Add some changes from phaser.comments.d.ts back to phaser.d.ts

This commit is contained in:
Christoph Dörfel 2015-08-29 23:08:07 +02:00
parent ab6feb3ebc
commit c30b993cb9
2 changed files with 8 additions and 6 deletions

View file

@ -1525,7 +1525,7 @@ declare module Phaser {
* @param region The area to perform the search over. If not given it will replace over the whole BitmapData. * @param region The area to perform the search over. If not given it will replace over the whole BitmapData.
* @return This BitmapData object for method chaining. * @return This BitmapData object for method chaining.
*/ */
replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region: Phaser.Rectangle): Phaser.BitmapData; replaceRGB(r1: number, g1: number, b1: number, a1: number, r2: number, g2: number, b2: number, a2: number, region?: Phaser.Rectangle): Phaser.BitmapData;
/** /**
* Resizes the BitmapData. This changes the size of the underlying canvas and refreshes the buffer. * Resizes the BitmapData. This changes the size of the underlying canvas and refreshes the buffer.

View file

@ -1390,7 +1390,7 @@ declare module Phaser {
renderTexture(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.RenderTexture; renderTexture(width?: number, height?: number, key?: string, addToCache?: boolean): Phaser.RenderTexture;
retroFont(font: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number): Phaser.RetroFont; retroFont(font: string, characterWidth: number, characterHeight: number, chars: string, charsPerRow: number, xSpacing?: number, ySpacing?: number, xOffset?: number, yOffset?: number): Phaser.RetroFont;
rope(x: number, y: number, key: any, frame?: any, points?: Phaser.Point[]): Phaser.Rope; rope(x: number, y: number, key: any, frame?: any, points?: Phaser.Point[]): Phaser.Rope;
sound(key: string, volume?: number, loop?: number, connect?: boolean): Phaser.Sound; sound(key: string, volume?: number, loop?: boolean, connect?: boolean): Phaser.Sound;
sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite; sprite(x: number, y: number, key?: any, frame?: any, group?: Phaser.Group): Phaser.Sprite;
spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group; spriteBatch(parent: any, name?: string, addToStage?: boolean): Phaser.Group;
text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text; text(x: number, y: number, text: string, style: any, group?: Phaser.Group): Phaser.Text;
@ -2750,6 +2750,7 @@ declare module Phaser {
gravity: Phaser.Point; gravity: Phaser.Point;
halfWidth: number; halfWidth: number;
halfHeight: number; halfHeight: number;
height: number;
immovable: boolean; immovable: boolean;
mass: number; mass: number;
maxAngular: number; maxAngular: number;
@ -4558,9 +4559,10 @@ declare module Phaser {
tab?: number; tab?: number;
tabs?: number; tabs?: number;
fontSize?: number;
fontStyle?: string; fontStyle?: string;
fontVariant?: string; fontVariant?: string;
fontWeight?: string; fontWeight?: string|number;
backgroundColor?: string; backgroundColor?: string;
boundsAlignH?: string; boundsAlignH?: string;
boundsAlignV?: string; boundsAlignV?: string;
@ -4595,8 +4597,8 @@ declare module Phaser {
fontStyle: string; fontStyle: string;
fontStyles: string[]; fontStyles: string[];
fontVariant: string; fontVariant: string;
fontWeight: string; fontWeight: string|number;
fontWeights: string[]; fontWeights: (string|number)[];
game: Phaser.Game; game: Phaser.Game;
input: Phaser.InputHandler; input: Phaser.InputHandler;
inputEnabled: boolean; inputEnabled: boolean;
@ -5178,7 +5180,7 @@ declare module Phaser {
static parseDimension(size: any, dimension: number): number; static parseDimension(size: any, dimension: number): number;
static pad(str: string, len?: number, pad?: string, dir?: number): string; static pad(str: string, len?: number, pad?: string, dir?: number): string;
static isPlainObject(object: any): boolean; static isPlainObject(object: any): boolean;
static extend(deep: boolean, target: any): any; static extend(deep: boolean, target: any, ...args: any[]): any;
static mixinPrototype(target: any, mixin: any, replace?: boolean): void; static mixinPrototype(target: any, mixin: any, replace?: boolean): void;
static mixin<T>(from: T, to: any): T; static mixin<T>(from: T, to: any): T;