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Update VideoFactory.js
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@ -10,6 +10,73 @@ var GameObjectFactory = require('../GameObjectFactory');
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/**
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* Creates a new Video Game Object and adds it to the Scene.
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*
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* This Game Object is capable of handling playback of a video file, video stream or media stream.
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*
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* You can optionally 'preload' the video into the Phaser Video Cache:
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*
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* ```javascript
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* preload () {
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* this.load.video('ripley', 'assets/aliens.mp4');
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* }
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*
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* create () {
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* this.add.video(400, 300, 'ripley');
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* }
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* ```
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*
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* You don't have to 'preload' the video. You can also play it directly from a URL:
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*
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* ```javascript
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* create () {
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* this.add.video(400, 300).loadURL('assets/aliens.mp4');
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* }
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* ```
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*
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* To all intents and purposes, a video is a standard Game Object, just like a Sprite. And as such, you can do
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* all the usual things to it, such as scaling, rotating, cropping, tinting, making interactive, giving a
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* physics body, etc.
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*
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* Transparent videos are also possible via the WebM file format. Providing the video file has was encoded with
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* an alpha channel, and providing the browser supports WebM playback (not all of them do), then it will render
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* in-game with full transparency.
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*
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* ### Autoplaying Videos
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*
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* Videos can only autoplay if the browser has been unlocked with an interaction, or satisfies the MEI settings.
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* The policies that control autoplaying are vast and vary between browser. You can, and should, read more about
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* it here: https://developer.mozilla.org/en-US/docs/Web/Media/Autoplay_guide
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*
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* If your video doesn't contain any audio, then set the `noAudio` parameter to `true` when the video is _loaded_,
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* and it will often allow the video to play immediately:
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*
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* ```javascript
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* preload () {
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* this.load.video('pixar', 'nemo.mp4', true);
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* }
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* ```
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*
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* The 3rd parameter in the load call tells Phaser that the video doesn't contain any audio tracks. Video without
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* audio can autoplay without requiring a user interaction. Video with audio cannot do this unless it satisfies
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* the browsers MEI settings. See the MDN Autoplay Guide for further details.
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*
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* Or:
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*
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* ```javascript
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* create () {
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* this.add.video(400, 300).loadURL('assets/aliens.mp4', true);
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* }
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* ```
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*
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* You can set the `noAudio` parameter to `true` even if the video does contain audio. It will still allow the video
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* to play immediately, but the audio will not start.
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*
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* Note that due to a bug in IE11 you cannot play a video texture to a Sprite in WebGL. For IE11 force Canvas mode.
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*
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* More details about video playback and the supported media formats can be found on MDN:
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*
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* https://developer.mozilla.org/en-US/docs/Web/API/HTMLVideoElement
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* https://developer.mozilla.org/en-US/docs/Web/Media/Formats
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*
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* Note: This method will only be available if the Video Game Object has been built into Phaser.
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*
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* @method Phaser.GameObjects.GameObjectFactory#video
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