mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 14:40:38 +00:00
Renamed folder camera
to cameras
and split up the contents into proper namespaces. Merged inc files back into classes.
This commit is contained in:
parent
c77c412183
commit
be756ed7fc
61 changed files with 1221 additions and 1173 deletions
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@ -1,100 +0,0 @@
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var Class = require('../../utils/Class');
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var Rectangle = require('../../geom/rectangle/Rectangle');
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var TransformMatrix = require('../../gameobjects/components/TransformMatrix');
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var ValueToColor = require('../../display/color/ValueToColor');
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var Camera = new Class({
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initialize:
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function Camera (x, y, width, height)
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{
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this.scene;
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this.name = '';
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this.x = x;
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this.y = y;
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this.width = width;
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this.height = height;
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this.roundPixels = false;
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// Bounds
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this.useBounds = false;
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this._bounds = new Rectangle();
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this.inputEnabled = true;
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this.scrollX = 0.0;
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this.scrollY = 0.0;
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this.zoom = 1.0;
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this.rotation = 0.0;
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this.matrix = new TransformMatrix(1, 0, 0, 1, 0, 0);
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this.transparent = true;
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this.clearBeforeRender = true;
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this.backgroundColor = ValueToColor('rgba(0,0,0,0)');
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this.disableCull = false;
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this.culledObjects = [];
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// Shake
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this._shakeDuration = 0;
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this._shakeIntensity = 0;
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this._shakeOffsetX = 0;
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this._shakeOffsetY = 0;
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// Fade
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this._fadeDuration = 0;
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this._fadeRed = 0;
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this._fadeGreen = 0;
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this._fadeBlue = 0;
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this._fadeAlpha = 0;
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// Flash
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this._flashDuration = 0;
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this._flashRed = 1;
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this._flashGreen = 1;
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this._flashBlue = 1;
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this._flashAlpha = 0;
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// Follow
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this._follow = null;
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this._id = 0;
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},
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centerToBounds: require('./inc/CenterToBounds'),
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centerToSize: require('./inc/CenterToSize'),
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cull: require('./inc/Cull'),
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cullHitTest: require('./inc/CullHitTest'),
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cullTilemap: require('./inc/CullTilemap'),
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destroy: require('./inc/Destroy'),
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fade: require('./inc/Fade'),
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flash: require('./inc/Flash'),
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getWorldPoint: require('./inc/GetWorldPoint'),
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ignore: require('./inc/Ignore'),
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preRender: require('./inc/PreRender'),
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removeBounds: require('./inc/RemoveBounds'),
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setAngle: require('./inc/SetAngle'),
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setBackgroundColor: require('./inc/SetBackgroundColor'),
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setBounds: require('./inc/SetBounds'),
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setName: require('./inc/SetName'),
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setPosition: require('./inc/SetPosition'),
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setRotation: require('./inc/SetRotation'),
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setRoundPixels: require('./inc/SetRoundPixels'),
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setScene: require('./inc/SetScene'),
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setScroll: require('./inc/SetScroll'),
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setSize: require('./inc/SetSize'),
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setViewport: require('./inc/SetViewport'),
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setZoom: require('./inc/SetZoom'),
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shake: require('./inc/Shake'),
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startFollow: require('./inc/StartFollow'),
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stopFollow: require('./inc/StopFollow'),
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toJSON: require('./inc/ToJSON'),
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update: require('./inc/Update')
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});
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module.exports = Camera;
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var CenterToBounds = function ()
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{
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this.scrollX = (this._bounds.width * 0.5) - (this.width * 0.5);
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this.scrollY = (this._bounds.height * 0.5) - (this.height * 0.5);
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return this;
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};
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module.exports = CenterToBounds;
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@ -1,9 +0,0 @@
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var CenterToSize = function ()
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{
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this.scrollX = this.width * 0.5;
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this.scrollY = this.height * 0.5;
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return this;
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};
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module.exports = CenterToSize;
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var Cull = function (renderableObjects)
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{
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if (this.disableCull)
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{
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return renderableObjects;
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}
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var cameraMatrix = this.matrix.matrix;
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var mva = cameraMatrix[0];
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var mvb = cameraMatrix[1];
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var mvc = cameraMatrix[2];
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var mvd = cameraMatrix[3];
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/* First Invert Matrix */
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var determinant = (mva * mvd) - (mvb * mvc);
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if (!determinant)
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{
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return renderableObjects;
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}
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var mve = cameraMatrix[4];
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var mvf = cameraMatrix[5];
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var scrollX = this.scrollX;
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var scrollY = this.scrollY;
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var cameraW = this.width;
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var cameraH = this.height;
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var culledObjects = this.culledObjects;
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var length = renderableObjects.length;
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determinant = 1 / determinant;
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culledObjects.length = 0;
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for (var index = 0; index < length; ++index)
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{
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var object = renderableObjects[index];
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if (!object.hasOwnProperty('width'))
