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Update CHANGELOG.md
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* `showJoint` - Render all world constraints to the Graphics object?
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* `showInternalEdges` - When rendering bodies, render the internal edges as well?
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* `showConvexHulls` - When rendering polygon bodies, render the convex hull as well?
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* `showBodyPosition` - Render the position of non-static bodies?
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* `renderFill` - Render the bodies using a fill color.
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* `renderLine`- Render the bodies using a line stroke.
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* `fillColor` - The color value of the fill when rendering dynamic bodies.
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* `anchorColor` - The color value of constraint anchors.
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* `anchorSize` - The size of the circles drawn as the constraint anchors.
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* `hullColor` - The color value of hulls when `showConvexHulls` is set.
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* `positionSize` - The size of the rectangle drawn when rendering the body position.
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* `positionColor` - The color value of the rectangle drawn when rendering the body position.
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* The `debug` property in the Matter World Config is now a `MatterDebugConfig` option instead of a boolean. However, if a boolean is given, it will use the default debug config values.
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* The following `MatterWorldConfig` options have now been removed: `debugShowBody`, `debugShowStaticBody`, `debugBodyColor`, `debugBodyFillColor`, `debugStaticBodyColor`, `debugShowJoint`, `debugJointColor`, `debugWireframes`, `debugShowInternalEdges`, `debugShowConvexHulls`, `debugConvexHullColor` and `debugShowSleeping`. These can all be set via the new `MatterDebugConfig` object instead.
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* The object `World.defaults` has been removed. Defaults are now access via `World.debugDefaults`.
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