This commit is contained in:
photonstorm 2015-02-11 16:41:56 +00:00
parent 599bcf5f97
commit c243222889

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@ -10,6 +10,8 @@
* 1000 sprites that all share the same texture (or texture atlas). It's also useful if running in Canvas mode and you have a lot of un-rotated or un-scaled
* Sprites as it skips all of the Canvas setTransform calls, which helps performance, especially on mobile devices.
*
* Please note that any Sprite that is part of a SpriteBatch will not have its bounds updated, so will fail checks such as outOfBounds.
*
* @class Phaser.SpriteBatch
* @extends Phaser.Group
* @constructor