From bd2def55db3d36ae50c284b3e5cf4fc53b314eda Mon Sep 17 00:00:00 2001 From: Jason Cooke Date: Mon, 1 Apr 2019 15:51:44 +1300 Subject: [PATCH] docs: fix typo --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 261ffe03e..10de46eaf 100644 --- a/README.md +++ b/README.md @@ -352,7 +352,7 @@ The following changes all effect the Matter JS Pointer Constraint class: * The `Mesh.setAlpha` method has been restored, even though it's empty and does nothing, to prevent runtime errors when adding a Mesh or Quad object to a Container. Fix #4338 #4343 (thanks @pfdtravalmatic @charmingny) * `KeyboardPlugin.checkDown` would always fail if using the new event system, because the time value it was checking wasn't updated. -* Entering `Fullscreen` mode in the Scale Manager and then pressing ESC would leave the injected fullsceen div in the DOM, causing it to throw a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352 (thanks @ngdevr) +* Entering `Fullscreen` mode in the Scale Manager and then pressing ESC would leave the injected fullscreen div in the DOM, causing it to throw a node insertion failure the second time you wanted to enter fullscreen mode. Fix #4352 (thanks @ngdevr) * Due to the changes in the Input event system, the `GAME_OUT` event would never fire unless the input system was in legacy mode. The OUT and OVER handlers have been refactored and will now fire as soon as the DOM event happens. As a result the `InputManager._emitIsOverEvent` property has been removed, as the native event is sent directly to the handler and doesn't need storing locally any more. Fix #4344 (thanks @RademCZ) * Added `Zone.setBlendMode` method as a NOOP function, fixing a bug where if you added a Zone to a Container when running under Canvas it would fail. Fix #4295 (thanks @emanuel15)