mirror of
https://github.com/photonstorm/phaser
synced 2024-11-24 21:53:59 +00:00
Added all Camera events
This commit is contained in:
parent
95dde9a320
commit
c29c8c65b4
16 changed files with 216 additions and 102 deletions
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@ -8,6 +8,7 @@ var Class = require('../../utils/Class');
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var Components = require('../../gameobjects/components');
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var Components = require('../../gameobjects/components');
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var DegToRad = require('../../math/DegToRad');
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var DegToRad = require('../../math/DegToRad');
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var EventEmitter = require('eventemitter3');
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var EventEmitter = require('eventemitter3');
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var Events = require('./events');
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var Rectangle = require('../../geom/rectangle/Rectangle');
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var Rectangle = require('../../geom/rectangle/Rectangle');
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var TransformMatrix = require('../../gameobjects/components/TransformMatrix');
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var TransformMatrix = require('../../gameobjects/components/TransformMatrix');
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var ValueToColor = require('../../display/color/ValueToColor');
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var ValueToColor = require('../../display/color/ValueToColor');
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@ -1502,13 +1503,6 @@ var BaseCamera = new Class({
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this._customViewport = custom;
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this._customViewport = custom;
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},
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},
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/**
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* This event is fired when a camera is destroyed by the Camera Manager.
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*
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* @event CameraDestroyEvent
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* @param {Phaser.Cameras.Scene2D.BaseCamera} camera - The camera that was destroyed.
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*/
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/**
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/**
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* Destroys this Camera instance and its internal properties and references.
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* Destroys this Camera instance and its internal properties and references.
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* Once destroyed you cannot use this Camera again, even if re-added to a Camera Manager.
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* Once destroyed you cannot use this Camera again, even if re-added to a Camera Manager.
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@ -1519,12 +1513,12 @@ var BaseCamera = new Class({
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* rather than calling this method directly.
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* rather than calling this method directly.
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*
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*
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* @method Phaser.Cameras.Scene2D.BaseCamera#destroy
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* @method Phaser.Cameras.Scene2D.BaseCamera#destroy
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* @fires CameraDestroyEvent
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* @fires Phaser.Cameras.Scene2D.Events#DESTROY
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* @since 3.0.0
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* @since 3.0.0
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*/
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*/
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destroy: function ()
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destroy: function ()
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{
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{
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this.emit('cameradestroy', this);
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this.emit(Events.DESTROY, this);
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this.removeAllListeners();
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this.removeAllListeners();
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@ -6,6 +6,7 @@
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var Clamp = require('../../../math/Clamp');
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var Clamp = require('../../../math/Clamp');
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var Class = require('../../../utils/Class');
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var Class = require('../../../utils/Class');
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var Events = require('../events');
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/**
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/**
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* @classdesc
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* @classdesc
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@ -156,32 +157,12 @@ var Flash = new Class({
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this._onUpdateScope;
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this._onUpdateScope;
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},
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},
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/**
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* This event is fired when the flash effect begins to run on a camera.
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*
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* @event CameraFlashStartEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Flash} effect - A reference to the effect instance.
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* @param {integer} duration - The duration of the effect.
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* @param {integer} red - The red color channel value.
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* @param {integer} green - The green color channel value.
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* @param {integer} blue - The blue color channel value.
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*/
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/**
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* This event is fired when the flash effect completes.
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*
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* @event CameraFlashCompleteEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Flash} effect - A reference to the effect instance.
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*/
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/**
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/**
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* Flashes the Camera to or from the given color over the duration specified.
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* Flashes the Camera to or from the given color over the duration specified.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Flash#start
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* @method Phaser.Cameras.Scene2D.Effects.Flash#start
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* @fires CameraFlashStartEvent
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* @fires Phaser.Cameras.Scene2D.Events#FLASH_START
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* @fires CameraFlashCompleteEvent
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* @fires Phaser.Cameras.Scene2D.Events#FLASH_COMPLETE
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* @since 3.5.0
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* @since 3.5.0
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*
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*
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* @param {integer} [duration=250] - The duration of the effect in milliseconds.
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* @param {integer} [duration=250] - The duration of the effect in milliseconds.
