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OritentationSprite fix, not using PIXI.TextureCache anymore
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@ -396,7 +396,7 @@ Phaser.ScaleManager.prototype = {
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orientationImage = '__default';
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}
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this.orientationSprite = new Phaser.Image(this.game, this.game.width / 2, this.game.height / 2, PIXI.TextureCache[orientationImage]);
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this.orientationSprite = new Phaser.Image(this.game, this.game.width / 2, this.game.height / 2, orientationImage);
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this.orientationSprite.anchor.set(0.5);
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this.checkOrientationState();
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