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{
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culledObjects.push(object);
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continue;
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}
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var objectW = object.width;
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var objectH = object.height;
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var objectX = (object.x - (scrollX * object.scrollFactorX)) - (objectW * object.originX);
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var objectY = (object.y - (scrollY * object.scrollFactorY)) - (objectH * object.originY);
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var tx = (objectX * mva + objectY * mvc + mve);
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var ty = (objectX * mvb + objectY * mvd + mvf);
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var tw = ((objectX + objectW) * mva + (objectY + objectH) * mvc + mve);
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var th = ((objectX + objectW) * mvb + (objectY + objectH) * mvd + mvf);
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var cullW = cameraW + objectW;
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var cullH = cameraH + objectH;
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if (tx > -objectW || ty > -objectH || tx < cullW || ty < cullH ||
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tw > -objectW || th > -objectH || tw < cullW || th < cullH)
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{
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culledObjects.push(object);
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}
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}
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return culledObjects;
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};
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module.exports = Cull;
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var CullHitTest = function (interactiveObjects)
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{
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if (this.disableCull)
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{
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return interactiveObjects;
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}
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var cameraMatrix = this.matrix.matrix;
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var mva = cameraMatrix[0];
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var mvb = cameraMatrix[1];
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var mvc = cameraMatrix[2];
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var mvd = cameraMatrix[3];
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/* First Invert Matrix */
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var determinant = (mva * mvd) - (mvb * mvc);
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if (!determinant)
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{
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return interactiveObjects;
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}
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var mve = cameraMatrix[4];
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var mvf = cameraMatrix[5];
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var scrollX = this.scrollX;
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var scrollY = this.scrollY;
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var cameraW = this.width;
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var cameraH = this.height;
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var length = interactiveObjects.length;
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determinant = 1 / determinant;
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var culledObjects = [];
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for (var index = 0; index < length; ++index)
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{
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var object = interactiveObjects[index].gameObject;
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if (!object.hasOwnProperty('width'))
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{
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culledObjects.push(interactiveObjects[index]);
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continue;
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}
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var objectW = object.width;
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var objectH = object.height;
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var objectX = (object.x - (scrollX * object.scrollFactorX)) - (objectW * object.originX);
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var objectY = (object.y - (scrollY * object.scrollFactorY)) - (objectH * object.originY);
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var tx = (objectX * mva + objectY * mvc + mve);
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var ty = (objectX * mvb + objectY * mvd + mvf);
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var tw = ((objectX + objectW) * mva + (objectY + objectH) * mvc + mve);
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var th = ((objectX + objectW) * mvb + (objectY + objectH) * mvd + mvf);
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var cullW = cameraW + objectW;
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var cullH = cameraH + objectH;
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if (tx > -objectW || ty > -objectH || tx < cullW || ty < cullH ||
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tw > -objectW || th > -objectH || tw < cullW || th < cullH)
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{
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culledObjects.push(interactiveObjects[index]);
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}
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}
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return culledObjects;
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};
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module.exports = CullHitTest;
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var CullTilemap = function (tilemap)
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{
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var cameraMatrix = this.matrix.matrix;
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var mva = cameraMatrix[0];
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var mvb = cameraMatrix[1];
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var mvc = cameraMatrix[2];
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var mvd = cameraMatrix[3];
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/* First Invert Matrix */
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var determinant = (mva * mvd) - (mvb * mvc);
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if (!determinant)
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{
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return tiles;
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}
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var mve = cameraMatrix[4];
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var mvf = cameraMatrix[5];
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var tiles = tilemap.tiles;
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var scrollX = this.scrollX;
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var scrollY = this.scrollY;
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var cameraW = this.width;
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var cameraH = this.height;
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var culledObjects = this.culledObjects;
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var length = tiles.length;
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var tileW = tilemap.tileWidth;
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var tileH = tilemap.tileHeight;
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var cullW = cameraW + tileW;
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var cullH = cameraH + tileH;
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var scrollFactorX = tilemap.scrollFactorX;
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var scrollFactorY = tilemap.scrollFactorY;
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determinant = 1 / determinant;
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culledObjects.length = 0;
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for (var index = 0; index < length; ++index)
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{
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var tile = tiles[index];
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var tileX = (tile.x - (scrollX * scrollFactorX));
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var tileY = (tile.y - (scrollY * scrollFactorY));
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var tx = (tileX * mva + tileY * mvc + mve);
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var ty = (tileX * mvb + tileY * mvd + mvf);
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var tw = ((tileX + tileW) * mva + (tileY + tileH) * mvc + mve);
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var th = ((tileX + tileW) * mvb + (tileY + tileH) * mvd + mvf);
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if (tx > -tileW && ty > -tileH && tw < cullW && th < cullH)
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{
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culledObjects.push(tile);
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}
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}
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return culledObjects;
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};
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module.exports = CullTilemap;
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var Destroy = function ()
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{
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this._bounds = undefined;
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this.matrix = undefined;
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this.culledObjects = [];
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this.scene = undefined;