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@ -224,7 +205,7 @@ var Flash = new Class({
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this._onUpdate = callback;
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this._onUpdate = callback;
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this._onUpdateScope = context;
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this._onUpdateScope = context;
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this.camera.emit('cameraflashstart', this.camera, this, duration, red, green, blue);
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this.camera.emit(Events.FLASH_START, this.camera, this, duration, red, green, blue);
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return this.camera;
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return this.camera;
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},
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},
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@ -325,6 +306,7 @@ var Flash = new Class({
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* Called internally when the effect completes.
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* Called internally when the effect completes.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Flash#effectComplete
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* @method Phaser.Cameras.Scene2D.Effects.Flash#effectComplete
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* @fires Phaser.Cameras.Scene2D.Events#FLASH_COMPLETE
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* @since 3.5.0
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* @since 3.5.0
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*/
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*/
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effectComplete: function ()
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effectComplete: function ()
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@ -334,7 +316,7 @@ var Flash = new Class({
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this.isRunning = false;
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this.isRunning = false;
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this.camera.emit('cameraflashcomplete', this.camera, this);
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this.camera.emit(Events.FLASH_COMPLETE, this.camera, this);
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},
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},
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/**
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/**
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@ -6,8 +6,9 @@
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var Clamp = require('../../../math/Clamp');
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var Clamp = require('../../../math/Clamp');
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var Class = require('../../../utils/Class');
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var Class = require('../../../utils/Class');
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var Vector2 = require('../../../math/Vector2');
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var EaseMap = require('../../../math/easing/EaseMap');
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var EaseMap = require('../../../math/easing/EaseMap');
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var Events = require('../events');
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var Vector2 = require('../../../math/Vector2');
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/**
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/**
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* @classdesc
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* @classdesc
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@ -153,32 +154,13 @@ var Pan = new Class({
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this._onUpdateScope;
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this._onUpdateScope;
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},
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},
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/**
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* This event is fired when the pan effect begins to run on a camera.
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*
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* @event CameraPanStartEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Pan} effect - A reference to the effect instance.
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* @param {integer} duration - The duration of the effect.
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* @param {number} x - The destination scroll x coordinate.
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* @param {number} y - The destination scroll y coordinate.
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*/
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/**
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* This event is fired when the pan effect completes.
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*
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* @event CameraPanCompleteEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Pan} effect - A reference to the effect instance.
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*/
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/**
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/**
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* This effect will scroll the Camera so that the center of its viewport finishes at the given destination,
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* This effect will scroll the Camera so that the center of its viewport finishes at the given destination,
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* over the duration and with the ease specified.
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* over the duration and with the ease specified.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Pan#start
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* @method Phaser.Cameras.Scene2D.Effects.Pan#start
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* @fires CameraPanStartEvent
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* @fires Phaser.Cameras.Scene2D.Events#PAN_START
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* @fires CameraPanCompleteEvent
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* @fires Phaser.Cameras.Scene2D.Events#PAN_COMPLETE
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* @since 3.11.0
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* @since 3.11.0
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*
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*
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* @param {number} x - The destination x coordinate to scroll the center of the Camera viewport to.
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* @param {number} x - The destination x coordinate to scroll the center of the Camera viewport to.
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@ -236,7 +218,7 @@ var Pan = new Class({
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this._onUpdate = callback;
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this._onUpdate = callback;
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this._onUpdateScope = context;
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this._onUpdateScope = context;
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this.camera.emit('camerapanstart', this.camera, this, duration, x, y);
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this.camera.emit(Events.PAN_START, this.camera, this, duration, x, y);
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return cam;
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return cam;
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},
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},
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@ -298,6 +280,7 @@ var Pan = new Class({
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* Called internally when the effect completes.
