From b7edbe755fb2b88229d86864b91f40884180a6ff Mon Sep 17 00:00:00 2001 From: Richard Davey Date: Wed, 11 Jul 2018 12:35:09 +0100 Subject: [PATCH] Tidying up function --- .../RenderTextureWebGLRenderer.js | 40 +++++++++++-------- 1 file changed, 23 insertions(+), 17 deletions(-) diff --git a/src/gameobjects/rendertexture/RenderTextureWebGLRenderer.js b/src/gameobjects/rendertexture/RenderTextureWebGLRenderer.js index 74ec6a027..586872037 100644 --- a/src/gameobjects/rendertexture/RenderTextureWebGLRenderer.js +++ b/src/gameobjects/rendertexture/RenderTextureWebGLRenderer.js @@ -8,40 +8,46 @@ var GameObject = require('../GameObject'); var Utils = require('../../renderer/webgl/Utils'); /** - * Renders this Game Object with the Canvas Renderer to the given Camera. + * Renders this Game Object with the WebGL Renderer to the given Camera. * The object will not render if any of its renderFlags are set or it is being actively filtered out by the Camera. * This method should not be called directly. It is a utility function of the Render module. * - * @method Phaser.GameObjects.RenderTexture#renderWebgl + * @method Phaser.GameObjects.RenderTexture#renderWebGL * @since 3.2.0 * @private * * @param {Phaser.Renderer.WebGL.WebGLRenderer} renderer - A reference to the current active Canvas renderer. - * @param {Phaser.GameObjects.RenderTexture} renderTexture - The Game Object being rendered in this call. + * @param {Phaser.GameObjects.RenderTexture} src - The Game Object being rendered in this call. * @param {number} interpolationPercentage - Reserved for future use and custom pipelines. * @param {Phaser.Cameras.Scene2D.Camera} camera - The Camera that is rendering the Game Object. * @param {Phaser.GameObjects.Components.TransformMatrix} parentMatrix - This transform matrix is defined if the game object is nested */ -var RenderTextureWebGLRenderer = function (renderer, renderTexture, interpolationPercentage, camera, parentMatrix) +var RenderTextureWebGLRenderer = function (renderer, src, interpolationPercentage, camera, parentMatrix) { - if (GameObject.RENDER_MASK !== renderTexture.renderFlags || (renderTexture.cameraFilter > 0 && (renderTexture.cameraFilter & camera._id))) + if (GameObject.RENDER_MASK !== src.renderFlags || (src.cameraFilter > 0 && (src.cameraFilter & camera._id))) { return; } + var getTint = Utils.getTintAppendFloatAlpha; + this.pipeline.batchTexture( - renderTexture, - renderTexture.texture, - renderTexture.texture.width, renderTexture.texture.height, - renderTexture.x, renderTexture.y, - renderTexture.width, renderTexture.height, - renderTexture.scaleX, renderTexture.scaleY, - renderTexture.rotation, - renderTexture.flipX, !renderTexture.flipY, - renderTexture.scrollFactorX, renderTexture.scrollFactorY, - renderTexture.displayOriginX, renderTexture.displayOriginY, - 0, 0, renderTexture.texture.width, renderTexture.texture.height, - Utils.getTintAppendFloatAlpha(renderTexture.tintTopLeft, renderTexture.alphaTopLeft), Utils.getTintAppendFloatAlpha(renderTexture.tintTopRight, renderTexture.alphaTopRight), Utils.getTintAppendFloatAlpha(renderTexture.tintBottomLeft, renderTexture.alphaBottomLeft), Utils.getTintAppendFloatAlpha(renderTexture.tintBottomRight, renderTexture.alphaBottomRight), + src, + src.texture, + src.texture.width, src.texture.height, + src.x, src.y, + src.width, src.height, + src.scaleX, src.scaleY, + src.rotation, + src.flipX, !src.flipY, + src.scrollFactorX, src.scrollFactorY, + src.displayOriginX, src.displayOriginY, + 0, 0, src.texture.width, src.texture.height, + getTint(src._tintTL, camera.alpha * src._alphaTL), + getTint(src._tintTR, camera.alpha * src._alphaTR), + getTint(src._tintBL, camera.alpha * src._alphaBL), + getTint(src._tintBR, camera.alpha * src._alphaBR), + (src._isTinted && src.tintFill), 0, 0, camera, parentMatrix