getIndex(child), 'root']);
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if (this.displayList)
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{
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indexes.unshift(this.displayList.getIndex(child));
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}
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else
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{
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indexes.unshift(this.scene.sys.displayList.getIndex(child));
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}
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return indexes;
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},
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@ -5812,6 +5823,12 @@ var Pipeline = {
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if (pipeline === undefined) { pipeline = PIPELINE_CONST.MULTI_PIPELINE; }
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var renderer = this.scene.sys.renderer;
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if (!renderer)
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{
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return false;
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}
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var pipelines = renderer.pipelines;
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this.postPipelines = [];
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@ -5853,6 +5870,12 @@ var Pipeline = {
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setPipeline: function (pipeline, pipelineData, copyData)
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{
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var renderer = this.scene.sys.renderer;
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if (!renderer)
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{
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return this;
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}
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var pipelines = renderer.pipelines;
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if (pipelines)
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@ -5904,6 +5927,12 @@ var Pipeline = {
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setPostPipeline: function (pipelines, pipelineData, copyData)
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{
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var renderer = this.scene.sys.renderer;
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if (!renderer)
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{
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return this;
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}
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var pipelineManager = renderer.pipelines;
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if (pipelineManager)
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@ -5977,21 +6006,25 @@ var Pipeline = {
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*
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* @param {(string|function|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline)} pipeline - The string-based name of the pipeline, or a pipeline class.
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*
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* @return {Phaser.Renderer.WebGL.Pipelines.PostFXPipeline} The first Post Pipeline matching the name, or undefined if no match.
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* @return {(Phaser.Renderer.WebGL.Pipelines.PostFXPipeline|Phaser.Renderer.WebGL.Pipelines.PostFXPipeline[])} The Post Pipeline/s matching the name, or undefined if no match. If more than one match they are returned in an array.
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*/
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getPostPipeline: function (pipeline)
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{
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var pipelines = this.postPipelines;
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var results = [];
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for (var i = 0; i < pipelines.length; i++)
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{
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var instance = pipelines[i];
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if ((typeof pipeline === 'string' && instance.name === pipeline) || instance instanceof pipeline)
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{
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return instance;
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results.push(instance);
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}
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}
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return (results.length === 1) ? results[0] : results;
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},
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/**
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@ -6058,7 +6091,7 @@ var Pipeline = {
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},
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/**
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* Removes a single Post Pipeline instance from this Game Object, based on the given name, and destroys it.
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* Removes a type of Post Pipeline instances from this Game Object, based on the given name, and destroys them.
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*
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* If you wish to remove all Post Pipelines use the `resetPostPipeline` method instead.
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*
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@ -6074,19 +6107,21 @@ var Pipeline = {
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{
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var pipelines = this.postPipelines;
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for (var i = 0; i < pipelines.length; i++)
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for (var i = pipelines.length - 1; i >= 0; i--)
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{
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var instance = pipelines[i];
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if ((typeof pipeline === 'string' && instance.name === pipeline) || instance instanceof pipeline)
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if (
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(typeof pipeline === 'string' && instance.name === pipeline) ||
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(typeof pipeline !== 'string' && instance instanceof pipeline))
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{
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instance.destroy();
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SpliceOne(pipelines, i);
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}
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}
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return this;
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}
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}
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this.hasPostPipeline = (this.postPipelines.length > 0);
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return this;
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},
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@ -9032,16 +9067,6 @@ var Container = new Class({
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*/
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this.tempTransformMatrix = new Components.TransformMatrix();
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/**
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* A reference to the Scene Display List.
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*
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* @name Phaser.GameObjects.Container#_displayList
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* @type {Phaser.GameObjects.DisplayList}
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* @private
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* @since 3.4.0
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*/
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this._displayList = scene.sys.displayList;
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/**
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* The property key to sort by.
