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PIXI.TextureSilentFail is a boolean that defaults to false
. If true
then PIXI.Texture.setFrame
will no longer throw an error if the texture dimensions are incorrect. Instead Texture.valid
will be set to false
(#1556)
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2 changed files with 17 additions and 1 deletions
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@ -129,6 +129,7 @@ Thanks to @pnstickne for vast majority of this update.
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* Loader.audiosprite has a new `jsonData` parameter. It allows you to pass a pre-existing JSON object (or a string which will be parsed as JSON) to use as the audiosprite data, instead of specifying a URL to a JSON file on the server (thanks @jounii #1447)
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* Loader.audiosprite has a new `autoDecode` parameter. If `true` the audio file will be decoded immediately upon load.
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* Tile.properties is now unique to that specific Tile, and not a reference to the Tileset index bound properties object. Tile.properties can now be modified freely without impacting other tiles sharing the same id (#1254)
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* PIXI.TextureSilentFail is a boolean that defaults to `false`. If `true` then `PIXI.Texture.setFrame` will no longer throw an error if the texture dimensions are incorrect. Instead `Texture.valid` will be set to `false` (#1556)
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### Bug Fixes
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@ -5,6 +5,15 @@
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PIXI.TextureCache = {};
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PIXI.FrameCache = {};
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/**
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* TextureSilentFail is a boolean that defaults to `false`.
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* If `true` then `PIXI.Texture.setFrame` will no longer throw an error if the texture dimensions are incorrect.
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* Instead `Texture.valid` will be set to `false` (#1556)
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*
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* @type {boolean}
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*/
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PIXI.TextureSilentFail = false;
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PIXI.TextureCacheIdGenerator = 0;
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/**
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@ -180,7 +189,13 @@ PIXI.Texture.prototype.setFrame = function(frame)
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if (!this.trim && (frame.x + frame.width > this.baseTexture.width || frame.y + frame.height > this.baseTexture.height))
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{
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throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
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if (!PIXI.TextureSilentFail)
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{
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throw new Error('Texture Error: frame does not fit inside the base Texture dimensions ' + this);
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}
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this.valid = false;
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return;
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}
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this.valid = frame && frame.width && frame.height && this.baseTexture.source && this.baseTexture.hasLoaded;
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