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};
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module.exports = Destroy;
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var Fade = function (duration, red, green, blue, force)
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{
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if (red === undefined) { red = 0.0; }
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if (green === undefined) { green = 0.0; }
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if (blue === undefined) { blue = 0.0; }
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if (!force && this._fadeAlpha > 0.0)
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{
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return;
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}
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this._fadeRed = red;
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this._fadeGreen = green;
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this._fadeBlue = blue;
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if (duration <= 0)
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{
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duration = Number.MIN_VALUE;
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}
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this._fadeDuration = duration;
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this._fadeAlpha = Number.MIN_VALUE;
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};
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module.exports = Fade;
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var Flash = function (duration, red, green, blue, force)
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{
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if (!force && this._flashAlpha > 0.0)
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{
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return;
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}
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if (red === undefined) { red = 1.0; }
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if (green === undefined) { green = 1.0; }
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if (blue === undefined) { blue = 1.0; }
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this._flashRed = red;
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this._flashGreen = green;
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this._flashBlue = blue;
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if (duration <= 0)
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{
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duration = Number.MIN_VALUE;
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}
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this._flashDuration = duration;
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this._flashAlpha = 1.0;
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};
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module.exports = Flash;
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@ -1,54 +0,0 @@
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var Vector2 = require('../../../math/Vector2');
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var GetWorldPoint = function (x, y, output)
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{
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if (output === undefined) { output = new Vector2(); }
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var cameraMatrix = this.matrix.matrix;
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var mva = cameraMatrix[0];
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var mvb = cameraMatrix[1];
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var mvc = cameraMatrix[2];
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var mvd = cameraMatrix[3];
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var mve = cameraMatrix[4];
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var mvf = cameraMatrix[5];
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/* First Invert Matrix */
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var determinant = (mva * mvd) - (mvb * mvc);
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if (!determinant)
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{
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output.x = x;
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output.y = y;
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return output;
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}
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determinant = 1 / determinant;
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var ima = mvd * determinant;
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var imb = -mvb * determinant;
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var imc = -mvc * determinant;
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var imd = mva * determinant;
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var ime = (mvc * mvf - mvd * mve) * determinant;
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var imf = (mvb * mve - mva * mvf) * determinant;
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var c = Math.cos(this.rotation);
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var s = Math.sin(this.rotation);
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var zoom = this.zoom;
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var scrollX = this.scrollX;
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var scrollY = this.scrollY;
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var sx = x + ((scrollX * c - scrollY * s) * zoom);
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var sy = y + ((scrollX * s + scrollY * c) * zoom);
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/* Apply transform to point */
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output.x = (sx * ima + sy * imc + ime);
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output.y = (sx * imb + sy * imd + imf);
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return output;
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};
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module.exports = GetWorldPoint;
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var Ignore = function (gameObjectOrArray)
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{
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if (gameObjectOrArray instanceof Array)
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{
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for (var index = 0; index < gameObjectOrArray.length; ++index)
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{
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gameObjectOrArray[index].cameraFilter |= this._id;
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}
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}
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else
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{
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gameObjectOrArray.cameraFilter |= this._id;
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}
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};
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module.exports = Ignore;
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@ -1,60 +0,0 @@
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var PreRender = function ()
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{
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var width = this.width;
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var height = this.height;
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var zoom = this.zoom;
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var matrix = this.matrix;
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var originX = width / 2;
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var originY = height / 2;
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var follow = this._follow;
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if (follow !== null)
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{
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originX = follow.x;
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originY = follow.y;
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this.scrollX = originX - width * 0.5;
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this.scrollY = originY - height * 0.5;
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}
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if (this.useBounds)
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{
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var bounds = this._bounds;
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var bw = Math.max(0, bounds.right - width);
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var bh = Math.max(0, bounds.bottom - height);
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if (this.scrollX < bounds.x)
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{
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this.scrollX = bounds.x;
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}
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else if (this.scrollX > bw)
|
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{
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this.scrollX = bw;
|
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}
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if (this.scrollY < bounds.y)
|
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{
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this.scrollY = bounds.y;
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}
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else if (this.scrollY > bh)
|
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{
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this.scrollY = bh;
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}
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}
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if (this.roundPixels)
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{
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this.scrollX = Math.round(this.scrollX);
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this.scrollY = Math.round(this.scrollY);
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}
