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Better optimized calc/recalc faces methods for tiles
These eliminate the need for the preventRecalc method from v2. If an individual tile is changed with putTileAt, only the min number of faces will be recalculated (vs all faces being recalculated in v2)
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4 changed files with 85 additions and 7 deletions
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var GetTileAt = require('./GetTileAt');
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var GetTilesWithin = require('./GetTilesWithin');
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var CalculateFacesWithin = function (tileX, tileY, width, height, layer)
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{
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var above = null;
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var below = null;
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var left = null;
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var right = null;
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var tiles = GetTilesWithin(tileX, tileY, width, height, layer);
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for (var i = 0; i < tiles.length; i++)
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{
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var tile = tiles[i];
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if (tile && tile.collides)
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{
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above = GetTileAt(tile.x, tile.y - 1, true, layer);
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below = GetTileAt(tile.x, tile.y + 1, true, layer);
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left = GetTileAt(tile.x - 1, tile.y, true, layer);
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right = GetTileAt(tile.x + 1, tile.y, true, layer);
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tile.faceTop = (above && above.collides) ? false : true;
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tile.faceBottom = (below && below.collides) ? false : true;
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tile.faceLeft = (left && left.collides) ? false : true;
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tile.faceRight = (right && right.collides) ? false : true;
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}
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}
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};
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module.exports = CalculateFacesWithin;
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@ -1,6 +0,0 @@
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var RecalculateFaces = function (layer)
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{
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return;
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};
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module.exports = RecalculateFaces;
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52
v3/src/gameobjects/tilemap/components/RecalculateFacesAt.js
Normal file
52
v3/src/gameobjects/tilemap/components/RecalculateFacesAt.js
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var GetTileAt = require('./GetTileAt');
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// Recalculate the faces, assuming only one tile location has been changed
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// Used internally to update faces quickly for PutTileAt/RemoveTileAt/etc. Alternate approach to
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// 951.
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var RecalculateFacesAt = function (tileX, tileY, layer)
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{
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var tile = GetTileAt(tileX, tileY, true, layer);
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var above = GetTileAt(tileX, tileY - 1, true, layer);
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var below = GetTileAt(tileX, tileY + 1, true, layer);
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var left = GetTileAt(tileX - 1, tileY, true, layer);
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var right = GetTileAt(tileX + 1, tileY, true, layer);
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var tileCollides = tile && tile.collides;
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// Assume the changed tile has all interesting edges
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if (tileCollides)
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{
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tile.faceBottom = true;
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tile.faceBottom = true;
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tile.faceLeft = true;
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tile.faceRight = true;
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}
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// Reset edges that are shared between tile and its neighbors
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if (above && above.collides)
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{
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if (tileCollides) { tile.faceTop = false; }
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above.faceBottom = !tileCollides;
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}
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if (below && below.collides)
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{
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if (tileCollides) { tile.faceBottom = false; }
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below.faceTop = !tileCollides;
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}
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if (left && left.collides)
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{
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if (tileCollides) { tile.faceLeft = false; }
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left.faceRight = !tileCollides;
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}
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if (right && right.collides)
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{
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if (tileCollides) { tile.faceRight = false; }
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right.faceLeft = !tileCollides;
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}
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return tile;
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};
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module.exports = RecalculateFacesAt;
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@ -14,7 +14,7 @@ module.exports = {
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PutTileAt: require('./PutTileAt'),
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PutTileAt: require('./PutTileAt'),
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PutTileAtWorldXY: require('./PutTileAtWorldXY'),
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PutTileAtWorldXY: require('./PutTileAtWorldXY'),
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Randomize: require('./Randomize'),
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Randomize: require('./Randomize'),
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RecalculateFaces: require('./RecalculateFaces'),
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CalculateFacesWithin: require('./CalculateFacesWithin'),
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RemoveTileAt: require('./RemoveTileAt'),
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RemoveTileAt: require('./RemoveTileAt'),
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RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'),
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RemoveTileAtWorldXY: require('./RemoveTileAtWorldXY'),
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ReplaceByIndex: require('./ReplaceByIndex'),
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ReplaceByIndex: require('./ReplaceByIndex'),
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