Update CHANGELOG.md

This commit is contained in:
Richard Davey 2020-09-08 13:40:23 +01:00
parent 8b2c9edce2
commit ce0b498b11

View file

@ -313,6 +313,7 @@ The Animation API has had a significant overhaul to improve playback handling. I
* `GenerateFrameNumbers` will now `console.warn` if the generated frame isn't present in the texture, which should help with debugging animation creation massively.
* `GenerateFrameNumbers` would include the __BASE frame by mistake in its calculations. This didn't end up in the final animation, but did cause a cache miss when building the animation.
* `GenerateFrameNumbers` can now accept the `start` and `end` parameters in reverse order, meaning you can now do `{ start: 10, end: 1 }` to create the animation in reverse.
* `GenerateFrameNames` can now accept the `start` and `end` parameters in reverse order, meaning you can now do `{ start: 10, end: 1 }` to create the animation in reverse.
### New Features