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matrix.loadIdentity();
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matrix.translate(this.x + originX, this.y + originY);
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matrix.rotate(this.rotation);
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matrix.scale(zoom, zoom);
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matrix.translate(-originX, -originY);
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matrix.translate(this._shakeOffsetX, this._shakeOffsetY);
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};
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module.exports = PreRender;
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var RemoveBounds = function ()
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{
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this.useBounds = false;
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this._bounds.setEmpty();
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return this;
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};
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module.exports = RemoveBounds;
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@ -1,12 +0,0 @@
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|||
var DegToRad = require('../../../math/DegToRad');
|
||||
|
||||
var SetAngle = function (value)
|
||||
{
|
||||
if (value === undefined) { value = 0; }
|
||||
|
||||
this.rotation = DegToRad(value);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetAngle;
|
|
@ -1,14 +0,0 @@
|
|||
var ValueToColor = require('../../../display/color/ValueToColor');
|
||||
|
||||
var SetBackgroundColor = function (color)
|
||||
{
|
||||
if (color === undefined) { color = 'rgba(0,0,0,0)'; }
|
||||
|
||||
this.backgroundColor = ValueToColor(color);
|
||||
|
||||
this.transparent = (this.backgroundColor.alpha === 0);
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetBackgroundColor;
|
|
@ -1,10 +0,0 @@
|
|||
var SetBounds = function (x, y, width, height)
|
||||
{
|
||||
this._bounds.setTo(x, y, width, height);
|
||||
|
||||
this.useBounds = true;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetBounds;
|
|
@ -1,10 +0,0 @@
|
|||
var SetName = function (value)
|
||||
{
|
||||
if (value === undefined) { value = ''; }
|
||||
|
||||
this.name = value;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetName;
|
|
@ -1,11 +0,0 @@
|
|||
var SetPosition = function (x, y)
|
||||
{
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetPosition;
|
|
@ -1,10 +0,0 @@
|
|||
var SetRotation = function (value)
|
||||
{
|
||||
if (value === undefined) { value = 0; }
|
||||
|
||||
this.rotation = value;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetRotation;
|
|
@ -1,8 +0,0 @@
|
|||
var SetRoundPixels = function (value)
|
||||
{
|
||||
this.roundPixels = value;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetRoundPixels;
|
|
@ -1,8 +0,0 @@
|
|||
var SetScene = function (scene)
|
||||
{
|
||||
this.scene = scene;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetScene;
|
|
@ -1,11 +0,0 @@
|
|||
var SetScroll = function (x, y)
|
||||
{
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
this.scrollX = x;
|
||||
this.scrollY = y;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetScroll;
|
|
@ -1,11 +0,0 @@
|
|||
var SetSize = function (width, height)
|
||||
{
|
||||
if (height === undefined) { height = width; }
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetSize;
|
|
@ -1,11 +0,0 @@
|
|||
var SetViewport = function (x, y, width, height)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetViewport;
|
|
@ -1,10 +0,0 @@
|
|||
var SetZoom = function (value)
|
||||
{
|
||||
if (value === undefined) { value = 1; }
|
||||
|
||||
this.zoom = value;
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = SetZoom;
|
|
@ -1,16 +0,0 @@
|
|||
var Shake = function (duration, intensity, force)
|
||||
{
|
||||
if (intensity === undefined) { intensity = 0.05; }
|
||||
|
||||
if (!force && (this._shakeOffsetX !== 0.0 || this._shakeOffsetY !== 0.0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this._shakeDuration = duration;
|
||||
this._shakeIntensity = intensity;
|
||||
this._shakeOffsetX = 0;
|
||||
this._shakeOffsetY = 0;
|
||||
};
|
||||
|
||||
module.exports = Shake;
|
|
@ -1,18 +0,0 @@
|
|||
var StartFollow = function (gameObjectOrPoint, roundPx)
|
||||
{
|
||||
if (this._follow !== null)
|
||||
{
|
||||
this.stopFollow();
|
||||
}
|
||||
|
||||
this._follow = gameObjectOrPoint;
|
||||
|
||||
if (roundPx !== undefined)
|
||||
{
|
||||
this.roundPixels = roundPx;
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = StartFollow;
|
|
@ -1,7 +0,0 @@
|
|||
var StopFollow = function ()
|
||||
{
|
||||
/* do unfollow work here */
|
||||
this._follow = null;
|
||||
};
|
||||
|
||||
module.exports = StopFollow;
|
|
@ -1,50 +0,0 @@
|
|||
/*
|
||||
camera: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
zoom: float
|
||||
rotation: float
|
||||
roundPixels: bool
|
||||
scrollX: float
|
||||
scrollY: float
|
||||
backgroundColor: string
|
||||
bounds: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
}
|
||||
}
|
||||
*/
|
||||
var ToJSON = function ()
|
||||
{
|
||||
var output = {
|
||||
name: this.name,
|
||||
x: this.x,
|
||||
y: this.y,
|
||||
width: this.width,
|
||||
height: this.height,
|
||||
zoom: this.zoom,
|
||||
rotation: this.rotation,
|
||||
roundPixels: this.roundPixels,
|
||||
scrollX: this.scrollX,
|
||||
scrollY: this.scrollY,
|
||||
backgroundColor: this.backgroundColor.rgba
|
||||
};
|
||||
|
||||
if (this.useBounds)
|
||||
{
|
||||
output['bounds'] = {
|
||||
x: this._bounds.x,
|
||||
y: this._bounds.y,
|
||||
width: this._bounds.width,
|
||||
height: this._bounds.height
|
||||
};
|
||||
}
|
||||
|
||||
return output;
|
||||
};
|
||||
|
||||
module.exports = ToJSON;
|
|
@ -1,42 +0,0 @@
|
|||
var Update = function (timestep, delta)
|
||||
{
|
||||
if (this._flashAlpha > 0.0)
|
||||
{
|
||||
this._flashAlpha -= delta / this._flashDuration;
|
||||
|
||||
if (this._flashAlpha < 0.0)
|
||||
{
|
||||
this._flashAlpha = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this._fadeAlpha > 0.0 && this._fadeAlpha < 1.0)
|
||||
{
|
||||
this._fadeAlpha += delta / this._fadeDuration;
|
||||
|
||||
if (this._fadeAlpha >= 1.0)
|
||||
{
|
||||
this._fadeAlpha = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this._shakeDuration > 0.0)
|
||||
{
|
||||
var intensity = this._shakeIntensity;
|
||||
|
||||
this._shakeDuration -= delta;
|
||||
|
||||
if (this._shakeDuration <= 0.0)
|
||||
{
|
||||
this._shakeOffsetX = 0.0;
|
||||
this._shakeOffsetY = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._shakeOffsetX = (Math.random() * intensity * this.width * 2 - intensity * this.width) * this.zoom;
|
||||
this._shakeOffsetY = (Math.random() * intensity * this.height * 2 - intensity * this.height) * this.zoom;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Update;
|
|
@ -1,12 +0,0 @@
|
|||
// Phaser.Cameras
|
||||
|
||||
module.exports = {
|
||||
|
||||
Camera: require('./2d/Camera'),
|
||||
PerspectiveCamera: require('./3d/PerspectiveCamera'),
|
||||
OrthographicCamera: require('./3d/OrthographicCamera'),
|
||||
|
||||
KeyControl: require('./controls/KeyControl'),
|
||||
SmoothedKeyControl: require('./controls/SmoothedKeyControl')
|
||||
|
||||
};
|
|
@ -1,73 +0,0 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var PluginManager = require('../../plugins/PluginManager');
|
||||
|
||||
var CameraManager = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function CameraManager (scene)
|
||||
{
|
||||
// The Scene that owns this plugin
|
||||
this.scene = scene;
|
||||
|
||||
this.systems = scene.sys;
|
||||
|
||||
this.mapping = 'cameras';
|
||||
|
||||
this.systems.events.on('boot', this.boot, this);
|
||||
|
||||
this.currentCameraId = 1;
|
||||
|
||||
this.cameras = [];
|
||||
this.cameraPool = [];
|
||||
|
||||
if (scene.sys.settings.cameras)
|
||||
{
|
||||
// We have cameras to create
|
||||
this.fromJSON(scene.sys.settings.cameras);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make one
|
||||
this.add();
|
||||
}
|
||||
|
||||
// Set the default camera
|
||||
this.main = this.cameras[0];
|
||||
},
|
||||
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.inject(this);
|
||||
|
||||
this.systems.events.on('update', this.update, this);
|
||||
this.systems.events.on('shutdown', this.shutdown, this);
|
||||
this.systems.events.on('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
add3D: require('./inc/AddPerspectiveCamera'),
|
||||
add: require('./inc/Add2DCamera'),
|
||||
addExisting: require('./inc/AddExisting'),
|
||||
addKeyControl: require('./inc/AddKeyControl'),
|
||||
addOrthographicCamera: require('./inc/AddOrthographicCamera'),
|
||||
addPerspectiveCamera: require('./inc/AddPerspectiveCamera'),
|
||||
addSmoothedKeyControl: require('./inc/AddSmoothedKeyControl'),
|
||||
destroy: require('./inc/Destroy'),
|
||||
fromJSON: require('./inc/FromJSON'),
|
||||
getCamera: require('./inc/GetCamera'),
|
||||
getCameraBelowPointer: require('./inc/GetCameraBelowPointer'),
|
||||
remove: require('./inc/RemoveCamera'),
|
||||
render: require('./inc/Render'),
|
||||
resetAll: require('./inc/ResetAll'),
|
||||
update: require('./inc/Update'),
|
||||
|
||||
shutdown: function ()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
PluginManager.register('cameras', CameraManager);
|
||||
|
||||
module.exports = CameraManager;
|
|
@ -1,42 +0,0 @@
|
|||
var Camera = require('../../2d/Camera');
|
||||
|
||||
var Add2DCamera = function (x, y, width, height, makeMain, name)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = this.scene.sys.game.config.width; }
|
||||
if (height === undefined) { height = this.scene.sys.game.config.height; }
|
||||
if (makeMain === undefined) { makeMain = false; }
|
||||
if (name === undefined) { name = ''; }
|
||||
|
||||
var camera = null;
|
||||
|
||||
if (this.cameraPool.length > 0)
|
||||
{
|
||||
camera = this.cameraPool.pop();
|
||||
|
||||
camera.setViewport(x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
camera = new Camera(x, y, width, height);
|
||||
}
|
||||
|
||||
camera.setName(name);
|
||||
camera.setScene(this.scene);
|
||||
|
||||
this.cameras.push(camera);
|
||||
|
||||
if (makeMain)
|
||||
{
|
||||
this.main = camera;
|
||||
}
|
||||
|
||||
camera._id = this.currentCameraId;
|
||||
|
||||
this.currentCameraId = this.currentCameraId << 1;
|
||||
|
||||
return camera;
|
||||
};
|
||||
|
||||
module.exports = Add2DCamera;
|
|
@ -1,16 +0,0 @@
|
|||
var AddExisting = function (camera)
|
||||
{
|
||||
var index = this.cameras.indexOf(camera);
