Update CHANGELOG-v3.85.md

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Zeke Chan 2024-07-22 22:59:40 +08:00
parent dc27d377f2
commit c1cd18ef06

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@ -36,6 +36,7 @@ In this release we have removed the shader uniform and branching and also made `
* Added White Image Support in `TextureManager`. In the game `config`, set `whiteImage` to `null` to ignore loading the `whiteImage`. * Added White Image Support in `TextureManager`. In the game `config`, set `whiteImage` to `null` to ignore loading the `whiteImage`.
* `Phaser.Core.TimeStep#pauseDuration` is a new property that holds the duration of the most recent game pause, if any, in ms (thanks @samme) * `Phaser.Core.TimeStep#pauseDuration` is a new property that holds the duration of the most recent game pause, if any, in ms (thanks @samme)
* The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme) * The Game `Events#RESUME` event now contains a new parameter `pauseDuration` which is the duration, in ms, that the game was paused for (thanks @samme)
* Added `Phaser.Loader.LoaderPlugin#removePack` method to `LoaderPlugin` that removes resources listed in an Asset Pack.(thanks @samme)
# WebGL Rendering Updates # WebGL Rendering Updates