Fix phaser.d.ts

Add missing semicolons from d.ts file. Now it's working with WebStorm 8.
This commit is contained in:
qdrj 2014-04-19 12:11:26 +04:00
parent 52a2c2612b
commit c8f1a15be2

10
build/phaser.d.ts vendored
View file

@ -1130,7 +1130,7 @@ declare module Phaser {
width: number;
add(object: any): void;
alphaMask(source: any, mask: any): void
alphaMask(source: any, mask: any): void;
clear(): void;
copyPixels(source: any, area: Phaser.Rectangle, destX: number, destY: number): void;
draw(source: any, destX: number, destY: number): void;
@ -1255,7 +1255,7 @@ declare module Phaser {
getFrameByName(key: string, frame: string): Phaser.Frame;
getFrameData(key: string): Phaser.FrameData;
getImage(key: string): Object;
getJSON(key:string): Object
getJSON(key:string): Object;
getKeys(array: string[]): string[];
getPhysicsData(key: string, object?: string, fixtureKey?: string): Object;
getSound(key: string): Phaser.Sound;
@ -1660,7 +1660,7 @@ declare module Phaser {
checkFrameName(name: string): boolean;
getFrame(index: number): Phaser.Frame;
getFrameByName(name: string): Phaser.Frame;
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[]
getFrameIndexes(frames: number[], useNumericIndex?: boolean, output?: number[]): number[];
getFrameRange(start: number, end: number, output: Phaser.Frame[]): Phaser.Frame[];
getFrames(frames: number[], useNumericIndex?: boolean, output?: Phaser.Frame[]): Phaser.Frame[];
@ -2190,7 +2190,7 @@ declare module Phaser {
class Key {
constructor(game: Phaser.Game, keycode: number)
constructor(game: Phaser.Game, keycode: number);
altKey: boolean;
ctrlKey: boolean;
@ -2540,7 +2540,7 @@ declare module Phaser {
class Mouse {
constructor(game: Phaser.Game)
constructor(game: Phaser.Game);
static LEFT_BUTTON: number;
static MIDDLE_BUTTON: number;