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No need to use globalAlpha or run fillRect twice.
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1 changed files with 7 additions and 9 deletions
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@ -441,22 +441,20 @@ var CanvasRenderer = new Class({
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}
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ctx.setTransform(1, 0, 0, 1, 0, 0);
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if (camera._fadeAlpha > 0 || camera._flashAlpha > 0)
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{
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ctx.globalCompositeOperation = 'source-over';
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if (camera._fadeAlpha > 0)
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{
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// fade rendering
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ctx.fillStyle = 'rgb(' + (camera._fadeRed * 255) + ',' + (camera._fadeGreen * 255) + ',' + (camera._fadeBlue * 255) + ')';
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ctx.globalAlpha = camera._fadeAlpha;
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ctx.fillStyle = 'rgba(' + (camera._fadeRed * 255) + ',' + (camera._fadeGreen * 255) + ',' + (camera._fadeBlue * 255) + ',' + camera._fadeAlpha + ')';
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ctx.fillRect(camera.x, camera.y, camera.width, camera.height);
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}
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if (camera._flashAlpha > 0)
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{
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// flash rendering
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ctx.fillStyle = 'rgb(' + (camera._flashRed * 255) + ',' + (camera._flashGreen * 255) + ',' + (camera._flashBlue * 255) + ')';
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ctx.globalAlpha = camera._flashAlpha;
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ctx.fillStyle = 'rgba(' + (camera._flashRed * 255) + ',' + (camera._flashGreen * 255) + ',' + (camera._flashBlue * 255) + ',' + camera._flashAlpha + ')';
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ctx.fillRect(camera.x, camera.y, camera.width, camera.height);
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ctx.globalAlpha = 1.0;
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}
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// Reset the camera scissor
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