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The BloomFX
and BlurFX
and any custom pipeline that relies on using the UtilityPipeline
full or half frame targets will now correctly draw even after the renderer size changes. Fix #6677
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1 changed files with 8 additions and 4 deletions
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@ -59,16 +59,20 @@ var UtilityPipeline = new Class({
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{
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config.renderTarget = GetFastValue(config, 'renderTarget', [
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{
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scale: 1
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scale: 1,
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autoResize: true
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},
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{
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scale: 1
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scale: 1,
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autoResize: true
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},
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{
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scale: 0.5
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scale: 0.5,
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autoResize: true
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},
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{
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scale: 0.5
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scale: 0.5,
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autoResize: true
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}
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]);
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