mirror of
https://github.com/photonstorm/phaser
synced 2024-11-26 14:40:38 +00:00
Updated log
This commit is contained in:
parent
aef8635042
commit
b8302a7f08
1 changed files with 1 additions and 0 deletions
|
@ -82,6 +82,7 @@ After [profiling and testing](https://github.com/photonstorm/phaser/issues/4028)
|
||||||
* If you flagged a Tween as `paused` in its config, never started it, and then called `Tween.stop` it wouldn't ever be removed from the `_pending` array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023 (thanks @goldfire)
|
* If you flagged a Tween as `paused` in its config, never started it, and then called `Tween.stop` it wouldn't ever be removed from the `_pending` array. It's now moved to the Tween Manager's destroy list, ready for removal on the next frame. Fix #4023 (thanks @goldfire)
|
||||||
* Game Objects would not remove themselves from the Scene's `shutdown` event handler when destroyed, leading to a build-up over time (thanks @goldfire)
|
* Game Objects would not remove themselves from the Scene's `shutdown` event handler when destroyed, leading to a build-up over time (thanks @goldfire)
|
||||||
* The WebGL Renderer will no longer try and just resize a canvas backed texture, instead it will properly delete it then re-create it. Fix #4016 (thanks @alexeymolchan)
|
* The WebGL Renderer will no longer try and just resize a canvas backed texture, instead it will properly delete it then re-create it. Fix #4016 (thanks @alexeymolchan)
|
||||||
|
* The Camera background for mini-Cameras (those positioned deep inside another Camera) would be offset incorrectly in WebGL, causing the background fills to be displaced (thanks @aaronfc)
|
||||||
|
|
||||||
### Examples, Documentation and TypeScript
|
### Examples, Documentation and TypeScript
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue