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Arcade Physics Colliders have a name property and setName method.
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@ -38,6 +38,15 @@ var Collider = new Class({
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*/
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*/
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this.world = world;
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this.world = world;
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/**
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* [description]
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*
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* @name Phaser.Physics.Arcade.Collider#name
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* @type {string}
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* @since 3.0.0
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*/
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this.name = '';
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/**
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/**
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* [description]
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* [description]
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*
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*
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@ -103,6 +112,23 @@ var Collider = new Class({
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this.callbackContext = callbackContext;
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this.callbackContext = callbackContext;
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},
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},
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/**
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* [description]
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*
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* @method Phaser.Physics.Arcade.Collider#setName
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* @since 3.0.0
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*
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* @param {string} name - [description]
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*
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* @return {Phaser.Physics.Arcade.Collider} [description]
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*/
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setName: function (name)
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{
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this.name = name;
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return this;
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},
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/**
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/**
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* [description]
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* [description]
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*
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*
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