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Docs update #1231
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@ -10,6 +10,8 @@
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* 1000 sprites that all share the same texture (or texture atlas). It's also useful if running in Canvas mode and you have a lot of un-rotated or un-scaled
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* Sprites as it skips all of the Canvas setTransform calls, which helps performance, especially on mobile devices.
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*
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* Please note that any Sprite that is part of a SpriteBatch will not have its bounds updated, so will fail checks such as outOfBounds.
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*
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* @class Phaser.SpriteBatch
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* @extends Phaser.Group
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* @constructor
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