From 304fe88d6ca539f3755cbfe3d94609fb268f2faa Mon Sep 17 00:00:00 2001 From: Kevin Losada Date: Thu, 6 Feb 2020 18:01:52 -0500 Subject: [PATCH] Fixed typo in readme of TypeScripy instead of TypeScript --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 6b7d2be5c..c82db1e97 100644 --- a/README.md +++ b/README.md @@ -29,7 +29,7 @@ Grab the source and join the fun! > 15th January 2020 -We're excited to announce the release of Phaser 3.22, the first of many in the year 2020. The main focus of 3.22 is all the work we've done on Matter Physics integration. Matter has been supported in Phaser since the first release, yet there were lots of things we wanted to do with it to make development life easier. 3.22 brings all of these to the front, including powerful new visual debugging options such as rendering contacts, velocity, the broadphase grid, sensors, joints and more. Matter also now has 100% JSDoc and TypeScripy coverage and I spent a long time rebuilding the TypeScript defs by hand, in order to make them as accurate as possible. +We're excited to announce the release of Phaser 3.22, the first of many in the year 2020. The main focus of 3.22 is all the work we've done on Matter Physics integration. Matter has been supported in Phaser since the first release, yet there were lots of things we wanted to do with it to make development life easier. 3.22 brings all of these to the front, including powerful new visual debugging options such as rendering contacts, velocity, the broadphase grid, sensors, joints and more. Matter also now has 100% JSDoc and TypeScript coverage and I spent a long time rebuilding the TypeScript defs by hand, in order to make them as accurate as possible. As well as docs and defs there are stacks of handy new methods, including intersection tests such as `intersectPoint`, `intersectRay`, `overlap` and more. New Body level collision callbacks allow you to filter collided pairs a lot more quickly now, combined with new collision events and data type defs to give you all the information you need when resolving. There are now functions to create bodies from SVG data, JSON data or Physics Editor data directly, new Body alignment features and of course bug fixes.