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* Called internally when the effect completes.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Pan#effectComplete
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* @method Phaser.Cameras.Scene2D.Effects.Pan#effectComplete
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* @fires Phaser.Cameras.Scene2D.Events#PAN_COMPLETE
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* @since 3.11.0
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* @since 3.11.0
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*/
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*/
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effectComplete: function ()
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effectComplete: function ()
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@ -307,7 +290,7 @@ var Pan = new Class({
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this.isRunning = false;
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this.isRunning = false;
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this.camera.emit('camerapancomplete', this.camera, this);
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this.camera.emit(Events.PAN_COMPLETE, this.camera, this);
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},
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},
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/**
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/**
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@ -6,6 +6,7 @@
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var Clamp = require('../../../math/Clamp');
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var Clamp = require('../../../math/Clamp');
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var Class = require('../../../utils/Class');
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var Class = require('../../../utils/Class');
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var Events = require('../events');
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var Vector2 = require('../../../math/Vector2');
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var Vector2 = require('../../../math/Vector2');
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/**
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/**
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@ -146,30 +147,12 @@ var Shake = new Class({
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this._onUpdateScope;
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this._onUpdateScope;
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},
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},
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/**
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* This event is fired when the shake effect begins to run on a camera.
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*
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* @event CameraShakeStartEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Shake} effect - A reference to the effect instance.
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* @param {integer} duration - The duration of the effect.
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* @param {number} intensity - The intensity of the effect.
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*/
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/**
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* This event is fired when the shake effect completes.
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*
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* @event CameraShakeCompleteEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Shake} effect - A reference to the effect instance.
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*/
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/**
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/**
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* Shakes the Camera by the given intensity over the duration specified.
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* Shakes the Camera by the given intensity over the duration specified.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Shake#start
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* @method Phaser.Cameras.Scene2D.Effects.Shake#start
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* @fires CameraShakeStartEvent
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* @fires Phaser.Cameras.Scene2D.Events#SHAKE_START
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* @fires CameraShakeCompleteEvent
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* @fires Phaser.Cameras.Scene2D.Events#SHAKE_COMPLETE
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* @since 3.5.0
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* @since 3.5.0
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*
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*
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* @param {integer} [duration=100] - The duration of the effect in milliseconds.
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* @param {integer} [duration=100] - The duration of the effect in milliseconds.
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this._onUpdate = callback;
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this._onUpdate = callback;
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this._onUpdateScope = context;
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this._onUpdateScope = context;
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this.camera.emit('camerashakestart', this.camera, this, duration, intensity);
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this.camera.emit(Events.SHAKE_START, this.camera, this, duration, intensity);
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return this.camera;
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return this.camera;
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},
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},
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* Called internally when the effect completes.
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* Called internally when the effect completes.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Shake#effectComplete
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* @method Phaser.Cameras.Scene2D.Effects.Shake#effectComplete
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* @fires Phaser.Cameras.Scene2D.Events#SHAKE_COMPLETE
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* @since 3.5.0
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* @since 3.5.0
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*/
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*/
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effectComplete: function ()
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effectComplete: function ()
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@ -296,7 +280,7 @@ var Shake = new Class({
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this.isRunning = false;
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this.isRunning = false;
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this.camera.emit('camerashakecomplete', this.camera, this);
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this.camera.emit(Events.SHAKE_COMPLETE, this.camera, this);
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},
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},
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/**
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/**
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var Clamp = require('../../../math/Clamp');
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var Clamp = require('../../../math/Clamp');
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var Class = require('../../../utils/Class');
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var Class = require('../../../utils/Class');
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var EaseMap = require('../../../math/easing/EaseMap');
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var EaseMap = require('../../../math/easing/EaseMap');
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var Events = require('../events');
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/**
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/**
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* @classdesc
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* @classdesc
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this._onUpdateScope;
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this._onUpdateScope;
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},
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},
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/**
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* This event is fired when the Zoom effect begins to run on a camera.
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*
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* @event CameraZoomStartEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Zoom} effect - A reference to the effect instance.
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* @param {integer} duration - The duration of the effect.
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* @param {number} zoom - The destination zoom value.
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*/
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/**
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* This event is fired when the Zoom effect completes.
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*
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* @event CameraZoomCompleteEvent
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* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
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* @param {Phaser.Cameras.Scene2D.Effects.Zoom} effect - A reference to the effect instance.
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*/
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/**
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/**
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* This effect will zoom the Camera to the given scale, over the duration and with the ease specified.
