Update CHANGELOG.md

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Richard Davey 2019-11-18 22:20:12 +00:00
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* `Math.MAX_SAFE_INTEGER` is a new math const that stores the maximum safe integer for browsers that don't provide this, such as IE (thanks @jronn)
* `KeyCodes.NUMPAD_ADD` has been added to the keycodes list (thanks @Martin-Antonov)
* `KeyCodes.NUMPAD_SUBTRACT` has been added to the keycodes list (thanks @Martin-Antonov)
* `Video.removeVideoElementOnDestroy` is a new boolean property that allows you to control if the Video element is removed from the DOM when the Video Game Object is destroyed.
### Updates
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* The `Rectangle.FromPoints` function now uses a cached MIN_SAFE_INTEGER making it compatible with Internet Explorer (thanks @jronn)
* The `Video` class now uses a cached MIN_SAFE_INTEGER making it compatible with Internet Explorer (thanks @jronn)
* The `Path` class now uses a cached MIN_SAFE_INTEGER making it compatible with Internet Explorer (thanks @jronn)
* `Video.destroy` has been renamed to `Video.preDestroy`, so that it now destroys properly like all other Game Objects. Fix #4821 (thanks @rexrainbow)
### Examples, Documentation and TypeScript
My thanks to the following for helping with the Phaser 3 Examples, Docs and TypeScript definitions, either by reporting errors, fixing them or helping author the docs:
@samme (for contributing loads of new Arcade Physics examples) @dranitski @jcyuan @RollinSafary @ilyaryabchinski
@samme (for contributing loads of new Arcade Physics examples) @dranitski @jcyuan @RollinSafary @ilyaryabchinski @jsoref
## Version 3.20.1 - Fitoria - 15th October 2019