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@ -82,6 +82,7 @@ After [profiling and testing](https://github.com/photonstorm/phaser/issues/4028)
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* If you flagged a Tween as `paused` in its config, never started it, and then called `Tween.stop` it wouldn't ever be removed from the `_pending` array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023 (thanks @goldfire)
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* Game Objects would not remove themselves from the Scene's `shutdown` event handler when destroyed, leading to a build-up over time (thanks @goldfire)
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* The WebGL Renderer will no longer try and just resize a canvas backed texture, instead it will properly delete it then re-create it. Fix #4016 (thanks @alexeymolchan)
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* The Camera background for mini-Cameras (those positioned deep inside another Camera) would be offset incorrectly in WebGL, causing the background fills to be displaced (thanks @aaronfc)
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### Examples, Documentation and TypeScript
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