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* This effect will zoom the Camera to the given scale, over the duration and with the ease specified.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Zoom#start
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* @method Phaser.Cameras.Scene2D.Effects.Zoom#start
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* @fires CameraZoomStartEvent
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* @fires Phaser.Cameras.Scene2D.Events#ZOOM_START
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* @fires CameraZoomCompleteEvent
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* @fires Phaser.Cameras.Scene2D.Events#ZOOM_COMPLETE
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* @since 3.11.0
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* @since 3.11.0
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*
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*
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* @param {number} zoom - The target Camera zoom value.
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* @param {number} zoom - The target Camera zoom value.
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this._onUpdate = callback;
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this._onUpdate = callback;
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this._onUpdateScope = context;
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this._onUpdateScope = context;
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this.camera.emit('camerazoomstart', this.camera, this, duration, zoom);
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this.camera.emit(Events.ZOOM_START, this.camera, this, duration, zoom);
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return cam;
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return cam;
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},
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},
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* Called internally when the effect completes.
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* Called internally when the effect completes.
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*
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*
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* @method Phaser.Cameras.Scene2D.Effects.Zoom#effectComplete
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* @method Phaser.Cameras.Scene2D.Effects.Zoom#effectComplete
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* @fires Phaser.Cameras.Scene2D.Events#ZOOM_COMPLETE
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* @since 3.11.0
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* @since 3.11.0
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*/
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*/
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effectComplete: function ()
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effectComplete: function ()
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@ -275,7 +259,7 @@ var Zoom = new Class({
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this.isRunning = false;
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this.isRunning = false;
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this.camera.emit('camerazoomcomplete', this.camera, this);
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this.camera.emit(Events.ZOOM_COMPLETE, this.camera, this);
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},
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},
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/**
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/**
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16
src/cameras/2d/events/DESTROY_EVENT.js
Normal file
16
src/cameras/2d/events/DESTROY_EVENT.js
Normal file
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/**
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* @author Richard Davey <rich@photonstorm.com>
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* @copyright 2019 Photon Storm Ltd.
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* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
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*/
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/**
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* The Destroy Camera Event.
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*
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||||||
|
* This event is dispatched by a Camera instance when it is destroyed by the Camera Manager.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#DESTROY
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.BaseCamera} camera - The camera that was destroyed.
|
||||||
|
*/
|
||||||
|
module.exports = 'cameradestroy';
|
17
src/cameras/2d/events/FLASH_COMPLETE_EVENT.js
Normal file
17
src/cameras/2d/events/FLASH_COMPLETE_EVENT.js
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Flash Complete Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Flash Effect completes.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#FLASH_COMPLETE
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Flash} effect - A reference to the effect instance.
|
||||||
|
*/
|
||||||
|
module.exports = 'cameraflashcomplete';
|
21
src/cameras/2d/events/FLASH_START_EVENT.js
Normal file
21
src/cameras/2d/events/FLASH_START_EVENT.js
Normal file
|
@ -0,0 +1,21 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Flash Start Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Flash Effect starts.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#FLASH_START
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Flash} effect - A reference to the effect instance.
|
||||||
|
* @param {integer} duration - The duration of the effect.
|
||||||
|
* @param {integer} red - The red color channel value.
|
||||||
|
* @param {integer} green - The green color channel value.
|
||||||
|
* @param {integer} blue - The blue color channel value.
|
||||||
|
*/
|
||||||
|
module.exports = 'cameraflashstart';
|
17
src/cameras/2d/events/PAN_COMPLETE_EVENT.js
Normal file
17
src/cameras/2d/events/PAN_COMPLETE_EVENT.js
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Pan Complete Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Pan Effect completes.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#PAN_COMPLETE
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Pan} effect - A reference to the effect instance.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerapancomplete';
|
20
src/cameras/2d/events/PAN_START_EVENT.js
Normal file
20
src/cameras/2d/events/PAN_START_EVENT.js
Normal file
|
@ -0,0 +1,20 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Pan Start Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Pan Effect starts.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#PAN_START
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Pan} effect - A reference to the effect instance.
|
||||||
|
* @param {integer} duration - The duration of the effect.
|
||||||
|
* @param {number} x - The destination scroll x coordinate.