|
||||
var poolIndex = this.cameraPool.indexOf(camera);
|
||||
|
||||
if (index < 0 && poolIndex >= 0)
|
||||
{
|
||||
this.cameras.push(camera);
|
||||
this.cameraPool.slice(poolIndex, 1);
|
||||
return camera;
|
||||
}
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
module.exports = AddExisting;
|
|
@ -1,8 +0,0 @@
|
|||
var KeyControl = require('../../controls/KeyControl');
|
||||
|
||||
var AddKeyControl = function (config)
|
||||
{
|
||||
return new KeyControl(config);
|
||||
};
|
||||
|
||||
module.exports = AddKeyControl;
|
|
@ -1,15 +0,0 @@
|
|||
var OrthographicCamera = require('../../3d/OrthographicCamera');
|
||||
|
||||
var AddOrthographicCamera = function (width, height)
|
||||
{
|
||||
var config = this.scene.sys.game.config;
|
||||
|
||||
if (width === undefined) { width = config.width; }
|
||||
if (height === undefined) { height = config.height; }
|
||||
|
||||
var camera = new OrthographicCamera(this.scene, width, height);
|
||||
|
||||
return camera;
|
||||
};
|
||||
|
||||
module.exports = AddOrthographicCamera;
|
|
@ -1,16 +0,0 @@
|
|||
var PerspectiveCamera = require('../../3d/PerspectiveCamera');
|
||||
|
||||
var AddPerspectiveCamera = function (fieldOfView, width, height)
|
||||
{
|
||||
var config = this.scene.sys.game.config;
|
||||
|
||||
if (fieldOfView === undefined) { fieldOfView = 80; }
|
||||
if (width === undefined) { width = config.width; }
|
||||
if (height === undefined) { height = config.height; }
|
||||
|
||||
var camera = new PerspectiveCamera(this.scene, fieldOfView, width, height);
|
||||
|
||||
return camera;
|
||||
};
|
||||
|
||||
module.exports = AddPerspectiveCamera;
|
|
@ -1,8 +0,0 @@
|
|||
var SmoothedKeyControl = require('../../controls/SmoothedKeyControl');
|
||||
|
||||
var AddSmoothedKeyControl = function (config)
|
||||
{
|
||||
return new SmoothedKeyControl(config);
|
||||
};
|
||||
|
||||
module.exports = AddSmoothedKeyControl;
|
|
@ -1,20 +0,0 @@
|
|||
var Destroy = function ()
|
||||
{
|
||||
this.main = undefined;
|
||||
|
||||
for (var i = 0; i < this.cameras.length; i++)
|
||||
{
|
||||
this.cameras[i].destroy();
|
||||
}
|
||||
|
||||
for (i = 0; i < this.cameraPool.length; i++)
|
||||
{
|
||||
this.cameraPool[i].destroy();
|
||||
}
|
||||
|
||||
this.cameras = [];
|
||||
this.cameraPool = [];
|
||||
this.scene = undefined;
|
||||
};
|
||||
|
||||
module.exports = Destroy;
|
|
@ -1,85 +0,0 @@
|
|||
var GetFastValue = require('../../../utils/object/GetFastValue');
|
||||
|
||||
/*
|
||||
{
|
||||
cameras: [
|
||||
{
|
||||
name: string
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
zoom: float
|
||||
rotation: float
|
||||
roundPixels: bool
|
||||
scrollX: float
|
||||
scrollY: float
|
||||
backgroundColor: string
|
||||
bounds: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
*/
|
||||
|
||||
var FromJSON = function (config)
|
||||
{
|
||||
if (!Array.isArray(config))
|
||||
{
|
||||
config = [ config ];
|
||||
}
|
||||
|
||||
var gameWidth = this.scene.sys.game.config.width;
|
||||
var gameHeight = this.scene.sys.game.config.height;
|
||||
|
||||
for (var i = 0; i < config.length; i++)
|
||||
{
|
||||
var cameraConfig = config[i];
|
||||
|
||||
var x = GetFastValue(cameraConfig, 'x', 0);
|
||||
var y = GetFastValue(cameraConfig, 'y', 0);
|
||||
var width = GetFastValue(cameraConfig, 'width', gameWidth);
|
||||
var height = GetFastValue(cameraConfig, 'height', gameHeight);
|
||||
|
||||
var camera = this.add(x, y, width, height);
|
||||
|
||||
// Direct properties
|
||||
camera.name = GetFastValue(cameraConfig, 'name', '');
|
||||
camera.zoom = GetFastValue(cameraConfig, 'zoom', 1);
|
||||
camera.rotation = GetFastValue(cameraConfig, 'rotation', 0);
|
||||
camera.scrollX = GetFastValue(cameraConfig, 'scrollX', 0);
|
||||
camera.scrollY = GetFastValue(cameraConfig, 'scrollY', 0);
|
||||
camera.roundPixels = GetFastValue(cameraConfig, 'roundPixels', false);
|
||||
|
||||
// Background Color
|
||||
|
||||
var backgroundColor = GetFastValue(cameraConfig, 'backgroundColor', false);
|
||||
|
||||
if (backgroundColor)
|
||||
{
|
||||
camera.setBackgroundColor(backgroundColor);
|
||||
}
|
||||
|
||||
// Bounds
|
||||
|
||||
var boundsConfig = GetFastValue(cameraConfig, 'bounds', null);
|
||||
|
||||
if (boundsConfig)
|
||||
{
|
||||
var bx = GetFastValue(boundsConfig, 'x', 0);
|
||||
var by = GetFastValue(boundsConfig, 'y', 0);
|
||||
var bwidth = GetFastValue(boundsConfig, 'width', gameWidth);
|
||||
var bheight = GetFastValue(boundsConfig, 'height', gameHeight);
|
||||
|
||||
camera.setBounds(bx, by, bwidth, bheight);
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
};
|
||||
|
||||
module.exports = FromJSON;
|
|
@ -1,14 +0,0 @@
|
|||
var GetCamera = function (name)
|
||||
{
|
||||
this.cameras.forEach(function (camera)
|
||||
{
|
||||
if (camera.name === name)
|
||||
{
|
||||
return camera;
|
||||
}
|
||||
});
|
||||
|
||||
return null;
|
||||
};
|
||||
|
||||
module.exports = GetCamera;
|
|
@ -1,19 +0,0 @@
|
|||
var RectangleContains = require('../../../geom/rectangle/Contains');
|
||||
|
||||
var GetCameraBelowPointer = function (pointer)
|
||||
{
|
||||
var cameras = this.cameras;
|
||||
|
||||
// Start from the most recently added camera (the 'top' camera)
|
||||
for (var i = cameras.length - 1; i >= 0; i--)
|
||||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
if (camera.inputEnabled && RectangleContains(camera, pointer.x, pointer.y))
|
||||
{
|
||||
return camera;
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = GetCameraBelowPointer;
|
|
@ -1,17 +0,0 @@
|
|||
var RemoveCamera = function (camera)
|
||||
{
|
||||
var cameraIndex = this.cameras.indexOf(camera);
|
||||
|
||||
if (cameraIndex >= 0 && this.cameras.length > 1)
|
||||
{
|
||||
this.cameraPool.push(this.cameras[cameraIndex]);
|
||||
this.cameras.splice(cameraIndex, 1);
|
||||
|
||||
if (this.main === camera)
|
||||
{
|
||||
this.main = this.cameras[0];
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = RemoveCamera;
|
|
@ -1,15 +0,0 @@
|
|||
var Render = function (renderer, children, interpolation)
|
||||
{
|
||||
var cameras = this.cameras;
|
||||
|
||||
for (var i = 0, l = cameras.length; i < l; ++i)
|
||||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
camera.preRender();
|
||||
|
||||
renderer.render(this.scene, children, interpolation, camera);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Render;
|
|
@ -1,13 +0,0 @@
|
|||
var ResetAll = function ()
|
||||
{
|
||||
while (this.cameras.length > 0)
|
||||
{
|
||||
this.cameraPool.push(this.cameras.pop());
|
||||
}
|
||||
|
||||
this.main = this.add();
|
||||
|
||||
return this.main;
|
||||
};
|
||||
|
||||
module.exports = ResetAll;
|
|
@ -1,9 +0,0 @@
|
|||
var Update = function (timestep, delta)
|
||||
{
|
||||
for (var i = 0, l = this.cameras.length; i < l; ++i)
|
||||
{
|
||||
this.cameras[i].update(timestep, delta);
|
||||
}
|
||||
};
|
||||
|
||||
module.exports = Update;
|
707
src/cameras/2d/Camera.js
Normal file
707
src/cameras/2d/Camera.js
Normal file
|
@ -0,0 +1,707 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var DegToRad = require('../../math/DegToRad');
|
||||
var Rectangle = require('../../geom/rectangle/Rectangle');
|
||||
var TransformMatrix = require('../../gameobjects/components/TransformMatrix');
|
||||
var ValueToColor = require('../../display/color/ValueToColor');
|
||||
var Vector2 = require('../../math/Vector2');
|
||||
|
||||
// Phaser.Cameras.Scene2D.Camera
|
||||
|
||||
var Camera = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function Camera (x, y, width, height)
|
||||
{
|
||||
this.scene;
|
||||
|
||||
this.name = '';
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
this.roundPixels = false;
|
||||
|
||||
// Bounds
|
||||
this.useBounds = false;
|
||||
this._bounds = new Rectangle();
|
||||
|
||||
this.inputEnabled = true;
|
||||
|
||||
this.scrollX = 0.0;
|
||||
this.scrollY = 0.0;
|
||||
this.zoom = 1.0;
|
||||
this.rotation = 0.0;
|
||||
this.matrix = new TransformMatrix(1, 0, 0, 1, 0, 0);
|
||||
|
||||
this.transparent = true;
|
||||
this.clearBeforeRender = true;
|
||||
this.backgroundColor = ValueToColor('rgba(0,0,0,0)');
|
||||
|
||||
this.disableCull = false;
|
||||
this.culledObjects = [];
|
||||
|
||||
// Shake
|
||||
this._shakeDuration = 0;
|
||||
this._shakeIntensity = 0;
|
||||
this._shakeOffsetX = 0;
|
||||
this._shakeOffsetY = 0;
|
||||
|
||||
// Fade
|
||||
this._fadeDuration = 0;
|
||||
this._fadeRed = 0;
|
||||
this._fadeGreen = 0;
|
||||
this._fadeBlue = 0;
|
||||
this._fadeAlpha = 0;
|
||||
|
||||
// Flash
|
||||
this._flashDuration = 0;
|
||||
this._flashRed = 1;
|
||||
this._flashGreen = 1;
|
||||
this._flashBlue = 1;
|
||||
this._flashAlpha = 0;
|
||||
|
||||
// Follow
|
||||
this._follow = null;
|
||||
|
||||
this._id = 0;
|
||||
},
|
||||
|
||||
centerToBounds: function ()
|
||||
{
|
||||
this.scrollX = (this._bounds.width * 0.5) - (this.width * 0.5);
|
||||
this.scrollY = (this._bounds.height * 0.5) - (this.height * 0.5);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
centerToSize: function ()
|
||||
{
|
||||
this.scrollX = this.width * 0.5;
|
||||
this.scrollY = this.height * 0.5;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
cull: function (renderableObjects)
|
||||
{
|
||||
if (this.disableCull)
|
||||
{
|
||||
return renderableObjects;
|
||||
}
|
||||
|
||||
var cameraMatrix = this.matrix.matrix;
|
||||
|
||||
var mva = cameraMatrix[0];
|
||||
var mvb = cameraMatrix[1];
|
||||
var mvc = cameraMatrix[2];
|
||||
var mvd = cameraMatrix[3];
|
||||
|
||||
/* First Invert Matrix */
|
||||
var determinant = (mva * mvd) - (mvb * mvc);
|
||||
|
||||
if (!determinant)
|
||||
{
|
||||
return renderableObjects;
|
||||
}
|
||||
|
||||
var mve = cameraMatrix[4];
|
||||
var mvf = cameraMatrix[5];
|
||||
|
||||
var scrollX = this.scrollX;
|
||||
var scrollY = this.scrollY;
|
||||
var cameraW = this.width;
|
||||
var cameraH = this.height;
|
||||
var culledObjects = this.culledObjects;
|
||||
var length = renderableObjects.length;
|
||||
|
||||
determinant = 1 / determinant;
|
||||
|
||||
culledObjects.length = 0;
|
||||
|
||||
for (var index = 0; index < length; ++index)
|
||||
{
|
||||
var object = renderableObjects[index];
|
||||
|
||||
if (!object.hasOwnProperty('width'))
|
||||
{
|
||||
culledObjects.push(object);
|
||||
continue;
|
||||
}
|
||||
|
||||
var objectW = object.width;
|
||||
var objectH = object.height;
|
||||
var objectX = (object.x - (scrollX * object.scrollFactorX)) - (objectW * object.originX);
|
||||
var objectY = (object.y - (scrollY * object.scrollFactorY)) - (objectH * object.originY);
|
||||
var tx = (objectX * mva + objectY * mvc + mve);
|
||||
