mirror of
https://github.com/photonstorm/phaser
synced 2024-11-27 23:20:59 +00:00
typo
This commit is contained in:
parent
7b50a87c3e
commit
c1a4fb0092
1 changed files with 1 additions and 1 deletions
|
@ -391,7 +391,7 @@ var GameObject = new Class({
|
||||||
* removed from the Input Manager and cleared from this Game Object.
|
* removed from the Input Manager and cleared from this Game Object.
|
||||||
*
|
*
|
||||||
* If you wish to re-enable this Game Object at a later date you will need to
|
* If you wish to re-enable this Game Object at a later date you will need to
|
||||||
* re-create its InteractiveOobject by calling `setInteractive` again.
|
* re-create its InteractiveObject by calling `setInteractive` again.
|
||||||
*
|
*
|
||||||
* If you wish to only temporarily stop an object from receiving input then use
|
* If you wish to only temporarily stop an object from receiving input then use
|
||||||
* `disableInteractive` instead, as that toggles the interactive state, where-as
|
* `disableInteractive` instead, as that toggles the interactive state, where-as
|
||||||
|
|
Loading…
Reference in a new issue