diff --git a/src/sound/BaseSoundManager.js b/src/sound/BaseSoundManager.js index 46ccec416..b30c89cb3 100644 --- a/src/sound/BaseSoundManager.js +++ b/src/sound/BaseSoundManager.js @@ -265,8 +265,9 @@ var BaseSoundManager = new Class({ }, /** - * Enables playing audio sprite sound on the fly without the need to keep a reference to it. - * Sound will auto destroy once its playback ends. + * Adds a new audio sprite sound to the sound manager and plays it. + * The sprite will be automatically removed (destroyed) once playback ends. + * This lets you play a new sound on the fly without the need to keep a reference to it. * * @method Phaser.Sound.BaseSoundManager#playAudioSprite * @listens Phaser.Sound.Events#COMPLETE