var ty = (objectX * mvb + objectY * mvd + mvf);
|
||||
var tw = ((objectX + objectW) * mva + (objectY + objectH) * mvc + mve);
|
||||
var th = ((objectX + objectW) * mvb + (objectY + objectH) * mvd + mvf);
|
||||
var cullW = cameraW + objectW;
|
||||
var cullH = cameraH + objectH;
|
||||
|
||||
if (tx > -objectW || ty > -objectH || tx < cullW || ty < cullH ||
|
||||
tw > -objectW || th > -objectH || tw < cullW || th < cullH)
|
||||
{
|
||||
culledObjects.push(object);
|
||||
}
|
||||
}
|
||||
|
||||
return culledObjects;
|
||||
},
|
||||
|
||||
cullHitTest: function (interactiveObjects)
|
||||
{
|
||||
if (this.disableCull)
|
||||
{
|
||||
return interactiveObjects;
|
||||
}
|
||||
|
||||
var cameraMatrix = this.matrix.matrix;
|
||||
|
||||
var mva = cameraMatrix[0];
|
||||
var mvb = cameraMatrix[1];
|
||||
var mvc = cameraMatrix[2];
|
||||
var mvd = cameraMatrix[3];
|
||||
|
||||
/* First Invert Matrix */
|
||||
var determinant = (mva * mvd) - (mvb * mvc);
|
||||
|
||||
if (!determinant)
|
||||
{
|
||||
return interactiveObjects;
|
||||
}
|
||||
|
||||
var mve = cameraMatrix[4];
|
||||
var mvf = cameraMatrix[5];
|
||||
|
||||
var scrollX = this.scrollX;
|
||||
var scrollY = this.scrollY;
|
||||
var cameraW = this.width;
|
||||
var cameraH = this.height;
|
||||
var length = interactiveObjects.length;
|
||||
|
||||
determinant = 1 / determinant;
|
||||
|
||||
var culledObjects = [];
|
||||
|
||||
for (var index = 0; index < length; ++index)
|
||||
{
|
||||
var object = interactiveObjects[index].gameObject;
|
||||
|
||||
if (!object.hasOwnProperty('width'))
|
||||
{
|
||||
culledObjects.push(interactiveObjects[index]);
|
||||
continue;
|
||||
}
|
||||
|
||||
var objectW = object.width;
|
||||
var objectH = object.height;
|
||||
var objectX = (object.x - (scrollX * object.scrollFactorX)) - (objectW * object.originX);
|
||||
var objectY = (object.y - (scrollY * object.scrollFactorY)) - (objectH * object.originY);
|
||||
var tx = (objectX * mva + objectY * mvc + mve);
|
||||
var ty = (objectX * mvb + objectY * mvd + mvf);
|
||||
var tw = ((objectX + objectW) * mva + (objectY + objectH) * mvc + mve);
|
||||
var th = ((objectX + objectW) * mvb + (objectY + objectH) * mvd + mvf);
|
||||
var cullW = cameraW + objectW;
|
||||
var cullH = cameraH + objectH;
|
||||
|
||||
if (tx > -objectW || ty > -objectH || tx < cullW || ty < cullH ||
|
||||
tw > -objectW || th > -objectH || tw < cullW || th < cullH)
|
||||
{
|
||||
culledObjects.push(interactiveObjects[index]);
|
||||
}
|
||||
}
|
||||
|
||||
return culledObjects;
|
||||
},
|
||||
|
||||
cullTilemap: function (tilemap)
|
||||
{
|
||||
var cameraMatrix = this.matrix.matrix;
|
||||
|
||||
var mva = cameraMatrix[0];
|
||||
var mvb = cameraMatrix[1];
|
||||
var mvc = cameraMatrix[2];
|
||||
var mvd = cameraMatrix[3];
|
||||
|
||||
/* First Invert Matrix */
|
||||
var determinant = (mva * mvd) - (mvb * mvc);
|
||||
|
||||
if (!determinant)
|
||||
{
|
||||
return tiles;
|
||||
}
|
||||
|
||||
var mve = cameraMatrix[4];
|
||||
var mvf = cameraMatrix[5];
|
||||
var tiles = tilemap.tiles;
|
||||
var scrollX = this.scrollX;
|
||||
var scrollY = this.scrollY;
|
||||
var cameraW = this.width;
|
||||
var cameraH = this.height;
|
||||
var culledObjects = this.culledObjects;
|
||||
var length = tiles.length;
|
||||
var tileW = tilemap.tileWidth;
|
||||
var tileH = tilemap.tileHeight;
|
||||
var cullW = cameraW + tileW;
|
||||
var cullH = cameraH + tileH;
|
||||
var scrollFactorX = tilemap.scrollFactorX;
|
||||
var scrollFactorY = tilemap.scrollFactorY;
|
||||
|
||||
determinant = 1 / determinant;
|
||||
|
||||
culledObjects.length = 0;
|
||||
|
||||
for (var index = 0; index < length; ++index)
|
||||
{
|
||||
var tile = tiles[index];
|
||||
var tileX = (tile.x - (scrollX * scrollFactorX));
|
||||
var tileY = (tile.y - (scrollY * scrollFactorY));
|
||||
var tx = (tileX * mva + tileY * mvc + mve);
|
||||
var ty = (tileX * mvb + tileY * mvd + mvf);
|
||||
var tw = ((tileX + tileW) * mva + (tileY + tileH) * mvc + mve);
|
||||
var th = ((tileX + tileW) * mvb + (tileY + tileH) * mvd + mvf);
|
||||
|
||||
if (tx > -tileW && ty > -tileH && tw < cullW && th < cullH)
|
||||
{
|
||||
culledObjects.push(tile);
|
||||
}
|
||||
}
|
||||
|
||||
return culledObjects;
|
||||
},
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
this._bounds = undefined;
|
||||
this.matrix = undefined;
|
||||
this.culledObjects = [];
|
||||
this.scene = undefined;
|
||||
},
|
||||
|
||||
fade: function (duration, red, green, blue, force)
|
||||
{
|
||||
if (red === undefined) { red = 0.0; }
|
||||
if (green === undefined) { green = 0.0; }
|
||||
if (blue === undefined) { blue = 0.0; }
|
||||
|
||||
if (!force && this._fadeAlpha > 0.0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this._fadeRed = red;
|
||||
this._fadeGreen = green;
|
||||
this._fadeBlue = blue;
|
||||
|
||||
if (duration <= 0)
|
||||
{
|
||||
duration = Number.MIN_VALUE;
|
||||
}
|
||||
|
||||
this._fadeDuration = duration;
|
||||
this._fadeAlpha = Number.MIN_VALUE;
|
||||
},
|
||||
|
||||
flash: function (duration, red, green, blue, force)
|
||||
{
|
||||
if (!force && this._flashAlpha > 0.0)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (red === undefined) { red = 1.0; }
|
||||
if (green === undefined) { green = 1.0; }
|
||||
if (blue === undefined) { blue = 1.0; }
|
||||
|
||||
this._flashRed = red;
|
||||
this._flashGreen = green;
|
||||
this._flashBlue = blue;
|
||||
|
||||
if (duration <= 0)
|
||||
{
|
||||
duration = Number.MIN_VALUE;
|
||||
}
|
||||
|
||||
this._flashDuration = duration;
|
||||
this._flashAlpha = 1.0;
|
||||
},
|
||||
|
||||
getWorldPoint: function (x, y, output)
|
||||
{
|
||||
if (output === undefined) { output = new Vector2(); }
|
||||
|
||||
var cameraMatrix = this.matrix.matrix;
|
||||
|
||||
var mva = cameraMatrix[0];
|
||||
var mvb = cameraMatrix[1];
|
||||
var mvc = cameraMatrix[2];
|
||||
var mvd = cameraMatrix[3];
|
||||
var mve = cameraMatrix[4];
|
||||
var mvf = cameraMatrix[5];
|
||||
|
||||
/* First Invert Matrix */
|
||||
var determinant = (mva * mvd) - (mvb * mvc);
|
||||
|
||||
if (!determinant)
|
||||
{
|
||||
output.x = x;
|
||||
output.y = y;
|
||||
|
||||
return output;
|
||||
}
|
||||
|
||||
determinant = 1 / determinant;
|
||||
|
||||
var ima = mvd * determinant;
|
||||
var imb = -mvb * determinant;
|
||||
var imc = -mvc * determinant;
|
||||
var imd = mva * determinant;
|
||||
var ime = (mvc * mvf - mvd * mve) * determinant;
|
||||
var imf = (mvb * mve - mva * mvf) * determinant;
|
||||
|
||||
var c = Math.cos(this.rotation);
|
||||
var s = Math.sin(this.rotation);
|
||||
|
||||
var zoom = this.zoom;
|
||||
|
||||
var scrollX = this.scrollX;
|
||||
var scrollY = this.scrollY;
|
||||
|
||||
var sx = x + ((scrollX * c - scrollY * s) * zoom);
|
||||
var sy = y + ((scrollX * s + scrollY * c) * zoom);
|
||||
|
||||
/* Apply transform to point */
|
||||
output.x = (sx * ima + sy * imc + ime);
|
||||
output.y = (sx * imb + sy * imd + imf);
|
||||
|
||||
return output;
|
||||
},
|
||||
|
||||
ignore: function (gameObjectOrArray)
|
||||
{
|
||||
if (gameObjectOrArray instanceof Array)
|
||||
{
|
||||
for (var index = 0; index < gameObjectOrArray.length; ++index)
|
||||
{
|
||||
gameObjectOrArray[index].cameraFilter |= this._id;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
gameObjectOrArray.cameraFilter |= this._id;
|
||||
}
|
||||
},
|
||||
|
||||
preRender: function ()
|
||||
{
|
||||
var width = this.width;
|
||||
var height = this.height;
|
||||
var zoom = this.zoom;
|
||||
var matrix = this.matrix;
|
||||
var originX = width / 2;
|
||||
var originY = height / 2;
|
||||
var follow = this._follow;
|
||||
|
||||
if (follow !== null)
|
||||
{
|
||||
originX = follow.x;
|
||||
originY = follow.y;
|
||||
|
||||
this.scrollX = originX - width * 0.5;
|
||||
this.scrollY = originY - height * 0.5;
|
||||
}
|
||||
|
||||
if (this.useBounds)
|
||||
{
|
||||
var bounds = this._bounds;
|
||||
|
||||
var bw = Math.max(0, bounds.right - width);
|
||||
var bh = Math.max(0, bounds.bottom - height);
|
||||
|
||||
if (this.scrollX < bounds.x)
|
||||
{
|
||||
this.scrollX = bounds.x;
|
||||
}
|
||||
else if (this.scrollX > bw)
|
||||
{
|
||||
this.scrollX = bw;
|
||||
}
|
||||
|
||||
if (this.scrollY < bounds.y)
|
||||
{
|
||||
this.scrollY = bounds.y;
|
||||
}
|
||||
else if (this.scrollY > bh)
|
||||
{
|
||||
this.scrollY = bh;
|
||||
}
|
||||
}
|
||||
|
||||
if (this.roundPixels)
|
||||
{
|
||||
this.scrollX = Math.round(this.scrollX);
|
||||
this.scrollY = Math.round(this.scrollY);
|
||||
}
|
||||
|
||||
matrix.loadIdentity();
|
||||
matrix.translate(this.x + originX, this.y + originY);
|
||||
matrix.rotate(this.rotation);
|
||||
matrix.scale(zoom, zoom);
|
||||
matrix.translate(-originX, -originY);
|
||||
matrix.translate(this._shakeOffsetX, this._shakeOffsetY);
|
||||
},
|
||||
|
||||
removeBounds: function ()
|
||||
{
|
||||
this.useBounds = false;
|
||||
|
||||
this._bounds.setEmpty();
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setAngle: function (value)
|
||||
{
|
||||
if (value === undefined) { value = 0; }
|
||||
|
||||
this.rotation = DegToRad(value);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setBackgroundColor: function (color)
|
||||
{
|
||||
if (color === undefined) { color = 'rgba(0,0,0,0)'; }
|
||||
|
||||
this.backgroundColor = ValueToColor(color);
|
||||
|
||||
this.transparent = (this.backgroundColor.alpha === 0);
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setBounds: function (x, y, width, height)
|
||||
{
|
||||
this._bounds.setTo(x, y, width, height);
|
||||
|
||||
this.useBounds = true;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setName: function (value)
|
||||
{
|
||||
if (value === undefined) { value = ''; }
|
||||
|
||||
this.name = value;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setPosition: function (x, y)
|
||||
{
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setRotation: function (value)
|
||||
{
|
||||
if (value === undefined) { value = 0; }
|
||||
|
||||
this.rotation = value;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setRoundPixels: function (value)
|
||||
{
|
||||
this.roundPixels = value;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setScene: function (scene)
|
||||
{
|
||||
this.scene = scene;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setScroll: function (x, y)
|
||||
{
|
||||
if (y === undefined) { y = x; }
|
||||
|
||||
this.scrollX = x;
|
||||
this.scrollY = y;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setSize: function (width, height)
|
||||
{
|
||||
if (height === undefined) { height = width; }
|
||||
