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https://github.com/photonstorm/phaser
synced 2024-11-29 16:10:56 +00:00
generateFrameNumbers and generateFrameNames updated
They both now take a frames property in the config which allows you to define the sequence of frames in the animation, rather than just sequentially as before.
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3 changed files with 60 additions and 23 deletions
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@ -8,12 +8,8 @@ var GenerateFrameNames = function (key, config)
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var end = GetValue(config, 'end', 0);
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var suffix = GetValue(config, 'suffix', '');
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var zeroPad = GetValue(config, 'zeroPad', 0);
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var out = GetValue(config, 'framesArray', []);
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var diff = (start < end) ? 1 : -1;
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// Adjust because we use i !== end in the for loop
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end += diff;
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var out = GetValue(config, 'outputArray', []);
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var frames = GetValue(config, 'frames', false);
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var texture = this.textureManager.get(key);
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@ -22,15 +18,39 @@ var GenerateFrameNames = function (key, config)
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return out;
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}
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for (var i = start; i !== end; i += diff)
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var diff = (start < end) ? 1 : -1;
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// Adjust because we use i !== end in the for loop
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end += diff;
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var i;
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var frame;
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// Have they provided their own custom frame sequence array?
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if (Array.isArray(frames))
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{
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var frame = prefix + Pad(i, zeroPad, '0', 1) + suffix;
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for (i = 0; i < frames.length; i++)
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{
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frame = prefix + Pad(frames[i], zeroPad, '0', 1) + suffix;
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if (texture.has(frame))
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{
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out.push({ key: key, frame: frame });
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}
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}
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}
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else
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{
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for (i = start; i !== end; i += diff)
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{
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frame = prefix + Pad(i, zeroPad, '0', 1) + suffix;
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if (texture.has(frame))
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{
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out.push({ key: key, frame: frame });
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}
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}
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}
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return out;
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};
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@ -5,7 +5,8 @@ var GenerateFrameNumbers = function (key, config)
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var startFrame = GetValue(config, 'start', 0);
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var endFrame = GetValue(config, 'end', -1);
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var firstFrame = GetValue(config, 'first', false);
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var out = GetValue(config, 'framesArray', []);
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var out = GetValue(config, 'outputArray', []);
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var frames = GetValue(config, 'frames', false);
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var texture = this.textureManager.get(key);
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@ -14,6 +15,26 @@ var GenerateFrameNumbers = function (key, config)
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return out;
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}
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if (firstFrame && texture.has(firstFrame))
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{
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out.push({ key: key, frame: firstFrame });
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}
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var i;
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// Have they provided their own custom frame sequence array?
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if (Array.isArray(frames))
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{
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for (i = 0; i < frames.length; i++)
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{
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if (texture.has(frames[i]))
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{
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out.push({ key: key, frame: frames[i] });
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}
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}
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}
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else
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{
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// No endFrame then see if we can get it
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if (endFrame === -1)
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@ -21,18 +42,14 @@ var GenerateFrameNumbers = function (key, config)
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endFrame = texture.frameTotal;
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}
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if (firstFrame && texture.has(firstFrame))
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{
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out.push({ key: key, frame: firstFrame });
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}
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for (var i = startFrame; i <= endFrame; i++)
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for (i = startFrame; i <= endFrame; i++)
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{
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if (texture.has(i))
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{
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out.push({ key: key, frame: i });
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}
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}
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}
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return out;
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};
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@ -1,4 +1,4 @@
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var CHECKSUM = {
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build: 'e6190010-76d1-11e7-bdd9-f146bb3b0102'
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build: 'a2b2b8a0-76fb-11e7-8281-5f266fa7c1f9'
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};
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module.exports = CHECKSUM;
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