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https://github.com/photonstorm/phaser
synced 2024-11-22 20:53:39 +00:00
Fixed legacy interpolation parameters
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parent
232f8e0ebc
commit
c6f533b872
2 changed files with 6 additions and 6 deletions
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@ -85,7 +85,7 @@ var GeometryMask = new Class({
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* @since 3.0.0
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* @since 3.0.0
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*
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*
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* @param {Phaser.GameObjects.Graphics} graphicsGeometry - The Graphics object which will be used for the Geometry Mask.
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* @param {Phaser.GameObjects.Graphics} graphicsGeometry - The Graphics object which will be used for the Geometry Mask.
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*
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*
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* @return {this} This Geometry Mask
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* @return {this} This Geometry Mask
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*/
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*/
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setShape: function (graphicsGeometry)
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setShape: function (graphicsGeometry)
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@ -103,7 +103,7 @@ var GeometryMask = new Class({
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* @since 3.17.0
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* @since 3.17.0
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*
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*
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* @param {boolean} [value=true] - Invert the alpha of this mask?
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* @param {boolean} [value=true] - Invert the alpha of this mask?
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*
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*
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* @return {this} This Geometry Mask
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* @return {this} This Geometry Mask
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*/
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*/
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setInvertAlpha: function (value)
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setInvertAlpha: function (value)
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@ -182,7 +182,7 @@ var GeometryMask = new Class({
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}
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}
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// Write stencil buffer
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// Write stencil buffer
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geometryMask.renderWebGL(renderer, geometryMask, 0, camera);
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geometryMask.renderWebGL(renderer, geometryMask, camera);
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renderer.flush();
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renderer.flush();
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@ -272,7 +272,7 @@ var GeometryMask = new Class({
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renderer.currentContext.save();
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renderer.currentContext.save();
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geometryMask.renderCanvas(renderer, geometryMask, 0, camera, null, null, true);
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geometryMask.renderCanvas(renderer, geometryMask, camera, null, null, true);
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renderer.currentContext.clip();
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renderer.currentContext.clip();
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},
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},
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@ -1019,7 +1019,7 @@ var RenderTexture = new Class({
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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gameObject.renderWebGL(this.renderer, gameObject, 0, this.camera, null);
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gameObject.renderWebGL(this.renderer, gameObject, this.camera);
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gameObject.setPosition(prevX, prevY);
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gameObject.setPosition(prevX, prevY);
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},
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},
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@ -1052,7 +1052,7 @@ var RenderTexture = new Class({
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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gameObject.setPosition(x + this.frame.cutX, y + this.frame.cutY);
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gameObject.renderCanvas(this.renderer, gameObject, 0, this.camera, null);
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gameObject.renderCanvas(this.renderer, gameObject, this.camera, null);
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gameObject.setPosition(prevX, prevY);
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gameObject.setPosition(prevX, prevY);
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