From 3b0322e7037325f6cf4a93b95e30e55f268216bf Mon Sep 17 00:00:00 2001 From: photonstorm Date: Tue, 24 Jan 2017 13:25:19 +0000 Subject: [PATCH] Fixed frame. --- v3/src/gameobjects/blitter/Blitter.js | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/v3/src/gameobjects/blitter/Blitter.js b/v3/src/gameobjects/blitter/Blitter.js index b77b4c64c..bd1e10bfa 100644 --- a/v3/src/gameobjects/blitter/Blitter.js +++ b/v3/src/gameobjects/blitter/Blitter.js @@ -61,7 +61,7 @@ Blitter.prototype.create = function (x, y, frame, visible, index) // frame MUST be part of the Blitter texture Blitter.prototype.createFromCallback = function (callback, quantity, frame, visible) { - var bobs = this.createMultiple(quantity, key, frame, visible); + var bobs = this.createMultiple(quantity, frame, visible); for (var i = 0; i < bobs.length; i++) { @@ -76,7 +76,7 @@ Blitter.prototype.createFromCallback = function (callback, quantity, frame, visi // frame MUST be part of the Blitter texture Blitter.prototype.createMultiple = function (quantity, frame, visible) { - if (frame === undefined) { frame = 0; } + if (frame === undefined) { frame = this.frame; } if (visible === undefined) { visible = true; } if (!Array.isArray(frame))