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The NineSlice
Game Object will now guard against an invalid texture by checking for the frame
and textureFrame
vars before trying to read values from them. Fix #6804
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parent
3041dabe9e
commit
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1 changed files with 2 additions and 2 deletions
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@ -312,7 +312,7 @@ var NineSlice = new Class({
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*/
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*/
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this.is3Slice = (!topHeight && !bottomHeight);
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this.is3Slice = (!topHeight && !bottomHeight);
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if (textureFrame.scale9)
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if (textureFrame && textureFrame.scale9)
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{
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{
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// If we're using the scale9 data from the frame, override the values from above
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// If we're using the scale9 data from the frame, override the values from above
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this.is3Slice = textureFrame.is3Slice;
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this.is3Slice = textureFrame.is3Slice;
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@ -382,7 +382,7 @@ var NineSlice = new Class({
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}
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}
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else
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else
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{
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{
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if (frame.scale9 && !skipScale9)
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if (frame && frame.scale9 && !skipScale9)
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{
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{
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var data = frame.data.scale9Borders;
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var data = frame.data.scale9Borders;
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