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fix on settexture2D
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1 changed files with 5 additions and 1 deletions
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@ -152,7 +152,11 @@ WebGLRenderer.prototype = {
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{
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if (this.currentTexture2D != texture2D)
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{
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this.flush();
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var batch = this.batch;
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if (batch)
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{
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batch.flush();
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}
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gl.activeTexture(gl.TEXTURE0);
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gl.bindTexture(gl.TEXTURE_2D, texture2D);
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this.currentTexture2D = texture2D;
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