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*
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@ -9316,13 +9341,25 @@ var Container = new Class({
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if (this.exclusive)
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{
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this._displayList.remove(gameObject);
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if (gameObject.displayList)
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{
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gameObject.displayList.remove(gameObject);
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}
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if (gameObject.parentContainer)
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{
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gameObject.parentContainer.remove(gameObject);
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}
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if (this.displayList)
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{
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gameObject.displayList = this.displayList;
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}
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else
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{
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gameObject.displayList = this.scene.sys.displayList;
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}
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gameObject.parentContainer = this;
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}
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@ -10223,7 +10260,6 @@ var Container = new Class({
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this.tempTransformMatrix.destroy();
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this.list = [];
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this._displayList = null;
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}
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});
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@ -10270,6 +10306,8 @@ var ContainerCanvasRenderer = function (renderer, container, camera, parentMatri
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return;
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}
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camera.addToRenderList(container);
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var transformMatrix = container.localTransform;
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if (parentMatrix)
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@ -10419,6 +10457,8 @@ var ContainerWebGLRenderer = function (renderer, container, camera, parentMatrix
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return;
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}
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camera.addToRenderList(container);
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var transformMatrix = container.localTransform;
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if (parentMatrix)
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@ -14600,7 +14640,18 @@ var JSONFile = new Class({
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{
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this.state = CONST.FILE_PROCESSING;
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try
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{
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var json = JSON.parse(this.xhrLoader.responseText);
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}
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catch (e)
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{
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console.warn('Invalid JSON: ' + this.key);
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this.onProcessError();
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throw e;
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}
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var key = this.config;
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@ -15650,7 +15701,7 @@ var FromPercent = function (percent, min, max)
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{
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percent = Clamp(percent, 0, 1);
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return (max - min) * percent;
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return (max - min) * percent + min;
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};
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module.exports = FromPercent;
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@ -19537,7 +19588,6 @@ var RandomXYZW = function (vec4, scale)
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{
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if (scale === undefined) { scale = 1; }
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// TODO: Not spherical; should fix this for more uniform distribution
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vec4.x = (Math.random() * 2 - 1) * scale;
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vec4.y = (Math.random() * 2 - 1) * scale;
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vec4.z = (Math.random() * 2 - 1) * scale;
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@ -22472,9 +22522,6 @@ var Vector4 = new Class({
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*/
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transformQuat: function (q)
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{
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// TODO: is this really the same as Vector3?
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// Also, what about this: http://molecularmusings.wordpress.com/2013/05/24/a-faster-quaternion-vector-multiplication/
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// benchmarks: http://jsperf.com/quaternion-transform-vec3-implementations
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var x = this.x;
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var y = this.y;
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var z = this.z;
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@ -22517,7 +22564,6 @@ var Vector4 = new Class({
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});
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// TODO: Check if these are required internally, if not, remove.
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Vector4.prototype.sub = Vector4.prototype.subtract;
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Vector4.prototype.mul = Vector4.prototype.multiply;
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Vector4.prototype.div = Vector4.prototype.divide;
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@ -23042,8 +23088,6 @@ module.exports = RotateTo;
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* greater than 0 then it's a counter-clockwise rotation, if < 0 then it's
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* a clockwise rotation.
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*
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* TODO: Wrap the angles in this function?
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*
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* @function Phaser.Math.Angle.ShortestBetween
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* @since 3.0.0
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*
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@ -27883,7 +27927,8 @@ module.exports = 'pause';
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* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
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* 3. The `Scene.update` method is called, if it exists
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* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
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* 5. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
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* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
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* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
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*
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* Listen to it from a Scene using `this.scene.events.on('postupdate', listener)`.
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*
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@ -27899,6 +27944,48 @@ module.exports = 'pause';
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module.exports = 'postupdate';
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/***/ }),
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/***/ "../../../src/scene/events/PRE_RENDER_EVENT.js":
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/*!***************************************************************!*\
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!*** D:/wamp/www/phaser/src/scene/events/PRE_RENDER_EVENT.js ***!
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\***************************************************************/
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/*! no static exports found */
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/***/ (function(module, exports) {
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/**
|
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* @author samme
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* @copyright 2021 Photon Storm Ltd.
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* @license {@link https://opensource.org/licenses/MIT|MIT License}
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*/
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/**
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* The Scene Systems Pre-Render Event.
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*
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* This event is dispatched by a Scene during the main game loop step.