|
||||||
|
* @param {number} y - The destination scroll y coordinate.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerapanstart';
|
17
src/cameras/2d/events/SHAKE_COMPLETE_EVENT.js
Normal file
17
src/cameras/2d/events/SHAKE_COMPLETE_EVENT.js
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Shake Complete Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Shake Effect completes.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#SHAKE_COMPLETE
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Shake} effect - A reference to the effect instance.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerashakecomplete';
|
19
src/cameras/2d/events/SHAKE_START_EVENT.js
Normal file
19
src/cameras/2d/events/SHAKE_START_EVENT.js
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Shake Start Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Shake Effect starts.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#SHAKE_START
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Shake} effect - A reference to the effect instance.
|
||||||
|
* @param {integer} duration - The duration of the effect.
|
||||||
|
* @param {number} intensity - The intensity of the effect.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerashakestart';
|
17
src/cameras/2d/events/ZOOM_COMPLETE_EVENT.js
Normal file
17
src/cameras/2d/events/ZOOM_COMPLETE_EVENT.js
Normal file
|
@ -0,0 +1,17 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Zoom Complete Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Zoom Effect completes.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#ZOOM_COMPLETE
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Zoom} effect - A reference to the effect instance.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerazoomcomplete';
|
19
src/cameras/2d/events/ZOOM_START_EVENT.js
Normal file
19
src/cameras/2d/events/ZOOM_START_EVENT.js
Normal file
|
@ -0,0 +1,19 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* The Camera Zoom Start Event.
|
||||||
|
*
|
||||||
|
* This event is dispatched by a Camera instance when the Zoom Effect starts.
|
||||||
|
*
|
||||||
|
* @event Phaser.Cameras.Scene2D.Events#ZOOM_START
|
||||||
|
*
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Camera} camera - The camera that the effect began on.
|
||||||
|
* @param {Phaser.Cameras.Scene2D.Effects.Zoom} effect - A reference to the effect instance.
|
||||||
|
* @param {integer} duration - The duration of the effect.
|
||||||
|
* @param {number} zoom - The destination zoom value.
|
||||||
|
*/
|
||||||
|
module.exports = 'camerazoomstart';
|
23
src/cameras/2d/events/index.js
Normal file
23
src/cameras/2d/events/index.js
Normal file
|
@ -0,0 +1,23 @@
|
||||||
|
/**
|
||||||
|
* @author Richard Davey <rich@photonstorm.com>
|
||||||
|
* @copyright 2019 Photon Storm Ltd.
|
||||||
|
* @license {@link https://github.com/photonstorm/phaser/blob/master/license.txt|MIT License}
|
||||||
|
*/
|
||||||
|
|
||||||
|
/**
|
||||||
|
* @namespace Phaser.Cameras.Scene2D.Events
|
||||||
|
*/
|
||||||
|
|
||||||
|
module.exports = {
|
||||||
|
|
||||||
|
DESTROY: require('./DESTROY_EVENT'),
|
||||||
|
FLASH_COMPLETE: require('./FLASH_COMPLETE_EVENT'),
|
||||||
|
FLASH_START: require('./FLASH_START_EVENT'),
|
||||||
|
PAN_COMPLETE: require('./PAN_COMPLETE_EVENT'),
|
||||||
|
PAN_START: require('./PAN_START_EVENT'),
|
||||||
|
SHAKE_COMPLETE: require('./SHAKE_COMPLETE_EVENT'),
|
||||||
|
SHAKE_START: require('./SHAKE_START_EVENT'),
|
||||||
|
ZOOM_COMPLETE: require('./ZOOM_COMPLETE_EVENT'),
|
||||||
|
ZOOM_START: require('./ZOOM_START_EVENT')
|
||||||
|
|
||||||
|
};
|
|
@ -12,6 +12,7 @@ module.exports = {
|
||||||
|
|
||||||
Camera: require('./Camera'),
|
Camera: require('./Camera'),
|
||||||
CameraManager: require('./CameraManager'),
|
CameraManager: require('./CameraManager'),
|
||||||
Effects: require('./effects')
|
Effects: require('./effects'),
|
||||||
|
Events: require('./events')
|
||||||
|
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in a new issue