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Docs: add Phaser.Types.GameObjects.Particles.ParticleClassConstructor
Fixes #5731 ?
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3 changed files with 8 additions and 2 deletions
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@ -167,7 +167,7 @@ var ParticleEmitter = new Class({
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* The Particle Class which will be emitted by this Emitter.
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* The Particle Class which will be emitted by this Emitter.
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*
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*
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* @name Phaser.GameObjects.Particles.ParticleEmitter#particleClass
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* @name Phaser.GameObjects.Particles.ParticleEmitter#particleClass
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* @type {Phaser.GameObjects.Particles.Particle}
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* @type {Phaser.Types.GameObjects.Particles.ParticleClassConstructor}
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* @default Phaser.GameObjects.Particles.Particle
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* @default Phaser.GameObjects.Particles.Particle
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* @since 3.0.0
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* @since 3.0.0
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*/
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*/
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@ -0,0 +1,6 @@
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/**
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* @callback Phaser.Types.GameObjects.Particles.ParticleClassConstructor
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* @since 3.0.0
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*
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* @param {Phaser.GameObjects.Particles.ParticleEmitter} emitter - The Emitter to which this Particle belongs.
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*/
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@ -21,7 +21,7 @@
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* @property {string} [name] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#name}.
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* @property {string} [name] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#name}.
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* @property {boolean} [on] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#on}.
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* @property {boolean} [on] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#on}.
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* @property {boolean} [particleBringToTop] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleBringToTop}.
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* @property {boolean} [particleBringToTop] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleBringToTop}.
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* @property {Phaser.GameObjects.Particles.Particle} [particleClass] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleClass}.
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* @property {Phaser.Types.GameObjects.Particles.ParticleClassConstructor} [particleClass] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#particleClass}.
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* @property {boolean} [radial] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#radial}.
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* @property {boolean} [radial] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#radial}.
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* @property {number} [timeScale] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#timeScale}.
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* @property {number} [timeScale] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#timeScale}.
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* @property {boolean} [trackVisible] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#trackVisible}.
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* @property {boolean} [trackVisible] - Sets {@link Phaser.GameObjects.Particles.ParticleEmitter#trackVisible}.
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