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*
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* The event flow for a single step of a Scene is as follows:
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*
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* 1. [PRE_UPDATE]{@linkcode Phaser.Scenes.Events#event:PRE_UPDATE}
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* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
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* 3. The `Scene.update` method is called, if it exists
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* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
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||||
* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
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* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
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*
|
||||
* Listen to this event from a Scene using `this.scene.events.on('prerender', listener)`.
|
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*
|
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* A Scene will only render if it is visible.
|
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* This event is dispatched after the Scene Display List is sorted and before the Scene is rendered.
|
||||
*
|
||||
* @event Phaser.Scenes.Events#PRE_RENDER
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* @since 3.53.0
|
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*
|
||||
* @param {(Phaser.Renderer.Canvas.CanvasRenderer|Phaser.Renderer.WebGL.WebGLRenderer)} renderer - The renderer that rendered the Scene.
|
||||
*/
|
||||
module.exports = 'prerender';
|
||||
|
||||
|
||||
/***/ }),
|
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|
||||
/***/ "../../../src/scene/events/PRE_UPDATE_EVENT.js":
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||||
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@ -27925,7 +28012,8 @@ module.exports = 'postupdate';
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* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
|
||||
* 3. The `Scene.update` method is called, if it exists
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||||
* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
|
||||
* 5. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
|
||||
* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
*
|
||||
* Listen to it from a Scene using `this.scene.events.on('preupdate', listener)`.
|
||||
*
|
||||
|
@ -28031,11 +28119,12 @@ module.exports = 'removedfromscene';
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* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
|
||||
* 3. The `Scene.update` method is called, if it exists
|
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* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
|
||||
* 5. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
|
||||
* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
*
|
||||
* Listen to it from a Scene using `this.scene.events.on('render', listener)`.
|
||||
*
|
||||
* A Scene will only render if it is visible and active.
|
||||
* A Scene will only render if it is visible.
|
||||
* By the time this event is dispatched, the Scene will have already been rendered.
|
||||
*
|
||||
* @event Phaser.Scenes.Events#RENDER
|
||||
|
@ -28408,7 +28497,8 @@ module.exports = 'transitionwake';
|
|||
* 2. [UPDATE]{@linkcode Phaser.Scenes.Events#event:UPDATE}
|
||||
* 3. The `Scene.update` method is called, if it exists
|
||||
* 4. [POST_UPDATE]{@linkcode Phaser.Scenes.Events#event:POST_UPDATE}
|
||||
* 5. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
* 5. [PRE_RENDER]{@linkcode Phaser.Scenes.Events#event:PRE_RENDER}
|
||||
* 6. [RENDER]{@linkcode Phaser.Scenes.Events#event:RENDER}
|
||||
*
|
||||
* Listen to it from a Scene using `this.scene.events.on('update', listener)`.
|
||||
*
|
||||
|
@ -28483,6 +28573,7 @@ module.exports = {
|
|||
DESTROY: __webpack_require__(/*! ./DESTROY_EVENT */ "../../../src/scene/events/DESTROY_EVENT.js"),
