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https://github.com/photonstorm/phaser
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Tidied up the formatting and jsdocs for Physics Editor parser
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2 changed files with 32 additions and 20 deletions
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@ -6,12 +6,11 @@
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var Bodies = require('./lib/factory/Bodies');
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var Body = require('./lib/body/Body');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var Common = require('./lib/core/Common');
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var Vertices = require('./lib/geometry/Vertices');
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var Bounds = require('./lib/geometry/Bounds');
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var Common = require('./lib/core/Common');
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var GetFastValue = require('../../utils/object/GetFastValue');
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var Vector = require('./lib/geometry/Vector');
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var Vertices = require('./lib/geometry/Vertices');
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/**
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* Use PhysicsEditorParser.parseBody() to build a Matter body object, based on a physics data file
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@ -25,33 +24,39 @@ var PhysicsEditorParser = {
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/**
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* Parses a body element exported by PhysicsEditor.
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*
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* @method Phaser.Physics.Matter.PhysicsEditorParser#parseBody
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* @function Phaser.Physics.Matter.PhysicsEditorParser.parseBody
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* @since 3.10.0
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*
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* @param {number} x - x position
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* @param {number} y - y position
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* @param {number} w - width
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* @param {number} h - height
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* @param {object} config - body configuration and fixture (child body) definitions
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* @return {object} a matter body, consisting of several parts (child bodies)
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* @param {number} x - x position.
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* @param {number} y - y position.
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* @param {number} w - width.
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* @param {number} h - height.
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* @param {object} config - body configuration and fixture (child body) definitions.
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*
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* @return {object} A matter body, consisting of several parts (child bodies)
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*/
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parseBody: function (x, y, w, h, config)
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{
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var fixtureConfigs = GetFastValue(config, 'fixtures', []);
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var fixtures = [];
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for (var fc = 0; fc < fixtureConfigs.length; fc++)
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{
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var fixtureParts = this.parseFixture(fixtureConfigs[fc]);
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for(var i = 0; i < fixtureParts.length; i++)
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for (var i = 0; i < fixtureParts.length; i++)
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{
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fixtures.push(fixtureParts[i]);
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}
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}
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var matterConfig = Common.extend({}, false, config);
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delete matterConfig.fixtures;
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delete matterConfig.type;
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var body = Body.create(matterConfig);
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Body.setParts(body, fixtures);
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body.render.sprite.xOffset = body.position.x / w;
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body.render.sprite.yOffset = body.position.y / h;
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@ -64,18 +69,22 @@ var PhysicsEditorParser = {
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/**
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* Parses an element of the "fixtures" list exported by PhysicsEditor
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*
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* @method Phaser.Physics.Matter.PhysicsEditorParser#parseFixture
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* @function Phaser.Physics.Matter.PhysicsEditorParser.parseFixture
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* @since 3.10.0
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*
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* @param {object} fixtureConfig - the fixture object to parse
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* @return {object[]} - a list of matter bodies
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*
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* @return {object[]} - A list of matter bodies
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*/
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parseFixture: function (fixtureConfig)
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{
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var matterConfig = Common.extend({}, false, fixtureConfig);
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delete matterConfig.circle;
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delete matterConfig.vertices;
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var fixtures;
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if (fixtureConfig.circle)
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{
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var x = GetFastValue(fixtureConfig.circle, 'x');
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@ -87,18 +96,20 @@ var PhysicsEditorParser = {
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{
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fixtures = this.parseVertices(fixtureConfig.vertices, matterConfig);
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}
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return fixtures;
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},
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/**
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* Parses the "vertices" lists exported by PhysicsEditor
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* Parses the "vertices" lists exported by PhysicsEditor.
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*
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* @method Phaser.Physics.Matter.PhysicsEditorParser#parseVertices
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* @function Phaser.Physics.Matter.PhysicsEditorParser.parseVertices
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* @since 3.10.0
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*
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* @param {object} vertexSets - the vertex lists to parse
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* @param {object} options - matter body options
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* @return {object[]} - a list of matter bodies
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* @param {object} vertexSets - The vertex lists to parse.
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* @param {object} options - Matter body options.
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*
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* @return {object[]} - A list of matter bodies.
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*/
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parseVertices: function (vertexSets, options)
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{
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@ -53,6 +53,7 @@ var Mass = {
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* The body's center of mass.
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*
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* @name Phaser.Physics.Matter.Components.Mass#centerOfMass
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* @readOnly
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* @since 3.10.0
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*
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* @return {Phaser.Math.Vector2} The center of mass.
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