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setViewport: function (x, y, width, height)
|
||||
{
|
||||
this.x = x;
|
||||
this.y = y;
|
||||
this.width = width;
|
||||
this.height = height;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
setZoom: function (value)
|
||||
{
|
||||
if (value === undefined) { value = 1; }
|
||||
|
||||
this.zoom = value;
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
shake: function (duration, intensity, force)
|
||||
{
|
||||
if (intensity === undefined) { intensity = 0.05; }
|
||||
|
||||
if (!force && (this._shakeOffsetX !== 0.0 || this._shakeOffsetY !== 0.0))
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
this._shakeDuration = duration;
|
||||
this._shakeIntensity = intensity;
|
||||
this._shakeOffsetX = 0;
|
||||
this._shakeOffsetY = 0;
|
||||
},
|
||||
|
||||
startFollow: function (gameObjectOrPoint, roundPx)
|
||||
{
|
||||
if (this._follow !== null)
|
||||
{
|
||||
this.stopFollow();
|
||||
}
|
||||
|
||||
this._follow = gameObjectOrPoint;
|
||||
|
||||
if (roundPx !== undefined)
|
||||
{
|
||||
this.roundPixels = roundPx;
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
stopFollow: function ()
|
||||
{
|
||||
/* do unfollow work here */
|
||||
this._follow = null;
|
||||
},
|
||||
|
||||
/*
|
||||
camera: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
zoom: float
|
||||
rotation: float
|
||||
roundPixels: bool
|
||||
scrollX: float
|
||||
scrollY: float
|
||||
backgroundColor: string
|
||||
bounds: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
}
|
||||
}
|
||||
*/
|
||||
toJSON: function ()
|
||||
{
|
||||
var output = {
|
||||
name: this.name,
|
||||
x: this.x,
|
||||
y: this.y,
|
||||
width: this.width,
|
||||
height: this.height,
|
||||
zoom: this.zoom,
|
||||
rotation: this.rotation,
|
||||
roundPixels: this.roundPixels,
|
||||
scrollX: this.scrollX,
|
||||
scrollY: this.scrollY,
|
||||
backgroundColor: this.backgroundColor.rgba
|
||||
};
|
||||
|
||||
if (this.useBounds)
|
||||
{
|
||||
output['bounds'] = {
|
||||
x: this._bounds.x,
|
||||
y: this._bounds.y,
|
||||
width: this._bounds.width,
|
||||
height: this._bounds.height
|
||||
};
|
||||
}
|
||||
|
||||
return output;
|
||||
},
|
||||
|
||||
update: function (timestep, delta)
|
||||
{
|
||||
if (this._flashAlpha > 0.0)
|
||||
{
|
||||
this._flashAlpha -= delta / this._flashDuration;
|
||||
|
||||
if (this._flashAlpha < 0.0)
|
||||
{
|
||||
this._flashAlpha = 0.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this._fadeAlpha > 0.0 && this._fadeAlpha < 1.0)
|
||||
{
|
||||
this._fadeAlpha += delta / this._fadeDuration;
|
||||
|
||||
if (this._fadeAlpha >= 1.0)
|
||||
{
|
||||
this._fadeAlpha = 1.0;
|
||||
}
|
||||
}
|
||||
|
||||
if (this._shakeDuration > 0.0)
|
||||
{
|
||||
var intensity = this._shakeIntensity;
|
||||
|
||||
this._shakeDuration -= delta;
|
||||
|
||||
if (this._shakeDuration <= 0.0)
|
||||
{
|
||||
this._shakeOffsetX = 0.0;
|
||||
this._shakeOffsetY = 0.0;
|
||||
}
|
||||
else
|
||||
{
|
||||
this._shakeOffsetX = (Math.random() * intensity * this.width * 2 - intensity * this.width) * this.zoom;
|
||||
this._shakeOffsetY = (Math.random() * intensity * this.height * 2 - intensity * this.height) * this.zoom;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
module.exports = Camera;
|
307
src/cameras/2d/CameraManager.js
Normal file
307
src/cameras/2d/CameraManager.js
Normal file
|
@ -0,0 +1,307 @@
|
|||
var Camera = require('./Camera');
|
||||
var Class = require('../../utils/Class');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var PluginManager = require('../../plugins/PluginManager');
|
||||
var RectangleContains = require('../../geom/rectangle/Contains');
|
||||
|
||||
// Phaser.Cameras.Scene2D.CameraManager
|
||||
|
||||
var CameraManager = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function CameraManager (scene)
|
||||
{
|
||||
// The Scene that owns this plugin
|
||||
this.scene = scene;
|
||||
|
||||
this.systems = scene.sys;
|
||||
|
||||
this.mapping = 'cameras';
|
||||
|
||||
this.systems.events.on('boot', this.boot, this);
|
||||
|
||||
this.currentCameraId = 1;
|
||||
|
||||
this.cameras = [];
|
||||
this.cameraPool = [];
|
||||
|
||||
if (scene.sys.settings.cameras)
|
||||
{
|
||||
// We have cameras to create
|
||||
this.fromJSON(scene.sys.settings.cameras);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Make one
|
||||
this.add();
|
||||
}
|
||||
|
||||
// Set the default camera
|
||||
this.main = this.cameras[0];
|
||||
},
|
||||
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.inject(this);
|
||||
|
||||
this.systems.events.on('update', this.update, this);
|
||||
this.systems.events.on('shutdown', this.shutdown, this);
|
||||
this.systems.events.on('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
add: function (x, y, width, height, makeMain, name)
|
||||
{
|
||||
if (x === undefined) { x = 0; }
|
||||
if (y === undefined) { y = 0; }
|
||||
if (width === undefined) { width = this.scene.sys.game.config.width; }
|
||||
if (height === undefined) { height = this.scene.sys.game.config.height; }
|
||||
if (makeMain === undefined) { makeMain = false; }
|
||||
if (name === undefined) { name = ''; }
|
||||
|
||||
var camera = null;
|
||||
|
||||
if (this.cameraPool.length > 0)
|
||||
{
|
||||
camera = this.cameraPool.pop();
|
||||
|
||||
camera.setViewport(x, y, width, height);
|
||||
}
|
||||
else
|
||||
{
|
||||
camera = new Camera(x, y, width, height);
|
||||
}
|
||||
|
||||
camera.setName(name);
|
||||
camera.setScene(this.scene);
|
||||
|
||||
this.cameras.push(camera);
|
||||
|
||||
if (makeMain)
|
||||
{
|
||||
this.main = camera;
|
||||
}
|
||||
|
||||
camera._id = this.currentCameraId;
|
||||
|
||||
this.currentCameraId = this.currentCameraId << 1;
|
||||
|
||||
return camera;
|
||||
},
|
||||
|
||||
addExisting: function (camera)
|
||||
{
|
||||
var index = this.cameras.indexOf(camera);
|
||||
var poolIndex = this.cameraPool.indexOf(camera);
|
||||
|
||||
if (index < 0 && poolIndex >= 0)
|
||||
{
|
||||
this.cameras.push(camera);
|
||||
this.cameraPool.slice(poolIndex, 1);
|
||||
return camera;
|
||||
}
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
/*
|
||||
addKeyControl: function (config)
|
||||
{
|
||||
return new KeyControl(config);
|
||||
},
|
||||
|
||||
addSmoothedKeyControl: function (config)
|
||||
{
|
||||
return new SmoothedKeyControl(config);
|
||||
},
|
||||
*/
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
this.main = undefined;
|
||||
|
||||
for (var i = 0; i < this.cameras.length; i++)
|
||||
{
|
||||
this.cameras[i].destroy();
|
||||
}
|
||||
|
||||
for (i = 0; i < this.cameraPool.length; i++)
|
||||
{
|
||||
this.cameraPool[i].destroy();
|
||||
}
|
||||
|
||||
this.cameras = [];
|
||||
this.cameraPool = [];
|
||||
this.scene = undefined;
|
||||
},
|
||||
|
||||
/*
|
||||
{
|
||||
cameras: [
|
||||
{
|
||||
name: string
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
zoom: float
|
||||
rotation: float
|
||||
roundPixels: bool
|
||||
scrollX: float
|
||||
scrollY: float
|
||||
backgroundColor: string
|
||||
bounds: {
|
||||
x: int
|
||||
y: int
|
||||
width: int
|
||||
height: int
|
||||
}
|
||||
}
|
||||
]
|
||||
}
|
||||
*/
|
||||
|
||||
fromJSON: function (config)
|
||||
{
|
||||
if (!Array.isArray(config))
|
||||
{
|
||||
config = [ config ];
|
||||
}
|
||||
|
||||
var gameWidth = this.scene.sys.game.config.width;
|
||||
var gameHeight = this.scene.sys.game.config.height;
|
||||
|
||||
for (var i = 0; i < config.length; i++)
|
||||
{
|
||||
var cameraConfig = config[i];
|
||||
|
||||
var x = GetFastValue(cameraConfig, 'x', 0);
|
||||
var y = GetFastValue(cameraConfig, 'y', 0);
|
||||
var width = GetFastValue(cameraConfig, 'width', gameWidth);
|
||||
var height = GetFastValue(cameraConfig, 'height', gameHeight);
|
||||
|
||||
var camera = this.add(x, y, width, height);
|
||||
|
||||
// Direct properties
|
||||
camera.name = GetFastValue(cameraConfig, 'name', '');
|
||||
camera.zoom = GetFastValue(cameraConfig, 'zoom', 1);
|
||||
camera.rotation = GetFastValue(cameraConfig, 'rotation', 0);
|
||||
camera.scrollX = GetFastValue(cameraConfig, 'scrollX', 0);
|
||||
camera.scrollY = GetFastValue(cameraConfig, 'scrollY', 0);
|
||||
camera.roundPixels = GetFastValue(cameraConfig, 'roundPixels', false);
|
||||
|
||||
// Background Color
|
||||
|
||||
var backgroundColor = GetFastValue(cameraConfig, 'backgroundColor', false);
|
||||
|
||||
if (backgroundColor)
|
||||
{
|
||||
camera.setBackgroundColor(backgroundColor);
|
||||
}
|
||||
|
||||
// Bounds
|
||||
|
||||
var boundsConfig = GetFastValue(cameraConfig, 'bounds', null);
|
||||
|
||||
if (boundsConfig)
|
||||
{
|
||||
var bx = GetFastValue(boundsConfig, 'x', 0);
|
||||
var by = GetFastValue(boundsConfig, 'y', 0);
|
||||
var bwidth = GetFastValue(boundsConfig, 'width', gameWidth);
|
||||
var bheight = GetFastValue(boundsConfig, 'height', gameHeight);
|
||||
|
||||
camera.setBounds(bx, by, bwidth, bheight);
|
||||
}
|
||||
}
|
||||
|
||||
return this;
|
||||
},
|
||||
|
||||
getCamera: function (name)
|
||||
{
|
||||
this.cameras.forEach(function (camera)
|
||||
{
|
||||
if (camera.name === name)
|
||||
{
|
||||
return camera;
|
||||
}
|
||||
});
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
getCameraBelowPointer: function (pointer)
|
||||
{
|
||||
var cameras = this.cameras;
|
||||
|
||||
// Start from the most recently added camera (the 'top' camera)
|
||||
for (var i = cameras.length - 1; i >= 0; i--)
|
||||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
if (camera.inputEnabled && RectangleContains(camera, pointer.x, pointer.y))
|
||||
{
|
||||
return camera;
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
removeCamera: function (camera)
|
||||
{
|
||||
var cameraIndex = this.cameras.indexOf(camera);
|
||||
|
||||
if (cameraIndex >= 0 && this.cameras.length > 1)
|
||||
{
|
||||
this.cameraPool.push(this.cameras[cameraIndex]);
|
||||
this.cameras.splice(cameraIndex, 1);
|
||||
|
||||
if (this.main === camera)
|
||||
{
|
||||
this.main = this.cameras[0];
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
render: function (renderer, children, interpolation)
|
||||
{
|
||||
var cameras = this.cameras;
|
||||
|
||||
for (var i = 0, l = cameras.length; i < l; ++i)
|
||||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
camera.preRender();
|
||||
|
||||
renderer.render(this.scene, children, interpolation, camera);
|
||||
}
|
||||
},
|
||||
|
||||
resetAll: function ()
|
||||
{
|
||||
while (this.cameras.length > 0)
|
||||
{
|
||||
this.cameraPool.push(this.cameras.pop());
|
||||
}
|
||||
|
||||
this.main = this.add();
|
||||
|
||||
return this.main;
|
||||
},
|
||||
|
||||
update: function (timestep, delta)