|
||||
PAUSE: __webpack_require__(/*! ./PAUSE_EVENT */ "../../../src/scene/events/PAUSE_EVENT.js"),
|
||||
POST_UPDATE: __webpack_require__(/*! ./POST_UPDATE_EVENT */ "../../../src/scene/events/POST_UPDATE_EVENT.js"),
|
||||
PRE_RENDER: __webpack_require__(/*! ./PRE_RENDER_EVENT */ "../../../src/scene/events/PRE_RENDER_EVENT.js"),
|
||||
PRE_UPDATE: __webpack_require__(/*! ./PRE_UPDATE_EVENT */ "../../../src/scene/events/PRE_UPDATE_EVENT.js"),
|
||||
READY: __webpack_require__(/*! ./READY_EVENT */ "../../../src/scene/events/READY_EVENT.js"),
|
||||
REMOVED_FROM_SCENE: __webpack_require__(/*! ./REMOVED_FROM_SCENE_EVENT */ "../../../src/scene/events/REMOVED_FROM_SCENE_EVENT.js"),
|
||||
|
@ -32745,7 +32836,7 @@ var SpineFile = new Class({
|
|||
{
|
||||
var textureURL = textures[i];
|
||||
|
||||
var key = this.prefix + textureURL;
|
||||
var key = textureURL;
|
||||
|
||||
var image = new ImageFile(loader, key, textureURL, textureXhrSettings);
|
||||
|
||||
|
@ -33962,18 +34053,18 @@ var SpinePlugin = new Class({
|
|||
*/
|
||||
gameDestroy: function ()
|
||||
{
|
||||
this.destroy();
|
||||
this.pluginManager.removeGameObject('spine', true, true);
|
||||
this.pluginManager.removeGameObject('spineContainer', true, true);
|
||||
|
||||
this.pluginManager = null;
|
||||
|
||||
if (sceneRenderer)
|
||||
{
|
||||
sceneRenderer.dispose();
|
||||
sceneRenderer = null;
|
||||
}
|
||||
|
||||
this.sceneRenderer = null;
|
||||
this.pluginManager = null;
|
||||
|
||||
this.pluginManager.removeGameObject('spine', true, true);
|
||||
this.pluginManager.removeGameObject('spineContainer', true, true);
|
||||
}
|
||||
|
||||
});
|
||||
|
@ -34080,13 +34171,13 @@ var SpineContainerRender = __webpack_require__(/*! ./SpineContainerRender */ "./
|
|||
* To create one in a Scene, use the factory methods:
|
||||
*
|
||||
* ```javascript
|
||||
* this.add.spinecontainer();
|
||||
* this.add.spineContainer();
|
||||
* ```
|
||||
*
|
||||
* or
|
||||
*
|
||||
* ```javascript
|
||||
* this.make.spinecontainer();
|
||||
* this.make.spineContainer();
|
||||
* ```
|
||||
*
|
||||
* Note that you should not nest Spine Containers inside regular Containers if you wish to use masks on the
|
||||
|
@ -34195,6 +34286,8 @@ var SpineContainerCanvasRenderer = function (renderer, container, camera, parent
|
|||
return;
|
||||
}
|
||||
|
||||
camera.addToRenderList(container);
|
||||
|
||||
var transformMatrix = container.localTransform;
|
||||
|
||||
if (parentMatrix)
|
||||
|
@ -34350,6 +34443,8 @@ var SpineContainerWebGLRenderer = function (renderer, container, camera, parentM
|
|||
return;
|
||||
}
|
||||
|
||||
camera.addToRenderList(container);
|
||||
|
||||
var transformMatrix = container.localTransform;
|
||||
|
||||
if (parentMatrix)
|
||||
|
@ -36272,6 +36367,8 @@ var SpineGameObjectCanvasRenderer = function (renderer, src, camera, parentMatri
|
|||
var spriteMatrix = renderer._tempMatrix2;
|
||||
var calcMatrix = renderer._tempMatrix3;
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
spriteMatrix.applyITRS(src.x, src.y, src.rotation, Math.abs(src.scaleX), Math.abs(src.scaleY));
|
||||
|
||||
camMatrix.copyFrom(camera.matrix);
|
||||
|
@ -36450,6 +36547,8 @@ var SpineGameObjectWebGLDirect = function (renderer, src, camera, parentMatrix,
|
|||
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
|
||||
}
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
|
||||
|
||||
var viewportHeight = renderer.height;
|
||||
|
@ -36595,6 +36694,8 @@ var SpineGameObjectWebGLRenderer = function (renderer, src, camera, parentMatrix
|
|||
skeleton.color.a = Clamp(alpha * container.alpha, 0, 1);
|
||||
}
|
||||
|
||||
camera.addToRenderList(src);
|
||||
|
||||
var calcMatrix = GetCalcMatrix(src, camera, parentMatrix).calc;
|
||||
|
||||
var viewportHeight = renderer.height;
|
||||
|
|
2
plugins/spine/dist/SpinePluginDebug.js.map
vendored
2
plugins/spine/dist/SpinePluginDebug.js.map
vendored
File diff suppressed because one or more lines are too long
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Reference in a new issue