|
||||
{
|
||||
for (var i = 0, l = this.cameras.length; i < l; ++i)
|
||||
{
|
||||
this.cameras[i].update(timestep, delta);
|
||||
}
|
||||
},
|
||||
|
||||
shutdown: function ()
|
||||
{
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
PluginManager.register('cameras', CameraManager);
|
||||
|
||||
module.exports = CameraManager;
|
|
@ -1,5 +1,5 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var GetValue = require('../../utils/object/GetValue');
|
||||
var Class = require('../../../utils/Class');
|
||||
var GetValue = require('../../../utils/object/GetValue');
|
||||
|
||||
// var camControl = new CameraControl({
|
||||
// camera: this.cameras.main,
|
||||
|
@ -8,6 +8,8 @@ var GetValue = require('../../utils/object/GetValue');
|
|||
// speed: float OR { x: 0, y: 0 }
|
||||
// })
|
||||
|
||||
// Phaser.Cameras.Scene2D.Controls.KeyControl
|
||||
|
||||
var KeyControl = new Class({
|
||||
|
||||
initialize:
|
|
@ -1,5 +1,5 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var GetValue = require('../../utils/object/GetValue');
|
||||
var Class = require('../../../utils/Class');
|
||||
var GetValue = require('../../../utils/object/GetValue');
|
||||
|
||||
// var controlConfig = {
|
||||
// camera: this.cameras.main,
|
||||
|
@ -15,6 +15,8 @@ var GetValue = require('../../utils/object/GetValue');
|
|||
// maxSpeed: 1.0
|
||||
// };
|
||||
|
||||
// Phaser.Cameras.Scene2D.Controls.SmoothedKeyControl
|
||||
|
||||
var SmoothedKeyControl = new Class({
|
||||
|
||||
initialize:
|
8
src/cameras/2d/controls/index.js
Normal file
8
src/cameras/2d/controls/index.js
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Phaser.Cameras.Scene2D.Controls
|
||||
|
||||
module.exports = {
|
||||
|
||||
KeyControl: require('./KeyControl'),
|
||||
SmoothedKeyControl: require('./SmoothedKeyControl')
|
||||
|
||||
};
|
9
src/cameras/2d/index.js
Normal file
9
src/cameras/2d/index.js
Normal file
|
@ -0,0 +1,9 @@
|
|||
// Phaser.Cameras.Scene2D
|
||||
|
||||
module.exports = {
|
||||
|
||||
Camera: require('./Camera'),
|
||||
CameraManager: require('./CameraManager'),
|
||||
Controls: require('./controls/')
|
||||
|
||||
};
|
8
src/cameras/index.js
Normal file
8
src/cameras/index.js
Normal file
|
@ -0,0 +1,8 @@
|
|||
// Phaser.Cameras
|
||||
|
||||
module.exports = {
|
||||
|
||||
Scene2D: require('./2d/'),
|
||||
Sprite3D: require('./sprite3d/')
|
||||
|
||||
};
|
|
@ -16,11 +16,15 @@ var dirvec = new Vector3();
|
|||
var rightvec = new Vector3();
|
||||
var billboardMatrix = new Matrix4();
|
||||
|
||||
var Camera3D = new Class({
|
||||
// @author attribute https://github.com/mattdesl/cam3d/wiki
|
||||
|
||||
// Phaser.Cameras.Sprite3D.Camera
|
||||
|
||||
var Camera = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function Camera3D (scene)
|
||||
function Camera (scene)
|
||||
{
|
||||
this.scene = scene;
|
||||
|
||||
|
@ -335,8 +339,8 @@ var Camera3D = new Class({
|
|||
// TODO: support viewport XY
|
||||
var viewportWidth = this.viewportWidth;
|
||||
var viewportHeight = this.viewportHeight;
|
||||
var n = Camera3D.NEAR_RANGE;
|
||||
var f = Camera3D.FAR_RANGE;
|
||||
var n = Camera.NEAR_RANGE;
|
||||
var f = Camera.FAR_RANGE;
|
||||
|
||||
// For useful Z and W values we should do the usual steps: clip space -> NDC -> window coords
|
||||
|
||||
|
@ -577,7 +581,7 @@ var Camera3D = new Class({
|
|||
|
||||
});
|
||||
|
||||
Camera3D.FAR_RANGE = 1.0;
|
||||
Camera3D.NEAR_RANGE = 0.0;
|
||||
Camera.FAR_RANGE = 1.0;
|
||||
Camera.NEAR_RANGE = 0.0;
|
||||
|
||||
module.exports = Camera3D;
|
||||
module.exports = Camera;
|
140
src/cameras/sprite3d/CameraManager.js
Normal file
140
src/cameras/sprite3d/CameraManager.js
Normal file
|
@ -0,0 +1,140 @@
|
|||
var Class = require('../../utils/Class');
|
||||
var GetFastValue = require('../../utils/object/GetFastValue');
|
||||
var OrthographicCamera = require('./OrthographicCamera');
|
||||
var PerspectiveCamera = require('./PerspectiveCamera');
|
||||
var PluginManager = require('../../plugins/PluginManager');
|
||||
|
||||
// Phaser.Cameras.Sprite3D.CameraManager
|
||||
|
||||
var CameraManager = new Class({
|
||||
|
||||
initialize:
|
||||
|
||||
function CameraManager (scene)
|
||||
{
|
||||
// The Scene that owns this plugin
|
||||
this.scene = scene;
|
||||
|
||||
this.systems = scene.sys;
|
||||
|
||||
this.mapping = 'cameras';
|
||||
|
||||
this.systems.events.on('boot', this.boot, this);
|
||||
},
|
||||
|
||||
boot: function ()
|
||||
{
|
||||
this.systems.inject(this);
|
||||
|
||||
this.systems.events.on('update', this.update, this);
|
||||
this.systems.events.on('shutdown', this.shutdown, this);
|
||||
this.systems.events.on('destroy', this.destroy, this);
|
||||
},
|
||||
|
||||
add: function (fieldOfView, width, height)
|
||||
{
|
||||
return this.addPerspectiveCamera(fieldOfView, width, height);
|
||||
},
|
||||
|
||||
addOrthographicCamera: function (width, height)
|
||||
{
|
||||
var config = this.scene.sys.game.config;
|
||||
|
||||
if (width === undefined) { width = config.width; }
|
||||
if (height === undefined) { height = config.height; }
|
||||
|
||||
var camera = new OrthographicCamera(this.scene, width, height);
|
||||
|
||||
return camera;
|
||||
},
|
||||
|
||||
addPerspectiveCamera: function (fieldOfView, width, height)
|
||||
{
|
||||
var config = this.scene.sys.game.config;
|
||||
|
||||
if (fieldOfView === undefined) { fieldOfView = 80; }
|
||||
if (width === undefined) { width = config.width; }
|
||||
if (height === undefined) { height = config.height; }
|
||||
|
||||
var camera = new PerspectiveCamera(this.scene, fieldOfView, width, height);
|
||||
|
||||
return camera;
|
||||
},
|
||||
|
||||
destroy: function ()
|
||||
{
|
||||
this.scene = undefined;
|
||||
},
|
||||
|
||||
getCamera: function (name)
|
||||
{
|
||||
this.cameras.forEach(function (camera)
|
||||
{
|
||||
if (camera.name === name)
|
||||
{
|
||||
return camera;
|
||||
}
|
||||
});
|
||||
|
||||
return null;
|
||||
},
|
||||
|
||||
removeCamera: function (camera)
|
||||
{
|
||||
var cameraIndex = this.cameras.indexOf(camera);
|
||||
|
||||
if (cameraIndex >= 0 && this.cameras.length > 1)
|
||||
{
|
||||
this.cameraPool.push(this.cameras[cameraIndex]);
|
||||
this.cameras.splice(cameraIndex, 1);
|
||||
|
||||
if (this.main === camera)
|
||||
{
|
||||
this.main = this.cameras[0];
|
||||
}
|
||||
}
|
||||
},
|
||||
|
||||
render: function (renderer, children, interpolation)
|
||||
{
|
||||
var cameras = this.cameras;
|
||||
|
||||
for (var i = 0, l = cameras.length; i < l; ++i)
|
||||
{
|
||||
var camera = cameras[i];
|
||||
|
||||
camera.preRender();
|
||||
|
||||
renderer.render(this.scene, children, interpolation, camera);
|
||||
}
|
||||
},
|
||||
|
||||
resetAll: function ()
|
||||
{
|
||||
while (this.cameras.length > 0)
|
||||
{
|
||||
this.cameraPool.push(this.cameras.pop());
|
||||
}
|
||||
|
||||
this.main = this.add();
|
||||
|
||||
return this.main;
|
||||
},
|
||||
|
||||
update: function (timestep, delta)
|
||||
{
|
||||
for (var i = 0, l = this.cameras.length; i < l; ++i)
|
||||
{
|
||||
this.cameras[i].update(timestep, delta);
|
||||
}
|
||||
},
|
||||
|
||||
shutdown: function ()
|
||||
{
|
||||
}
|
||||
|
||||
});
|
||||
|
||||
// PluginManager.register('cameras', CameraManager);
|
||||
|
||||
module.exports = CameraManager;
|
|
@ -1,15 +1,15 @@
|
|||
var Camera3D = require('./Camera3D');
|
||||
var Camera = require('./Camera');
|
||||
var Class = require('../../utils/Class');
|
||||
var Matrix4 = require('../../math/Matrix4');
|
||||
var Vector3 = require('../../math/Vector3');
|
||||
var Vector4 = require('../../math/Vector4');
|
||||
|
||||
// Local cache vars
|
||||
var tmpVec3 = new Vector3();
|
||||
|
||||
// Phaser.Cameras.Sprite3D.OrthographicCamera
|
||||
|
||||
var OrthographicCamera = new Class({
|
||||
|
||||
Extends: Camera3D,
|
||||
Extends: Camera,
|
||||
|
||||
initialize:
|
||||
|
||||
|
@ -18,7 +18,7 @@ var OrthographicCamera = new Class({
|
|||
if (viewportWidth === undefined) { viewportWidth = 0; }
|
||||
if (viewportHeight === undefined) { viewportHeight = 0; }
|
||||
|
||||
Camera3D.call(this, scene);
|
||||
Camera.call(this, scene);
|
||||
|
||||
this.viewportWidth = viewportWidth;
|
||||
this.viewportHeight = viewportHeight;
|
||||
|
@ -49,7 +49,6 @@ var OrthographicCamera = new Class({
|
|||
|
||||
update: function ()
|
||||
{
|
||||
//TODO: support x/y offset
|
||||
var w = this.viewportWidth;
|
||||
var h = this.viewportHeight;
|
||||
var near = Math.abs(this.near);
|
|
@ -1,13 +1,15 @@
|
|||
var Camera3D = require('./Camera3D');
|
||||
var Camera = require('./Camera');
|
||||
var Class = require('../../utils/Class');
|
||||
var Vector3 = require('../../math/Vector3');
|
||||
|
||||
// Local cache vars
|
||||
var tmpVec3 = new Vector3();
|
||||
|
||||
// Phaser.Cameras.Sprite3D.PerspectiveCamera
|
||||
|
||||
var PerspectiveCamera = new Class({
|
||||
|
||||
Extends: Camera3D,
|
||||
Extends: Camera,
|
||||
|
||||
// FOV is converted to radians automatically
|
||||
initialize:
|
||||
|
@ -18,7 +20,7 @@ var PerspectiveCamera = new Class({
|
|||
if (viewportWidth === undefined) { viewportWidth = 0; }
|
||||
if (viewportHeight === undefined) { viewportHeight = 0; }
|
||||
|
||||
Camera3D.call(this, scene);
|
||||
Camera.call(this, scene);
|
||||
|
||||
this.viewportWidth = viewportWidth;
|
||||
this.viewportHeight = viewportHeight;
|
10
src/cameras/sprite3d/index.js
Normal file
10
src/cameras/sprite3d/index.js
Normal file
|
@ -0,0 +1,10 @@
|
|||
// Phaser.Cameras.Sprite3D
|
||||
|
||||
module.exports = {
|
||||
|
||||
Camera: require('./Camera'),
|
||||
CameraManager: require('./CameraManager'),
|
||||
OrthographicCamera: require('./OrthographicCamera'),
|
||||
PerspectiveCamera: require('./PerspectiveCamera')
|
||||
|
||||
};
|
|
@ -1,4 +1,4 @@
|
|||
var Camera = require('../../camera/2d/Camera.js');
|
||||
var Camera = require('../../cameras/2d/Camera.js');
|
||||
var CanvasPool = require('../../display/canvas/CanvasPool');
|
||||
var Class = require('../../utils/Class');
|
||||
var Commands = require('./Commands');
|
||||
|
|
|
@ -11,7 +11,7 @@ var Phaser = {
|
|||
|
||||
Create: require('./create/'),
|
||||
|
||||
Cameras: require('./camera/'),
|
||||
Cameras: require('./cameras/'),
|
||||
|
||||
DOM: require('./dom/'),
|
||||
|
||||
|
|
|
@ -1,4 +1,4 @@
|
|||
var CameraManager = require('../../camera/local/CameraManager');
|
||||
// var CameraManager = require('../../camera/local/CameraManager');
|
||||
var Class = require('../../utils/Class');
|
||||
var Clock = require('../../time/Clock');
|
||||
var Data = require('../../data/Data');
|
||||
|
|
Loading…
Reference in a new issue